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arXiv 2504.08175cs.CV

基于物理的多人格斗运动姿态估计

Multi-person Physics-based Pose Estimation for Combat Sports

École de technologie supérieure;Université de Montréal(蒙特利尔大学)

Hossein Feiz, David Labbé, Thomas Romeas, Jocelyn Faubert, Sheldon Andrews

AI总结:

针对格斗运动中稀疏多相机下的3D人体姿态估计问题,提出集成Transformer多视角2D跟踪、加权三角测量、运动学优化及基于物理的多人轨迹优化的新框架,在含精英拳击基准的数据集上实现最优性能并发布标注数据集。

摘要:

我们提出了一种新框架,用于在稀疏多相机设置下实现格斗运动中精准的3D人体姿态估计。该方法通过基于Transformer的自上而下方法集成鲁棒的多视角2D姿态跟踪,利用极线几何约束和长期视频目标分割实现跨视角的一致身份跟踪。初始3D姿态通过加权三角测量和样条平滑获得,随后通过运动学优化来提升姿态精度。我们进一步引入基于物理的多人轨迹优化步骤,有效解决快速运动、遮挡和近距离交互等挑战,增强姿态的真实性和鲁棒性。在包括新的精英拳击视频基准在内的多种数据集上的实验结果表明,该方法达到了最先进的性能。此外,我们发布了全面的带注释视频数据集,以推动格斗运动多人姿态估计的未来研究。

英文摘要:

We propose a novel framework for accurate 3D human pose estimation in combat sports using sparse multi-camera setups. Our method integrates robust multi-view 2D pose tracking via a transformer-based top-down approach, employing epipolar geometry constraints and long-term video object segmentation for consistent identity tracking across views. Initial 3D poses are obtained through weighted triangulation and spline smoothing, followed by kinematic optimization to refine pose accuracy. We further enhance pose realism and robustness by introducing a multi-person physics-based trajectory optimization step, effectively addressing challenges such as rapid motions, occlusions, and close interactions. Experimental results on diverse datasets, including a new benchmark of elite boxing footage, demonstrate state-of-the-art performance. Additionally, we release comprehensive annotated video datasets to advance future research in multi-person pose estimation for combat sports.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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