Audio-driven talking head generation is critical for applications such as virtual assistants, video games, and films, where natural lip movements are essential. Despite progress in this field, challenges remain in producing both consistent and realistic facial animations. Existing methods, often based on GANs or UNet-based diffusion models, face three major limitations: (i) temporal jittering caused by weak temporal constraints, resulting in frame inconsistencies; (ii) identity drift due to insufficient 3D information extraction, leading to poor preservation of facial identity; and (iii) unnatural blinking behavior due to inadequate modeling of realistic blink dynamics. To address these issues, we propose MoDiT, a novel framework that combines the 3D Morphable Model (3DMM) with a Diffusion-based Transformer. Our contributions include: (i) A hierarchical denoising strategy with revised temporal attention and biased self/cross-attention mechanisms, enabling the model to refine lip synchronization and progressively enhance full-face coherence, effectively mitigating temporal jittering. (ii) The integration of 3DMM coefficients to provide explicit spatial constraints, ensuring accurate 3D-informed optical flow prediction and improved lip synchronization using Wav2Lip results, thereby preserving identity consistency. (iii) A refined blinking strategy to model natural eye movements, with smoother and more realistic blinking behaviors.
OSM-Net: One-to-Many One-shot Talking Head Generation with Spontaneous Head Motions
Institute of Information Engineering, Chinese Academy of Sciences(中国科学院信息工程研究所);School of Cyber Security, University of Chinese Academy of Sciences(中国科学院大学网络空间安全学院)
AIOZ;University of Liverpool(利物浦大学);VinAI Research(VinAI研究院)
Audio-driven talking head animation is a challenging research topic with many real-world applications. Recent works have focused on creating photo-realistic 2D animation, while learning different talking or singing styles remains an open problem. In this paper, we present a new method to generate talking head animation with learnable style references. Given a set of style reference frames, our framework can reconstruct 2D talking head animation based on a single input image and an audio stream. Our method first produces facial landmarks motion from the audio stream and constructs the intermedi…
Renmin University of China(中国人民大学);Beijing University of Posts and Telecommunications(北京邮电大学);Psyche AI Inc.(Psyche AI公司);Chinese Academy of Sciences(中国科学院);Tsinghua University(清华大学)
Achieving high synchronization in the synthesis of realistic, speech-driven talking head videos presents a significant challenge. Traditional Generative Adversarial Networks (GAN) struggle to maintain consistent facial identity, while Neural Radiance Fields (NeRF) methods, although they can address this issue, often produce mismatched lip movements, inadequate facial expressions, and unstable head poses. A lifelike talking head requires synchronized coordination of subject identity, lip movements, facial expressions, and head poses. The absence of these synchronizations is a fundamental flaw, …
We propose a neural talking-head video synthesis model and demonstrate its application to video conferencing. Our model learns to synthesize a talking-head video using a source image containing the target person's appearance and a driving video that dictates the motion in the output. Our motion is encoded based on a novel keypoint representation, where the identity-specific and motion-related information is decomposed unsupervisedly. Extensive experimental validation shows that our model outperforms competing methods on benchmark datasets. Moreover, our compact keypoint representation enables …
While recent advances in deep neural networks have made it possible to render high-quality images, generating photo-realistic and personalized talking head remains challenging. With given audio, the key to tackling this task is synchronizing lip movement and simultaneously generating personalized attributes like head movement and eye blink. In this work, we observe that the input audio is highly correlated to lip motion while less correlated to other personalized attributes (e.g., head movements). Inspired by this, we propose a novel framework based on neural radiance field to pursue high-fide…
Beijing University of Posts and Telecommunications(北京邮电大学);DeepScience Tech Ltd.(深度科学科技有限公司)
Audio driven talking head synthesis is a challenging task that attracts increasing attention in recent years. Although existing methods based on 2D landmarks or 3D face models can synthesize accurate lip synchronization and rhythmic head pose for arbitrary identity, they still have limitations, such as the cut feeling in the mouth mapping and the lack of skin highlights. The morphed region is blurry compared to the surrounding face. A Keypoint Based Enhancement (KPBE) method is proposed for audio driven free view talking head synthesis to improve the naturalness of the generated video. Firstly…
Netease Fuxi AI Lab(网易伏羲人工智能实验室);University of Technology Sydney(悉尼科技大学)
In this paper, we propose a novel text-based talking-head video generation framework that synthesizes high-fidelity facial expressions and head motions in accordance with contextual sentiments as well as speech rhythm and pauses. To be specific, our framework consists of a speaker-independent stage and a speaker-specific stage. In the speaker-independent stage, we design three parallel networks to generate animation parameters of the mouth, upper face, and head from texts, separately. In the speaker-specific stage, we present a 3D face model guided attention network to synthesize videos tailor…
Talking head video generation aims to produce a synthetic human face video that contains the identity and pose information respectively from a given source image and a driving video.Existing works for this task heavily rely on 2D representations (e.g. appearance and motion) learned from the input images. However, dense 3D facial geometry (e.g. pixel-wise depth) is extremely important for this task as it is particularly beneficial for us to essentially generate accurate 3D face structures and distinguish noisy information from the possibly cluttered background. Nevertheless, dense 3D geometry a…
Xidian University(西安电子科技大学);Tencent AI Lab(腾讯人工智能实验室);Tsinghua University(清华大学)
We present VideoReTalking, a new system to edit the faces of a real-world talking head video according to input audio, producing a high-quality and lip-syncing output video even with a different emotion. Our system disentangles this objective into three sequential tasks: (1) face video generation with a canonical expression; (2) audio-driven lip-sync; and (3) face enhancement for improving photo-realism. Given a talking-head video, we first modify the expression of each frame according to the same expression template using the expression editing network, resulting in a video with the canonical…
Talk Like You: Imitating How You Speak in Real-Time Talking Head Generation
MAIS, Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所多模态人工智能系统全国重点实验室);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院);CAIR, HKISI, Chinese Academy of Sciences(中国科学院香港创新研究院人工智能与机器人创新中心);SCSE, FIE, M.U.S.T.(澳门科技大学创新工程学院计算机科学与工程学院)
University of Rochester(罗切斯特大学);OPPO US Research Center(OPPO美国研究中心)
When people deliver a speech, they naturally move heads, and this rhythmic head motion conveys prosodic information. However, generating a lip-synced video while moving head naturally is challenging. While remarkably successful, existing works either generate still talkingface videos or rely on landmark/video frames as sparse/dense mapping guidance to generate head movements, which leads to unrealistic or uncontrollable video synthesis. To overcome the limitations, we propose a 3D-aware generative network along with a hybrid embedding module and a non-linear composition module. Through modelin…
Over the years, performance evaluation has become essential in computer vision, enabling tangible progress in many sub-fields. While talking-head video generation has become an emerging research topic, existing evaluations on this topic present many limitations. For example, most approaches use human subjects (e.g., via Amazon MTurk) to evaluate their research claims directly. This subjective evaluation is cumbersome, unreproducible, and may impend the evolution of new research. In this work, we present a carefully-designed benchmark for evaluating talking-head video generation with standardiz…
Netease Fuxi AI Lab(网易伏羲人工智能实验室);University of Technology Sydney(悉尼科技大学)
We propose an audio-driven talking-head method to generate photo-realistic talking-head videos from a single reference image. In this work, we tackle two key challenges: (i) producing natural head motions that match speech prosody, and (ii) maintaining the appearance of a speaker in a large head motion while stabilizing the non-face regions. We first design a head pose predictor by modeling rigid 6D head movements with a motion-aware recurrent neural network (RNN). In this way, the predicted head poses act as the low-frequency holistic movements of a talking head, thus allowing our latter netw…
The University of Texas at Dallas(德克萨斯大学达拉斯分校);Beihang University(北京航空航天大学);East China Normal University(华东师范大学);Xiamen University(厦门大学);Samsung Research America(三星美国研究院)
In this paper, we propose a talking face generation method that takes an audio signal as input and a short target video clip as reference, and synthesizes a photo-realistic video of the target face with natural lip motions, head poses, and eye blinks that are in-sync with the input audio signal. We note that the synthetic face attributes include not only explicit ones such as lip motions that have high correlations with speech, but also implicit ones such as head poses and eye blinks that have only weak correlation with the input audio. To model such complicated relationships among different f…
Tsinghua University(清华大学);University of Science and Technology of China(中国科学技术大学);Zhejiang University(浙江大学)
Real-world talking faces often accompany with natural head movement. However, most existing talking face video generation methods only consider facial animation with fixed head pose. In this paper, we address this problem by proposing a deep neural network model that takes an audio signal A of a source person and a very short video V of a target person as input, and outputs a synthesized high-quality talking face video with personalized head pose (making use of the visual information in V), expression and lip synchronization (by considering both A and V). The most challenging issue in our work…
To the best of our knowledge, we first present a live system that generates personalized photorealistic talking-head animation only driven by audio signals at over 30 fps. Our system contains three stages. The first stage is a deep neural network that extracts deep audio features along with a manifold projection to project the features to the target person's speech space. In the second stage, we learn facial dynamics and motions from the projected audio features. The predicted motions include head poses and upper body motions, where the former is generated by an autoregressive probabilistic mo…
With the advance of deep learning technology, automatic video generation from audio or text has become an emerging and promising research topic. In this paper, we present a novel approach to synthesize video from the text. The method builds a phoneme-pose dictionary and trains a generative adversarial network (GAN) to generate video from interpolated phoneme poses. Compared to audio-driven video generation algorithms, our approach has a number of advantages: 1) It only needs a fraction of the training data used by an audio-driven approach; 2) It is more flexible and not subject to vulnerabilit…
VedicTHG: Symbolic Vedic Computation for Low-Resource Talking-Head Generation in Educational Avatars
Engineering Sciences, Homi Bhabha National Institute Training School Complex(工程科学,霍米·巴哈瓦国家研究所培训学校复杂区);Computer and Informatics Group, Variable Energy Cyclotron Centre(计算机与信息组,变能回旋加速器中心)
Stanford University(斯坦福大学);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Princeton University(普林斯顿大学);Adobe(奥多比)
Editing talking-head video to change the speech content or to remove filler words is challenging. We propose a novel method to edit talking-head video based on its transcript to produce a realistic output video in which the dialogue of the speaker has been modified, while maintaining a seamless audio-visual flow (i.e. no jump cuts). Our method automatically annotates an input talking-head video with phonemes, visemes, 3D face pose and geometry, reflectance, expression and scene illumination per frame. To edit a video, the user has to only edit the transcript, and an optimization strategy then …
College of Artificial Intelligence and Automation, Hohai University(人工智能与自动化学院,河海大学);College of DaYu, Hohai University(大禹学院,河海大学);College of Water Conserwancy and Hydropower Engineering, Hohai University(水利水电工程学院,河海大学);College of Computer Science and Technology, Zhejiang University of Technology(计算机科学与技术学院,浙江工业大学)