Music-driven 3D dance generation has attracted increasing attention in recent years, with promising applications in choreography, virtual reality, and creative content creation. Previous research has generated promising realistic dance movement from audio signals. However, traditional methods underutilize genre conditioning, often treating it as auxiliary modifiers rather than core semantic drivers. This oversight compromises music-motion synchronization and disrupts dance genre continuity, particularly during complex rhythmic transitions, thereby leading to visually unsatisfactory effects. To address the challenge, we propose MEGADance, a novel architecture for music-driven 3D dance generation. By decoupling choreographic consistency into dance generality and genre specificity, MEGADance demonstrates significant dance quality and strong genre controllability. It consists of two stages: (1) High-Fidelity Dance Quantization Stage (HFDQ), which encodes dance motions into a latent representation by Finite Scalar Quantization (FSQ) and reconstructs them with kinematic-dynamic constraints, and (2) Genre-Aware Dance Generation Stage (GADG), which maps music into the latent representation by synergistic utilization of Mixture-of-Experts (MoE) mechanism with Mamba-Transformer hybrid backbone. Extensive experiments on the FineDance and AIST++ dataset demonstrate the state-of-the-art performance of MEGADance both qualitatively and quantitatively. Code is available at https://github.com/XulongT/MEGADance.
Dance-to-Music Generation with Encoder-based Textual Inversion
Institute of Automation, CAS(中国科学院自动化研究所);School of Artificial Intelligence, UCAS(中国科学院大学人工智能学院);University of Chinese Academy of Sciences(中国科学院大学);Kuaishou Technology(快手科技);University of Konstanz(康斯坦茨大学);National Cheng-Kung University(成功大学)
GCDance: Genre-Controlled Music-Driven 3D Full Body Dance Generation
School of Computer Science and Electronic Engineering, University of Surrey(萨里大学计算机科学与电子工程学院);Department of Music and Media, University of Surrey(萨里大学音乐与媒体系);Department of Informatics, University of Oslo(奥斯陆大学信息学系);Centre for Vision, Speech and Signal Processing, University of Surrey(萨里大学视觉、语音与信号处理中心);School of Artificial Intelligence and Computer Science, Jiangnan University(江南大学人工智能与计算机科学学院)
Benchmarking Sub-Genre Classification For Mainstage Dance Music
Johns Hopkins University(约翰霍普金斯大学);Southeast University(东南大学);National University of Defense Technology(国防科技大学);Mohamed bin Zayed University of Artificial Intelligence(穆罕默德·本·扎耶德人工智能大学)
Since the introduction of deep learning, researchers have proposed content generation systems using deep learning and proved that they are competent to generate convincing content and artistic output, including music. However, one can argue that these deep learning-based systems imitate and reproduce the patterns inherent within what humans have created, instead of generating something new and creative. This paper focuses on music generation, especially rhythm patterns of electronic dance music, and discusses if we can use deep learning to generate novel rhythms, interesting patterns not found…
Tempo as the Stable Cue: Hierarchical Mixture of Tempo and Beat Experts for Music to 3D Dance Generation
School of Electronic Engineering, Xidian University(西安电子科技大学电子工程学院);Hohai university(河海大学);School of Computer Science and Technology, Xidian University(西安电子科技大学计算机科学与技术学院);Institute for Infocomm Research (I 2 R), A*STAR(新加坡科技研究局信息与通信研究所)
Eindhoven University of Technology(埃因霍温理工大学);University of Florence(佛罗伦萨大学);University of Basel(巴塞尔大学);Conservatorio G.F. Ghedini di Cuneo(库尼奥G.F.盖迪尼音乐学院);Musica Combinatoria(组合音乐机构)
We describe a system based on deep learning that generates drum patterns in the electronic dance music domain. Experimental results reveal that generated patterns can be employed to produce musically sound and creative transitions between different genres, and that the process of generation is of interest to practitioners in the field.
Exploring Multi-Modal Control in Music-Driven Dance Generation
Shenzhen International Graduate School, Tsinghua University(清华大学深圳国际研究生院);Peng Cheng Laboratory(鹏城实验室);School of Computer Science and Engineering, Nanjing University of Science and Technology(南京理工大学计算机科学与工程学院)
Music-driven choreography is a challenging problem with a wide variety of industrial applications. Recently, many methods have been proposed to synthesize dance motions from music for a single dancer. However, generating dance motion for a group remains an open problem. In this paper, we present $\rm AIOZ-GDANCE$, a new large-scale dataset for music-driven group dance generation. Unlike existing datasets that only support single dance, our new dataset contains group dance videos, hence supporting the study of group choreography. We propose a semi-autonomous labeling method with humans in the l…
Driving 3D characters to dance following a piece of music is highly challenging due to the spatial constraints applied to poses by choreography norms. In addition, the generated dance sequence also needs to maintain temporal coherency with different music genres. To tackle these challenges, we propose a novel music-to-dance framework, Bailando, with two powerful components: 1) a choreographic memory that learns to summarize meaningful dancing units from 3D pose sequence to a quantized codebook, 2) an actor-critic Generative Pre-trained Transformer (GPT) that composes these units to a fluent da…
Along with the evolution of music technology, a large number of styles, or "subgenres," of Electronic Dance Music(EDM) have emerged in recent years. While the classification task of distinguishing between EDM and non-EDM has been often studied in the context of music genre classification, little work has been done on the more challenging EDM subgenre classification. The state-of-art model is based on extremely randomized trees and could be improved by deep learning methods. In this paper, we extend the state-of-art music auto-tagging model "short-chunkCNN+Resnet" to EDM subgenre classification…