Video-based human pose estimation models aim to address scenarios that cannot be effectively solved by static image models such as motion blur, out-of-focus and occlusion. Most existing approaches consist of two stages: detecting human instances in each image frame and then using a temporal model for single-person pose estimation. This approach separates the spatial and temporal dimensions and cannot capture the global spatio-temporal context between spatial instances for end-to-end optimization. In addition, it relies on separate detectors and complex post-processing such as RoI cropping and NMS, which reduces the inference efficiency of the video scene. To address the above problems, we propose VEPE (Video End-to-End Pose Estimation), a simple and flexible framework for end-to-end pose estimation in video. The framework utilizes three crucial spatio-temporal Transformer components: the Spatio-Temporal Pose Encoder (STPE), the Spatio-Temporal Deformable Memory Encoder (STDME), and the Spatio-Temporal Pose Decoder (STPD). These components are designed to effectively utilize temporal context for optimizing human body pose estimation. Furthermore, to reduce the mismatch problem during the cross-frame pose query matching process, we propose an instance consistency mechanism, which aims to enhance the consistency and discrepancy of the cross-frame instance query and realize the instance tracking function, which in turn accurately guides the pose query to perform cross-frame matching. Extensive experiments on the Posetrack dataset show that our approach outperforms most two-stage models and improves inference efficiency by 300%.
Despite of the recent success of neural networks for human pose estimation, current approaches are limited to pose estimation of a single person and cannot handle humans in groups or crowds. In this work, we propose a method that estimates the poses of multiple persons in an image in which a person can be occluded by another person or might be truncated. To this end, we consider multi-person pose estimation as a joint-to-person association problem. We construct a fully connected graph from a set of detected joint candidates in an image and resolve the joint-to-person association and outlier de…
Video annotation is expensive and time consuming. Consequently, datasets for multi-person pose estimation and tracking are less diverse and have more sparse annotations compared to large scale image datasets for human pose estimation. This makes it challenging to learn deep learning based models for associating keypoints across frames that are robust to nuisance factors such as motion blur and occlusions for the task of multi-person pose tracking. To address this issue, we propose an approach that relies on keypoint correspondences for associating persons in videos. Instead of training the net…
Ahmedabad University(艾哈迈达巴德大学);The University of Adelaide(阿德莱德大学)
A person is usually characterized by descriptors like age, gender, height, cloth type, pattern, color, etc. Such descriptors are known as attributes and/or soft-biometrics. They link the semantic gap between a person's description and retrieval in video surveillance. Retrieving a specific person with the query of semantic description has an important application in video surveillance. Using computer vision to fully automate the person retrieval task has been gathering interest within the research community. However, the Current, trend mainly focuses on retrieving persons with image-based queri…
Seoul National University(首尔国立大学);Kwangwoon University(光云大学)
Although significant improvement has been achieved recently in 3D human pose estimation, most of the previous methods only treat a single-person case. In this work, we firstly propose a fully learning-based, camera distance-aware top-down approach for 3D multi-person pose estimation from a single RGB image. The pipeline of the proposed system consists of human detection, absolute 3D human root localization, and root-relative 3D single-person pose estimation modules. Our system achieves comparable results with the state-of-the-art 3D single-person pose estimation models without any groundtruth …
Shanghai Jiao Tong University(上海交通大学);UC San Diego(加州大学圣地亚哥分校)
We propose to personalize a human pose estimator given a set of test images of a person without using any manual annotations. While there is a significant advancement in human pose estimation, it is still very challenging for a model to generalize to different unknown environments and unseen persons. Instead of using a fixed model for every test case, we adapt our pose estimator during test time to exploit person-specific information. We first train our model on diverse data with both a supervised and a self-supervised pose estimation objectives jointly. We use a Transformer model to build a t…
Yale-NUS College(耶鲁-新加坡国大学院);National University of Singapore(新加坡国立大学);CtrsVision (USA)(CtrsVision(美国))
Monocular 3D human pose estimation has made progress in recent years. Most of the methods focus on single persons, which estimate the poses in the person-centric coordinates, i.e., the coordinates based on the center of the target person. Hence, these methods are inapplicable for multi-person 3D pose estimation, where the absolute coordinates (e.g., the camera coordinates) are required. Moreover, multi-person pose estimation is more challenging than single pose estimation, due to inter-person occlusion and close human interactions. Existing top-down multi-person methods rely on human detection…
Multi-person 3D human pose estimation from a single image is a challenging problem, especially for in-the-wild settings due to the lack of 3D annotated data. We propose HG-RCNN, a Mask-RCNN based network that also leverages the benefits of the Hourglass architecture for multi-person 3D Human Pose Estimation. A two-staged approach is presented that first estimates the 2D keypoints in every Region of Interest (RoI) and then lifts the estimated keypoints to 3D. Finally, the estimated 3D poses are placed in camera-coordinates using weak-perspective projection assumption and joint optimization of f…
Video Analytics Lab, Indian Institute of Science(印度科学理工学院视频分析实验室)
We present a deployment friendly, fast bottom-up framework for multi-person 3D human pose estimation. We adopt a novel neural representation of multi-person 3D pose which unifies the position of person instances with their corresponding 3D pose representation. This is realized by learning a generative pose embedding which not only ensures plausible 3D pose predictions, but also eliminates the usual keypoint grouping operation as employed in prior bottom-up approaches. Further, we propose a practical deployment paradigm where paired 2D or 3D pose annotations are unavailable. In the absence of a…
We present a box-free bottom-up approach for the tasks of pose estimation and instance segmentation of people in multi-person images using an efficient single-shot model. The proposed PersonLab model tackles both semantic-level reasoning and object-part associations using part-based modeling. Our model employs a convolutional network which learns to detect individual keypoints and predict their relative displacements, allowing us to group keypoints into person pose instances. Further, we propose a part-induced geometric embedding descriptor which allows us to associate semantic person pixels w…
Multi-person human pose estimation and tracking in the wild is important and challenging. For training a powerful model, large-scale training data are crucial. While there are several datasets for human pose estimation, the best practice for training on multi-dataset has not been investigated. In this paper, we present a simple network called Multi-Domain Pose Network (MDPN) to address this problem. By treating the task as multi-domain learning, our methods can learn a better representation for pose prediction. Together with prediction heads fine-tuning and multi-branch combination, it shows s…
Remarkable progress has been made in 3D human pose estimation from a monocular RGB camera. However, only a few studies explored 3D multi-person cases. In this paper, we attempt to address the lack of a global perspective of the top-down approaches by introducing a novel form of supervision - Hierarchical Multi-person Ordinal Relations (HMOR). The HMOR encodes interaction information as the ordinal relations of depths and angles hierarchically, which captures the body-part and joint level semantic and maintains global consistency at the same time. In our approach, an integrated top-down model i…
University of Electronic Science and Technology of China(电子科技大学)
In this paper, we propose efficient and effective methods for 2D human pose estimation. A new ResBlock is proposed based on depthwise separable convolution and is utilized instead of the original one in Hourglass network. It can be further enhanced by replacing the vanilla depthwise convolution with a mixed depthwise convolution. Based on it, we propose a bottom-up multi-person pose estimation method. A rooted tree is used to represent human pose by introducing person centroid as the root which connects to all body joints directly or hierarchically. Two branches of sub-networks are used to pre…
Indian Institute of Information Technology, Sri City(印度斯里卡特里信息技术学院)
3D animation of humans in action is quite challenging as it involves using a huge setup with several motion trackers all over the person's body to track the movements of every limb. This is time-consuming and may cause the person discomfort in wearing exoskeleton body suits with motion sensors. In this work, we present a trivial yet effective solution to generate 3D animation of multiple persons from a 2D video using deep learning. Although significant improvement has been achieved recently in 3D human pose estimation, most of the prior works work well in case of single person pose estimation …
School of Informatics and Computing, Indiana University(印第安纳大学信息学与计算学院)
We design a new approach that allows robot learning of new activities from unlabeled human example videos. Given videos of humans executing the same activity from a human's viewpoint (i.e., first-person videos), our objective is to make the robot learn the temporal structure of the activity as its future regression network, and learn to transfer such model for its own motor execution. We present a new deep learning model: We extend the state-of-the-art convolutional object detection network for the representation/estimation of human hands in training videos, and newly introduce the concept of …
National Taiwan University(台湾大学);National Chiao Tung University(国立交通大学)
Video highlight or summarization is among interesting topics in computer vision, which benefits a variety of applications like viewing, searching, or storage. However, most existing studies rely on training data of third-person videos, which cannot easily generalize to highlight the first-person ones. With the goal of deriving an effective model to summarize first-person videos, we propose a novel deep neural network architecture for describing and discriminating vital spatiotemporal information across videos with different points of view. Our proposed model is realized in a semi-supervised se…
We present a novel method for detecting speaking persons in video, by extracting facial landmarks with a neural network and analysing these landmarks statistically over time
The University of Tokyo(东京大学);Indian Institute of Technology(印度理工学院)
We present a new task that predicts future locations of people observed in first-person videos. Consider a first-person video stream continuously recorded by a wearable camera. Given a short clip of a person that is extracted from the complete stream, we aim to predict that person's location in future frames. To facilitate this future person localization ability, we make the following three key observations: a) First-person videos typically involve significant ego-motion which greatly affects the location of the target person in future frames; b) Scales of the target person act as a salient cu…
Facebook AI Research(Facebook AI研究院);UT Austin(德克萨斯大学奥斯汀分校)
We introduce an approach for pre-training egocentric video models using large-scale third-person video datasets. Learning from purely egocentric data is limited by low dataset scale and diversity, while using purely exocentric (third-person) data introduces a large domain mismatch. Our idea is to discover latent signals in third-person video that are predictive of key egocentric-specific properties. Incorporating these signals as knowledge distillation losses during pre-training results in models that benefit from both the scale and diversity of third-person video data, as well as representati…
Institute of Industrial Science, the University of Tokyo(东京大学生产技术研究所);Carnegie Mellon University(卡内基梅隆大学)
We envision a future time when wearable cameras are worn by the masses and recording first-person point-of-view videos of everyday life. While these cameras can enable new assistive technologies and novel research challenges, they also raise serious privacy concerns. For example, first-person videos passively recorded by wearable cameras will necessarily include anyone who comes into the view of a camera -- with or without consent. Motivated by these benefits and risks, we developed a self-search technique tailored to first-person videos. The key observation of our work is that the egocentric …
Video-based person re-identification (reID) aims to retrieve person videos with the same identity as a query person across multiple cameras. Spatial and temporal distractors in person videos, such as background clutter and partial occlusions over frames, respectively, make this task much more challenging than image-based person reID. We observe that spatial distractors appear consistently in a particular location, and temporal distractors show several patterns, e.g., partial occlusions occur in the first few frames, where such patterns provide informative cues for predicting which frames to fo…
In recent years, more and more videos are captured from the first-person viewpoint by wearable cameras. Such first-person video provides additional information besides the traditional third-person video, and thus has a wide range of applications. However, techniques for analyzing the first-person video can be fundamentally different from those for the third-person video, and it is even more difficult to explore the shared information from both viewpoints. In this paper, we propose a novel method for first- and third-person video co-analysis. At the core of our method is the notion of "joint at…
Delhi Technological University(德里理工大学);University of Manitoba(曼尼托巴大学)
We consider the problem of video-based person re-identification. The goal is to identify a person from videos captured under different cameras. In this paper, we propose an efficient spatial-temporal attention based model for person re-identification from videos. Our method generates an attention score for each frame based on frame-level features. The attention scores of all frames in a video are used to produce a weighted feature vector for the input video. Unlike most existing deep learning methods that use global representation, our approach focuses on attention scores. Extensive experiment…
An autonomous computer system (such as a robot) typically needs to identify, locate, and track persons appearing in its sight. However, most solutions have their limitations regarding efficiency, practicability, or environmental constraints. In this paper, we propose an effective and practical system which combines video and inertial sensors for person identification (PID). Persons who do different activities are easy to identify. To show the robustness and potential of our system, we propose a walking person identification (WPID) method to identify persons walking at the same time. By compari…
Universidade Federal de Minas Gerais (UFMG)(米纳斯吉拉斯联邦大学(UFMG))
The growing data sharing and life-logging cultures are driving an unprecedented increase in the amount of unedited First-Person Videos. In this paper, we address the problem of accessing relevant information in First-Person Videos by creating an accelerated version of the input video and emphasizing the important moments to the recorder. Our method is based on an attention model driven by gaze and visual scene analysis that provides a semantic score of each frame of the input video. We performed several experimental evaluations on publicly available First-Person Videos datasets. The results sh…
Video-based person re-identification (Re-ID) is an important computer vision task. The batch-hard triplet loss frequently used in video-based person Re-ID suffers from the Distance Variance among Different Positives (DVDP) problem. In this paper, we address this issue by introducing a new metric learning method called Attribute-aware Identity-hard Triplet Loss (AITL), which reduces the intra-class variation among positive samples via calculating attribute distance. To achieve a complete model of video-based person Re-ID, a multi-task framework with Attribute-driven Spatio-Temporal Attention (A…
In a world of pervasive cameras, public spaces are often captured from multiple perspectives by cameras of different types, both fixed and mobile. An important problem is to organize these heterogeneous collections of videos by finding connections between them, such as identifying correspondences between the people appearing in the videos and the people holding or wearing the cameras. In this paper, we wish to solve two specific problems: (1) given two or more synchronized third-person videos of a scene, produce a pixel-level segmentation of each visible person and identify corresponding peopl…
Carnegie Mellon University(卡内基梅隆大学);Inria(法国国家信息与自动化研究所);Allen Institute for Artificial Intelligence(艾伦人工智能研究所)
Several theories in cognitive neuroscience suggest that when people interact with the world, or simulate interactions, they do so from a first-person egocentric perspective, and seamlessly transfer knowledge between third-person (observer) and first-person (actor). Despite this, learning such models for human action recognition has not been achievable due to the lack of data. This paper takes a step in this direction, with the introduction of Charades-Ego, a large-scale dataset of paired first-person and third-person videos, involving 112 people, with 4000 paired videos. This enables learning …
The goal of video-based person re-identification is to match two input videos, so that the distance of the two videos is small if two videos contain the same person. A common approach for person re-identification is to first extract image features for all frames in the video, then aggregate all the features to form a video-level feature. The video-level features of two videos can then be used to calculate the distance of the two videos. In this paper, we propose a temporal attention approach for aggregating frame-level features into a video-level feature vector for re-identification. Our metho…
Fraunhofer IOSB(弗劳恩霍夫光电、系统技术及图像处理研究所);Fraunhofer Center for Machine Learning(弗劳恩霍夫机器学习中心);Karlsruhe Institute of Technology (KIT)(卡尔斯鲁厄理工学院)
Our goal is to transfer the motion of real people from a source video to a target video with realistic results. While recent advances significantly improved image-to-image translations, only few works account for body motions and temporal consistency. However, those focus only on video re-targeting for a single actor/ for single actors. In this work, we propose a marker-less approach for multiple-person video-to-video transfer using pose as an intermediate representation. Given a source video with multiple persons dancing or working out, our method transfers the body motion of all actors to a …
The University of Queensland(昆士兰大学);Hefei University of Technology(合肥工业大学);Dalian University of Technology(大连理工大学);Inception Institute of Artificial Intelligence (IIAI)(人工智能初始研究院)
In this paper, we introduce a global video representation to video-based person re-identification (re-ID) that aggregates local 3D features across the entire video extent. Most of the existing methods rely on 2D convolutional networks (ConvNets) to extract frame-wise deep features which are pooled temporally to generate the video-level representations. However, 2D ConvNets lose temporal input information immediately after the convolution, and a separate temporal pooling is limited in capturing human motion in shorter sequences. To this end, we present a \textit{global} video representation (3D…
Indiana University Bloomington(印第安纳大学伯明顿分校);University of California, Davis(加利福尼亚大学戴维斯分校)
We consider scenarios in which we wish to perform joint scene understanding, object tracking, activity recognition, and other tasks in environments in which multiple people are wearing body-worn cameras while a third-person static camera also captures the scene. To do this, we need to establish person-level correspondences across first- and third-person videos, which is challenging because the camera wearer is not visible from his/her own egocentric video, preventing the use of direct feature matching. In this paper, we propose a new semi-Siamese Convolutional Neural Network architecture to ad…
Existing person video generation methods either lack the flexibility in controlling both the appearance and motion, or fail to preserve detailed appearance and temporal consistency. In this paper, we tackle the problem of motion transfer for generating person videos, which provides controls on both the appearance and the motion. Specifically, we transfer the motion of one person in a target video to another person in a source video, while preserving the appearance of the source person. Besides only relying on one source frame as the existing state-of-the-art methods, our proposed method integr…
Carnegie Mellon University(卡内基梅隆大学);Inria(法国国家信息与自动化研究所);Allen Institute for Artificial Intelligence(艾伦人工智能研究所)
In Actor and Observer we introduced a dataset linking the first and third-person video understanding domains, the Charades-Ego Dataset. In this paper we describe the egocentric aspect of the dataset and present annotations for Charades-Ego with 68,536 activity instances in 68.8 hours of first and third-person video, making it one of the largest and most diverse egocentric datasets available. Charades-Ego furthermore shares activity classes, scripts, and methodology with the Charades dataset, that consist of additional 82.3 hours of third-person video with 66,500 activity instances. Charades-Eg…
Universidad de los Andes(安第斯大学);Adobe Research(Adobe研究院);King Abdullah University of Science and Technology(阿卜杜拉国王科技大学)
Humans are arguably one of the most important subjects in video streams, many real-world applications such as video summarization or video editing workflows often require the automatic search and retrieval of a person of interest. Despite tremendous efforts in the person reidentification and retrieval domains, few works have developed audiovisual search strategies. In this paper, we present the Audiovisual Person Search dataset (APES), a new dataset composed of untrimmed videos whose audio (voices) and visual (faces) streams are densely annotated. APES contains over 1.9K identities labeled alo…
Jet Propulsion Laboratory, California Institute of Technology(加州理工学院喷气推进实验室)
In this paper, we present a new feature representation for first-person videos. In first-person video understanding (e.g., activity recognition), it is very important to capture both entire scene dynamics (i.e., egomotion) and salient local motion observed in videos. We describe a representation framework based on time series pooling, which is designed to abstract short-term/long-term changes in feature descriptor elements. The idea is to keep track of how descriptor values are changing over time and summarize them to represent motion in the activity video. The framework is general, handling a…
The University of Hong Kong(香港大学);Tencent AI Lab(腾讯人工智能实验室);The Chinese University of Hong Kong (Shenzhen)(香港中文大学(深圳));Shenzhen Research Institute of Big Data(深圳大数据研究院)
Dancing video retargeting aims to synthesize a video that transfers the dance movements from a source video to a target person. Previous work need collect a several-minute-long video of a target person with thousands of frames to train a personalized model. However, the trained model can only generate videos of the same person. To address the limitations, recent work tackled few-shot dancing video retargeting, which learns to synthesize videos of unseen persons by leveraging a few frames of them. In practice, given a few frames of a person, these work simply regarded them as a batch of individ…
Istanbul Technical University(伊斯坦布尔理工大学);University of Central Florida(中佛罗里达大学)
In recent years, we have seen the performance of video-based person Re-Identification (ReID) methods have improved considerably. However, most of the work in this area has dealt with videos acquired by fixed cameras with wider field of view. Recently, widespread use of wearable cameras and recording devices such as cellphones have opened the door to interesting research in first-person Point-of-view (POV) videos (egocentric videos). Nonetheless, analysis of such videos is challenging due to factors such as poor video quality due to ego-motion, blurriness, severe changes in lighting conditions …
University of Oxford(牛津大学);École Polytechnique(巴黎综合理工学院);CNRS(法国国家科学研究中心);IP Paris(巴黎理工学院)
The objective of this work is person-clustering in videos -- grouping characters according to their identity. Previous methods focus on the narrower task of face-clustering, and for the most part ignore other cues such as the person's voice, their overall appearance (hair, clothes, posture), and the editing structure of the videos. Similarly, most current datasets evaluate only the task of face-clustering, rather than person-clustering. This limits their applicability to downstream applications such as story understanding which require person-level, rather than only face-level, reasoning. In t…
Multi-person tracking plays a critical role in the analysis of surveillance video. However, most existing work focus on shorter-term (e.g. minute-long or hour-long) video sequences. Therefore, we propose a multi-person tracking algorithm for very long-term (e.g. month-long) multi-camera surveillance scenarios. Long-term tracking is challenging because 1) the apparel/appearance of the same person will vary greatly over multiple days and 2) a person will leave and re-enter the scene numerous times. To tackle these challenges, we leverage face recognition information, which is robust to apparel c…
University of Bonn(波恩大学);University of Adelaide(阿德莱德大学)
In this work, we introduce the challenging problem of joint multi-person pose estimation and tracking of an unknown number of persons in unconstrained videos. Existing methods for multi-person pose estimation in images cannot be applied directly to this problem, since it also requires to solve the problem of person association over time in addition to the pose estimation for each person. We therefore propose a novel method that jointly models multi-person pose estimation and tracking in a single formulation. To this end, we represent body joint detections in a video by a spatio-temporal graph …
University of South Carolina(南卡罗来纳大学);Zhejiang University(浙江大学)
Wearable cameras, such as Google Glass and Go Pro, enable video data collection over larger areas and from different views. In this paper, we tackle a new problem of locating the co-interest person (CIP), i.e., the one who draws attention from most camera wearers, from temporally synchronized videos taken by multiple wearable cameras. Our basic idea is to exploit the motion patterns of people and use them to correlate the persons across different videos, instead of performing appearance-based matching as in traditional video co-segmentation/localization. This way, we can identify CIP even if a…
Video-based person reID is an important task, which has received much attention in recent years due to the increasing demand in surveillance and camera networks. A typical video-based person reID system consists of three parts: an image-level feature extractor (e.g. CNN), a temporal modeling method to aggregate temporal features and a loss function. Although many methods on temporal modeling have been proposed, it is hard to directly compare these methods, because the choice of feature extractor and loss function also have a large impact on the final performance. We comprehensively study and c…
This paper presents a method to predict the future movements (location and gaze direction) of basketball players as a whole from their first person videos. The predicted behaviors reflect an individual physical space that affords to take the next actions while conforming to social behaviors by engaging to joint attention. Our key innovation is to use the 3D reconstruction of multiple first person cameras to automatically annotate each other's the visual semantics of social configurations. We leverage two learning signals uniquely embedded in first person videos. Individually, a first person vi…
École de technologie supérieure(高等技术学院);Genetec Inc.(杰尼特克公司);Sportlogiq Inc.(斯波特洛吉克公司)
Person Re-Identification (ReID) is a challenging problem in many video analytics and surveillance applications, where a person's identity must be associated across a distributed non-overlapping network of cameras. Video-based person ReID has recently gained much interest because it allows capturing discriminant spatio-temporal information from video clips that is unavailable for image-based ReID. Despite recent advances, deep learning (DL) models for video ReID often fail to leverage this information to improve the robustness of feature representations. In this paper, the motion pattern of a p…
Ahmedabad University(艾哈迈达巴德大学);L. D. College of Engineering(L.D.工程学院)
A person is commonly described by attributes like height, build, cloth color, cloth type, and gender. Such attributes are known as soft biometrics. They bridge the semantic gap between human description and person retrieval in surveillance video. The paper proposes a deep learning-based linear filtering approach for person retrieval using height, cloth color, and gender. The proposed approach uses Mask R-CNN for pixel-wise person segmentation. It removes background clutter and provides precise boundary around the person. Color and gender models are fine-tuned using AlexNet and the algorithm is…
In this paper, we present MultiPoseNet, a novel bottom-up multi-person pose estimation architecture that combines a multi-task model with a novel assignment method. MultiPoseNet can jointly handle person detection, keypoint detection, person segmentation and pose estimation problems. The novel assignment method is implemented by the Pose Residual Network (PRN) which receives keypoint and person detections, and produces accurate poses by assigning keypoints to person instances. On the COCO keypoints dataset, our pose estimation method outperforms all previous bottom-up methods both in accuracy …
Jet Propulsion Laboratory, California Institute of Technology(加州理工学院喷气推进实验室);The University of Texas at Austin(德克萨斯大学奥斯汀分校)
In this paper, we propose a methodology for early recognition of human activities from videos taken with a first-person viewpoint. Early recognition, which is also known as activity prediction, is an ability to infer an ongoing activity at its early stage. We present an algorithm to perform recognition of activities targeted at the camera from streaming videos, making the system to predict intended activities of the interacting person and avoid harmful events before they actually happen. We introduce the novel concept of 'onset' that efficiently summarizes pre-activity observations, and design…
Shandong University(山东大学);University of Science and Technology of China(中国科学技术大学)
This paper presents a novel approach for video-based person re-identification using multiple Convolutional Neural Networks (CNNs). Unlike previous work, we intend to extract a compact yet discriminative appearance representation from several frames rather than the whole sequence. Specifically, given a video, the representative frames are selected based on the walking profile of consecutive frames. A multiple CNN architecture incorporated with feature pooling is proposed to learn and compile the features of the selected representative frames into a compact description about the pedestrian for i…
DAMO Academy, Alibaba Group(阿里巴巴达摩院);University of Science and Technology of China(中国科学技术大学)
Video-based person re-identification (re-ID) aims at matching the same person across video clips. Efficiently exploiting multi-scale fine-grained features while building the structural interaction among them is pivotal for its success. In this paper, we propose a hybrid framework, Dense Interaction Learning (DenseIL), that takes the principal advantages of both CNN-based and Attention-based architectures to tackle video-based person re-ID difficulties. DenseIL contains a CNN encoder and a Dense Interaction (DI) decoder. The CNN encoder is responsible for efficiently extracting discriminative s…
Harbin Institute of Technology, Shenzhen(哈尔滨工业大学(深圳));Kunming University of Science and Technology(昆明理工大学);The Chinese University of HongKong, Shenzhen(香港中文大学(深圳))
Thanks for the cross-modal retrieval techniques, visible-infrared (RGB-IR) person re-identification (Re-ID) is achieved by projecting them into a common space, allowing person Re-ID in 24-hour surveillance systems. However, with respect to the probe-to-gallery, almost all existing RGB-IR based cross-modal person Re-ID methods focus on image-to-image matching, while the video-to-video matching which contains much richer spatial- and temporal-information remains under-explored. In this paper, we primarily study the video-based cross-modal person Re-ID method. To achieve this task, a video-based …
Hefei University of Technology(合肥工业大学);National University of Singapore(新加坡国立大学);Panasonic R&D Center Singapore(松下新加坡研发中心)
Video based person re-identification plays a central role in realistic security and video surveillance. In this paper we propose a novel Accumulative Motion Context (AMOC) network for addressing this important problem, which effectively exploits the long-range motion context for robustly identifying the same person under challenging conditions. Given a video sequence of the same or different persons, the proposed AMOC network jointly learns appearance representation and motion context from a collection of adjacent frames using a two-stream convolutional architecture. Then AMOC accumulates clue…
University of Pennsylvania(宾夕法尼亚大学);University of Minnesota(明尼苏达大学);UC Berkeley(加州大学伯克利分校);ICSI(国际计算机科学研究所)
This paper presents a method to assess a basketball player's performance from his/her first-person video. A key challenge lies in the fact that the evaluation metric is highly subjective and specific to a particular evaluator. We leverage the first-person camera to address this challenge. The spatiotemporal visual semantics provided by a first-person view allows us to reason about the camera wearer's actions while he/she is participating in an unscripted basketball game. Our method takes a player's first-person video and provides a player's performance measure that is specific to an evaluator'…