This paper introduces Consistency Trajectory Planning (CTP), a novel offline model-based reinforcement learning method that leverages the recently proposed Consistency Trajectory Model (CTM) for efficient trajectory optimization. While prior work applying diffusion models to planning has demonstrated strong performance, it often suffers from high computational costs due to iterative sampling procedures. CTP supports fast, single-step trajectory generation without significant degradation in policy quality. We evaluate CTP on the D4RL benchmark and show that it consistently outperforms existing diffusion-based planning methods in long-horizon, goal-conditioned tasks. Notably, CTP achieves higher normalized returns while using significantly fewer denoising steps. In particular, CTP achieves comparable performance with over $120\times$ speedup in inference time, demonstrating its practicality and effectiveness for high-performance, low-latency offline planning.
Offline reinforcement learning (RL) provides a framework for learning decision-making from offline data and therefore constitutes a promising approach for real-world applications as automated driving. Self-driving vehicles (SDV) learn a policy, which potentially even outperforms the behavior in the sub-optimal data set. Especially in safety-critical applications as automated driving, explainability and transferability are key to success. This motivates the use of model-based offline RL approaches, which leverage planning. However, current state-of-the-art methods often neglect the influence of…
Offline learning is a key part of making reinforcement learning (RL) useable in real systems. Offline RL looks at scenarios where there is data from a system's operation, but no direct access to the system when learning a policy. Recent work on training RL policies from offline data has shown results both with model-free policies learned directly from the data, or with planning on top of learnt models of the data. Model-free policies tend to be more performant, but are more opaque, harder to command externally, and less easy to integrate into larger systems. We propose an offline learner that …
Tokyo Institute of Technology(东京工业大学);Sorbonne University(索邦大学);CNRS(法国国家科学研究中心);Institut Universitaire de France(法国大学研究院)
We study a novel graph path planning problem for multiple agents that may crash at runtime, and block part of the workspace. In our setting, agents can detect neighboring crashed agents, and change followed paths at runtime. The objective is then to prepare a set of paths and switching rules for each agent, ensuring that all correct agents reach their destinations without collisions or deadlocks, despite unforeseen crashes of other agents. Such planning is attractive to build reliable multi-robot systems. We present problem formalization, theoretical analysis such as computational complexities…
Algorithmic approaches to exhaustive coverage have application in video games, enabling automatic game level exploration. Current designs use simple heuristics that frequently result in poor performance or exhibit unnatural behaviour. In this paper, we introduce a novel algorithm for covering a 2D polygonal (with holes) area. We assume prior knowledge of the map layout and use a grid-based world representation. Experimental analysis over several scenarios ranging from simple layouts to more complex maps used in actual games show good performance. This work serves as an initial step towards bui…
Intel Labs(英特尔实验室);Technion Israel Institute of Technology(以色列理工学院)
Offline reinforcement-learning (RL) algorithms learn to make decisions using a given, fixed training dataset without online data collection. This problem setting is captivating because it holds the promise of utilizing previously collected datasets without any costly or risky interaction with the environment. However, this promise also bears the drawback of this setting as the restricted dataset induces uncertainty because the agent can encounter unfamiliar sequences of states and actions that the training data did not cover. To mitigate the destructive uncertainty effects, we need to balance …
GOPlan: Goal-conditioned Offline Reinforcement Learning by Planning with Learned Models
University of Warwick(华威大学);Hong Kong University of Science and Technology(香港科技大学);Tsinghua University(清华大学);University of Cambridge(剑桥大学);University of Liverpool(利物浦大学)
Institute for AI Industry Research (AIR), Tsinghua University(清华大学人工智能产业研究院(AIR));JD iCity & JD Intelligent Cities Research, JD Technology(京东科技京东城市与京东智能城市研究院)
The recent offline reinforcement learning (RL) studies have achieved much progress to make RL usable in real-world systems by learning policies from pre-collected datasets without environment interaction. Unfortunately, existing offline RL methods still face many practical challenges in real-world system control tasks, such as computational restriction during agent training and the requirement of extra control flexibility. The model-based planning framework provides an attractive alternative. However, most model-based planning algorithms are not designed for offline settings. Simply combining …
Policy-Based Trajectory Clustering in Offline Reinforcement Learning
Institute for Interdisciplinary Information Sciences(交叉信息科学研究所);Tsinghua University(清华大学);Paul G. Allen School of Computer Science & Engineering(保罗·G·艾伦计算机科学与工程学院);University of Washington(华盛顿大学)
The University of Texas at Austin(德克萨斯大学奥斯汀分校);Aurora Innovation(奥罗拉创新公司)
A popular way to plan trajectories in dynamic urban scenarios for Autonomous Vehicles is to rely on explicitly specified and hand crafted cost functions, coupled with random sampling in the trajectory space to find the minimum cost trajectory. Such methods require a high number of samples to find a low-cost trajectory and might end up with a highly suboptimal trajectory given the planning time budget. We explore the application of normalizing flows for improving the performance of trajectory planning for autonomous vehicles (AVs). Our key insight is to learn a sampling policy in a low-dimensio…
Trajectory planning is a fundamental task on various autonomous driving platforms, such as social robotics and self-driving cars. Many trajectory planning algorithms use a reference curve based Frenet frame with time to reduce the planning dimension. However, there is a common implicit assumption in classic trajectory planning approaches, which is that the generated trajectory should follow the reference curve continuously. This assumption is not always true in real applications and it might cause some undesired issues in planning. One issue is that the projection of the planned trajectory ont…
Autonomous robots require online trajectory planning capability to operate in the real world. Efficient offline trajectory planning methods already exist, but are computationally demanding, preventing their use online. In this paper, we present a novel algorithm called Guided Trajectory Learning that learns a function approximation of solutions computed through trajectory optimization while ensuring accurate and reliable predictions. This function approximation is then used online to generate trajectories. This algorithm is designed to be easy to implement, and practical since it does not requ…
Planning in stochastic and partially observable environments is a central issue in artificial intelligence. One commonly used technique for solving such a problem is by constructing an accurate model firstly. Although some recent approaches have been proposed for learning optimal behaviour under model uncertainty, prior knowledge about the environment is still needed to guarantee the performance of the proposed algorithms. With the benefits of the Predictive State Representations~(PSRs) approach for state representation and model prediction, in this paper, we introduce an approach for planning…
Indian Institute of Technology Madras(马德拉斯印度理工学院);Carnegie Mellon University(卡内基梅隆大学);Georgia Institute of Technology(佐治亚理工学院);University of North Carolina at Charlotte(北卡罗来纳大学夏洛特分校)
Kyushu Institute of Technology(九州工业大学);RIKEN Center for Advanced Intelligence Project(理化学研究所先进智能项目中心)
The objective function used in trajectory optimization is often non-convex and can have an infinite set of local optima. In such cases, there are diverse solutions to perform a given task. Although there are a few methods to find multiple solutions for motion planning, they are limited to generating a finite set of solutions. To address this issue, we presents an optimization method that learns an infinite set of solutions in trajectory optimization. In our framework, diverse solutions are obtained by learning latent representations of solutions. Our approach can be interpreted as training a d…
Learning efficiently from small amounts of data has long been the focus of model-based reinforcement learning, both for the online case when interacting with the environment and the offline case when learning from a fixed dataset. However, to date no single unified algorithm could demonstrate state-of-the-art results in both settings. In this work, we describe the Reanalyse algorithm which uses model-based policy and value improvement operators to compute new improved training targets on existing data points, allowing efficient learning for data budgets varying by several orders of magnitude. …
A novel efficient downstairs trajectory is proposed for a 9 link biped robot model with toe-foot. Brachistochrone is the fastest descent trajectory for a particle moving only under the influence of gravity. In most situations, while climbing downstairs, human hip also follow brachistochrone trajectory for a more responsive motion. Here, an adaptive trajectory planning algorithm is developed so that biped robots of varying link lengths, masses can climb down on varying staircase dimensions. We assume that the center of gravity (COG) of the biped concerned lies on the hip. Zero Moment Point (ZMP…
To continuously generate trajectories for serial manipulators with high dimensional degrees of freedom (DOF) in the dynamic environment, a real-time optimal trajectory generation method based on machine learning aiming at high dimensional inputs is presented in this paper. First, a learning optimization (LO) framework is established, and implementations with different sub-methods are discussed. Additionally, multiple criteria are defined to evaluate the performance of LO models. Furthermore, aiming at high dimensional inputs, a database generation method based on input space dimension-reducing…
Motion planning for multi-jointed robots is challenging. Due to the inherent complexity of the problem, most existing works decompose motion planning as easier subproblems. However, because of the inconsistent performance metrics, only sub-optimal solution can be found by decomposition based approaches. This paper presents an optimal control based approach to address the path planning and trajectory planning subproblems simultaneously. Unlike similar works which either ignore robot dynamics or require long computation time, an efficient numerical method for trajectory optimization is presented…
Collision-tolerant trajectory planning is the consideration that collisions, if they are planned appropriately, enable more effective path planning for robots capable of handling them. A mixed integer programming (MIP) optimization formulation demonstrates the computational practicality of optimizing trajectories that comprise planned collisions. A damage quantification function is proposed, and the influence of damage functions constraints on the trajectory are studied in simulation. Using a simple example, an increase in performance is achieved under this schema as compared to collision-free…