结合 Blotto 网络与 Voter 模型模拟选民在竞争性选举支出下的行为
Combining Blotto Networks and Voter Models to Simulate Voter Behavior in Response to Competitive Election Spending
AI总结:
本研究将 Voter Model 与 Blotto Game 结合为 Voter-Blotto Game,模拟选民在竞争性选举支出下的行为,并探究图结构中影响竞争参与者评估价值的关键组件。
摘要:
过去,Voter Model 被明确用于模拟宣传对动态互联人群的影响,并已识别出影响选民在外部影响下行为的若干因素。Blotto Game 也被明确用于研究两个对立政党之间的信息战,无论是针对政治议题还是广告战。Voter Model 背后的图论与 Blotto Game 的博弈论方面,均与选民或消费者在竞争性宣传运动影响下的行为相关,因此两者均有助于理解最有效的支出策略。在本项目中,我们寻求将这两个问题结合为 Voter-Blotto Game,并考察图的哪些组件在竞争参与者眼中最能影响其价值。
英文摘要:
In the past, the Voter Model has been explicitly used to model the impact of propaganda on a dynamic, interconnected population, and certain factors have been identified that influence the behavior of voters when under outside influence. The Blotto Game has also been explicitly used to study information wars between two opposing parties, whether in regards to a political issue or advertising war. Both the graph theory behind the Voter Model and the game theory aspects of the Blotto Game are relevant to the behavior of voters or consumers when they are under the influence of competing propaganda campaigns, and for this reason both are useful to understand the most effective spending strategy. In this project, we seek to combine the two problems into a Voter-Blotto Game and examine what components of the graph most effect its value in the eyes of the competing players.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。