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arXiv 2504.18768cs.GRcs.CV

TransparentGS:基于高斯的透明物体快速逆向渲染

TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians

State Key Lab for Novel Software Technology, Nanjing University(南京大学新型软件技术国家重点实验室);TMCC, College of Computer Science, Nankai University(天津大学计算机学院);State Key Lab of CAD & CG, Zhejiang University(浙江大学计算机辅助设计与图形学国家重点实验室);Institute of Hangzhou Holographic Intelligent Technology(杭州全息智能技术研究院)

Letian Huang, Dongwei Ye, Jialin Dan, Chengzhi Tao, Huiwen Liu, Kun Zhou, Bo Ren, Yuanqi Li, Yanwen Guo, Jie Guo

AI总结:

针对3D高斯泼溅难以恢复透明物体的问题,提出TransparentGS快速逆向渲染管线,通过透明高斯基元、高斯光场探针和迭代探针查询算法,高效实现透明物体的折射建模与环境恢复。

摘要:

神经和高斯辐射场方法的出现推动了新视角合成和3D物体重建的显著进步。然而,由于辐射场对高频光线变化的不稳定性和错误过拟合,镜面反射和折射仍然构成重大挑战。目前,即使3D高斯泼溅(3D-GS)作为一种强大且高效的工具,由于存在明显的次级光线效应,也无法恢复附近有内容的透明物体。为解决这一问题,我们提出了TransparentGS,一种基于3D-GS的透明物体快速逆向渲染管线。主要贡献有三点:首先,设计了一种高效的透明物体表示方法——透明高斯基元,通过延迟折射策略实现镜面折射;其次,利用高斯光场探针(GaussProbe)在统一框架中编码环境光和附近内容;第三,提出基于深度的迭代探针查询(IterQuery)算法,以减少基于探针框架中的视差误差。实验表明,我们的方法在从复杂环境中恢复透明物体方面具有速度和精度优势,并展示了在计算机图形学和视觉中的若干应用。

英文摘要:

The emergence of neural and Gaussian-based radiance field methods has led to considerable advancements in novel view synthesis and 3D object reconstruction. Nonetheless, specular reflection and refraction continue to pose significant challenges due to the instability and incorrect overfitting of radiance fields to high-frequency light variations. Currently, even 3D Gaussian Splatting (3D-GS), as a powerful and efficient tool, falls short in recovering transparent objects with nearby contents due to the existence of apparent secondary ray effects. To address this issue, we propose TransparentGS, a fast inverse rendering pipeline for transparent objects based on 3D-GS. The main contributions are three-fold. Firstly, an efficient representation of transparent objects, transparent Gaussian primitives, is designed to enable specular refraction through a deferred refraction strategy. Secondly, we leverage Gaussian light field probes (GaussProbe) to encode both ambient light and nearby contents in a unified framework. Thirdly, a depth-based iterative probes query (IterQuery) algorithm is proposed to reduce the parallax errors in our probe-based framework. Experiments demonstrate the speed and accuracy of our approach in recovering transparent objects from complex environments, as well as several applications in computer graphics and vision.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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