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arXiv 2508.08043cs.CRcs.HC
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虚假现实:揭示传感器诱导的人机交互漏洞

False Reality: Uncovering Sensor-induced Human-VR Interaction Vulnerability

Yancheng Jiang, Yan Jiang, Ruochen Zhou, Yi-Chao Chen, Xiaoyu Ji, Wenyuan Xu

AI总结:

本文首次系统分析针对VR系统的物理攻击,提出False Reality威胁,通过篡改传感器测量值欺骗用户感知并诱导有害行为,并通过攻击路径框架和实验验证了三种代表性路径。

摘要:

虚拟现实(VR)技术作为连接现实世界与虚拟世界的桥梁,已经蓬勃发展并广泛应用于制造业、远程医疗、游戏等领域。具体而言,VR系统为用户提供包括感知和行动在内的沉浸式体验。已有研究表明,攻击者可以通过操纵VR软件来影响用户的交互,包括感知和行动。然而,此类攻击通常需要强大的访问权限和专业知识。在本文中,我们首次对针对VR系统的物理攻击进行了系统分析,并提出了False Reality——一种无需访问或修改其软件即可对VR设备实施的新型攻击威胁。False Reality通过篡改传感器测量值来干扰VR系统服务,并进一步利用感知和心理效应欺骗用户的感知,甚至诱导有害行为,例如引起眩晕或导致用户撞上障碍物。我们通过攻击路径框架对这些威胁进行了形式化,并通过在五款商用VR设备上的物理实验和用户研究验证了三种代表性路径。最后,我们进一步提出了一种防御原型来缓解此类威胁。我们的发现将为增强未来VR系统的安全性和韧性提供宝贵的见解。

英文摘要:

Virtual Reality (VR) techniques, serving as the bridge between the real and virtual worlds, have boomed and are widely used in manufacturing, remote healthcare, gaming, etc. Specifically, VR systems offer users immersive experiences that include both perceptions and actions. Various studies have demonstrated that attackers can manipulate VR software to influence users' interactions, including perception and actions. However, such attacks typically require strong access and specialized expertise. In this paper, we are the first to present a systematic analysis of physical attacks against VR systems and introduce False Reality, a new attack threat to VR devices without requiring access to or modification of their software. False Reality disturbs VR system services by tampering with sensor measurements, and further spoofing users' perception even inducing harmful actions, e.g., inducing dizziness or causing users to crash into obstacles, by exploiting perceptual and psychological effects. We formalize these threats through an attack pathway framework and validate three representative pathways via physical experiments and user studies on five commercial VR devices. Finally, we further propose a defense prototype to mitigate such threats. Our findings shall provide valuable insights for enhancing the security and resilience of future VR systems.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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