基于网格的高斯泼溅增强非刚性三维模型变形
Enhancing non-Rigid 3D Model Deformations Using Mesh-based Gaussian Splatting
AI总结:
提出将网格表示与三维高斯泼溅结合的框架,利用网格拓扑与几何先验引导编辑操作,增强非刚性三维模型变形能力,适用于虚拟现实、角色动画与交互设计。
摘要:
我们提出了一种新颖框架,通过将网格表示与三维高斯泼溅相结合,增强非刚性三维模型的变形能力。传统高斯泼溅虽能实现快速、实时的辐射场渲染,但其后期编辑能力以及对大规模非刚性变形的支持仍十分有限。我们的方法通过将高斯核直接嵌入显式网格表面来解决这些挑战。这使得网格固有的拓扑与几何先验能够引导直观的编辑操作——例如移动、缩放和旋转单个三维组件——并支持弯曲和拉伸等复杂变形。这项工作为虚拟现实、角色动画和交互设计等应用中更灵活的三维内容创作流程铺平了道路。
英文摘要:
We propose a novel framework that enhances non-rigid 3D model deformations by bridging mesh representations with 3D Gaussian splatting. While traditional Gaussian splatting delivers fast, real-time radiance-field rendering, its post-editing capabilities and support for large-scale, non-rigid deformations remain limited. Our method addresses these challenges by embedding Gaussian kernels directly onto explicit mesh surfaces. This allows the mesh's inherent topological and geometric priors to guide intuitive editing operations -- such as moving, scaling, and rotating individual 3D components -- and enables complex deformations like bending and stretching. This work paves the way for more flexible 3D content-creation workflows in applications spanning virtual reality, character animation, and interactive design.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。