We propose a novel framework for accurate 3D human pose estimation in combat sports using sparse multi-camera setups. Our method integrates robust multi-view 2D pose tracking via a transformer-based top-down approach, employing epipolar geometry constraints and long-term video object segmentation for consistent identity tracking across views. Initial 3D poses are obtained through weighted triangulation and spline smoothing, followed by kinematic optimization to refine pose accuracy. We further enhance pose realism and robustness by introducing a multi-person physics-based trajectory optimization step, effectively addressing challenges such as rapid motions, occlusions, and close interactions. Experimental results on diverse datasets, including a new benchmark of elite boxing footage, demonstrate state-of-the-art performance. Additionally, we release comprehensive annotated video datasets to advance future research in multi-person pose estimation for combat sports.
UC Berkeley(加州大学伯克利分校);Facebook AI Research(脸书人工智能研究院)
In this paper we explore two ways of using context for object detection. The first model focusses on people and the objects they commonly interact with, such as fashion and sports accessories. The second model considers more general object detection and uses the spatial relationships between objects and between objects and scenes. Our models are able to capture precise spatial relationships between the context and the object of interest, and make effective use of the appearance of the contextual region. On the newly released COCO dataset, our models provide relative improvements of up to 5% ov…
MagicFight: Personalized Martial Arts Combat Video Generation
Shenzhen Institute of Advanced Technology, Chinese Academy of Sciences(深圳先进技术研究院);China Telecom Cloud Technology Co., Ltd.(中国电信云技术有限公司);Shenzhen University of Advanced Technology(深圳大学)
State Key Laboratory for Novel Software Technology, Nanjing University(南京大学计算机软件新技术国家重点实验室)
Spatio-temporal action detection is an important and challenging problem in video understanding. The existing action detection benchmarks are limited in aspects of small numbers of instances in a trimmed video or low-level atomic actions. This paper aims to present a new multi-person dataset of spatio-temporal localized sports actions, coined as MultiSports. We first analyze the important ingredients of constructing a realistic and challenging dataset for spatio-temporal action detection by proposing three criteria: (1) multi-person scenes and motion dependent identification, (2) with well-def…
Norwegian University of Science and Technology(挪威科技大学)
Single-person human pose estimation facilitates markerless movement analysis in sports, as well as in clinical applications. Still, state-of-the-art models for human pose estimation generally do not meet the requirements of real-life applications. The proliferation of deep learning techniques has resulted in the development of many advanced approaches. However, with the progresses in the field, more complex and inefficient models have also been introduced, which have caused tremendous increases in computational demands. To cope with these complexity and inefficiency challenges, we propose a no…
Video analysis in tackle-collision based sports is highly subjective and exposed to bias, which is inherent in human observation, especially under time constraints. This limitation of match analysis in tackle-collision based sports can be seen as an opportunity for computer vision applications. Objectively tracking, detecting and recognising an athlete's movements and actions during match play from a distance using video, along with our improved understanding of injury aetiology and skill execution will enhance our understanding how injury occurs, assist match day injury management, reduce ref…
This paper proposes a lightweight method to attract users and increase views of the video by presenting personalized artistic media -- i.e, static thumbnails and animated GIFs. This method analyzes lightweight thumbnail containers (LTC) using computational resources of the client device to recognize personalized events from full-length sports videos. In addition, instead of processing the entire video, small video segments are processed to generate artistic media. This makes the proposed approach more computationally efficient compared to the baseline approaches that create artistic media usin…
Friedrich-Alexander-Universität Erlangen-Nürnberg(埃尔朗根-纽伦堡弗里德里希-亚历山大大学);Imperial College London(伦敦帝国理工学院)
Inferring 3D human pose from 2D images is a challenging and long-standing problem in the field of computer vision with many applications including motion capture, virtual reality, surveillance or gait analysis for sports and medicine. We present preliminary results for a method to estimate 3D pose from 2D video containing a single person and a static background without the need for any manual landmark annotations. We achieve this by formulating a simple yet effective self-supervision task: our model is required to reconstruct a random frame of a video given a frame from another timepoint and a…
IBM Research AI(IBM研究人工智能);Japan Institute of Sports Sciences(日本体育科学研究所)
Image-based sports analytics enable automatic retrieval of key events in a game to speed up the analytics process for human experts. However, most existing methods focus on structured television broadcast video datasets with a straight and fixed camera having minimum variability in the capturing pose. In this paper, we study the case of event detection in sports videos for unstructured environments with arbitrary camera angles. The transition from structured to unstructured video analysis produces multiple challenges that we address in our paper. Specifically, we identify and solve two major p…
NTT DOCOMO(日本电信电话多科莫公司);The University of Tokyo(东京大学)
Although many studies have investigated markerless motion capture, the technology has not been applied to real sports or concerts. In this paper, we propose a markerless motion capture method with spatiotemporal accuracy and smoothness from multiple cameras in wide-space and multi-person environments. The proposed method predicts each person's 3D pose and determines the bounding box of multi-camera images small enough. This prediction and spatiotemporal filtering based on human skeletal model enables 3D reconstruction of the person and demonstrates high-accuracy. The accurate 3D reconstruction…
SenseTime Research(商汤科技研究院);Shanghai Jiao Tong University(上海交通大学);Eastern Institute for Advanced Study(东方高等研究院);The Hong Kong Polytechnic University(香港理工大学);Shanghai AI Laboratory(上海人工智能实验室)
We present a GAN-based Transformer for general action-conditioned 3D human motion generation, including not only single-person actions but also multi-person interactive actions. Our approach consists of a powerful Action-conditioned motion TransFormer (ActFormer) under a GAN training scheme, equipped with a Gaussian Process latent prior. Such a design combines the strong spatio-temporal representation capacity of Transformer, superiority in generative modeling of GAN, and inherent temporal correlations from the latent prior. Furthermore, ActFormer can be naturally extended to multi-person moti…
Person tracking using computer vision techniques has wide ranging applications such as autonomous driving, home security and sports analytics. However, the growing threat of adversarial attacks raises serious concerns regarding the security and reliability of such techniques. In this work, we study the impact of multi-task learning (MTL) on the adversarial robustness of the widely used SiamRPN tracker, in the context of person tracking. Specifically, we investigate the effect of jointly learning with semantically analogous tasks of person tracking and human keypoint detection. We conduct exten…
University of Wisconsin – Eau Claire(威斯康星大学欧克莱尔分校)
In the recent years, social media has grown to become a major source of information for many online users. This has given rise to the spread of misinformation through deepfakes. Deepfakes are videos or images that replace one persons face with another computer-generated face, often a more recognizable person in society. With the recent advances in technology, a person with little technological experience can generate these videos. This enables them to mimic a power figure in society, such as a president or celebrity, creating the potential danger of spreading misinformation and other nefarious…
We address the problem of estimating the 3D pose of a network of cameras for large-environment wide-baseline scenarios, e.g., cameras for construction sites, sports stadiums, and public spaces. This task is challenging since detecting and matching the same 3D keypoint observed from two very different camera views is difficult, making standard structure-from-motion (SfM) pipelines inapplicable. In such circumstances, treating people in the scene as "keypoints" and associating them across different camera views can be an alternative method for obtaining correspondences. Based on this intuition, …
Simultaneously Recovering Multi-Person Meshes and Multi-View Cameras with Human Semantics
School of Automation, Southeast University(东南大学自动化学院);Key Laboratory of Measurement and Control of Complex Systems of Engineering, Ministry of Education(教育部复杂工程系统测量与控制重点实验室)
Person re-identification (person Re-Id) aims to retrieve the pedestrian images of a same person that captured by disjoint and non-overlapping cameras. Lots of researchers recently focuse on this hot issue and propose deep learning based methods to enhance the recognition rate in a supervised or unsupervised manner. However, two limitations that cannot be ignored: firstly, compared with other image retrieval benchmarks, the size of existing person Re-Id datasets are far from meeting the requirement, which cannot provide sufficient pedestrian samples for the training of deep model; secondly, the…
Bangladesh University of Engineering and Technology (BUET)(孟加拉国工程技术大学)
In the advent of wearable body-cameras, human activity classification from First-Person Videos (FPV) has become a topic of increasing importance for various applications, including in life-logging, law-enforcement, sports, workplace, and healthcare. One of the challenging aspects of FPV is its exposure to potentially sensitive objects within the user's field of view. In this work, we developed a privacy-aware activity classification system focusing on office videos. We utilized a Mask-RCNN with an Inception-ResNet hybrid as a feature extractor for detecting, and then blurring out sensitive obj…
Given a video of a person in action, we can easily guess the 3D future motion of the person. In this work, we present perhaps the first approach for predicting a future 3D mesh model sequence of a person from past video input. We do this for periodic motions such as walking and also actions like bowling and squatting seen in sports or workout videos. While there has been a surge of future prediction problems in computer vision, most approaches predict 3D future from 3D past or 2D future from 2D past inputs. In this work, we focus on the problem of predicting 3D future motion from past image se…
We propose a novel semi-supervised, Multi-Level Sequential Generative Adversarial Network (MLS-GAN) architecture for group activity recognition. In contrast to previous works which utilise manually annotated individual human action predictions, we allow the models to learn it's own internal representations to discover pertinent sub-activities that aid the final group activity recognition task. The generator is fed with person-level and scene-level features that are mapped temporally through LSTM networks. Action-based feature fusion is performed through novel gated fusion units that are able t…
This paper addresses the problem of monocular 3D human shape and pose estimation from an RGB image. Despite great progress in this field in terms of pose prediction accuracy, state-of-the-art methods often predict inaccurate body shapes. We suggest that this is primarily due to the scarcity of in-the-wild training data with diverse and accurate body shape labels. Thus, we propose STRAPS (Synthetic Training for Real Accurate Pose and Shape), a system that utilises proxy representations, such as silhouettes and 2D joints, as inputs to a shape and pose regression neural network, which is trained …
IBM T. J. Watson Research Center(IBM托马斯·J·沃森研究中心);IBM iX
The production of sports highlight packages summarizing a game's most exciting moments is an essential task for broadcast media. Yet, it requires labor-intensive video editing. We propose a novel approach for auto-curating sports highlights, and use it to create a real-world system for the editorial aid of golf highlight reels. Our method fuses information from the players' reactions (action recognition such as high-fives and fist pumps), spectators (crowd cheering), and commentator (tone of the voice and word analysis) to determine the most interesting moments of a game. We accurately identif…
Universidade da Coruña(拉科鲁尼亚大学);CITIC(CITIC(计算机技术与系统研究中心))
Tracking people in a video sequence is a challenging task that has been approached from many perspectives. This task becomes even more complicated when the person to track is a player in a broadcasted sport event, the reasons being the existence of difficulties such as frequent camera movements or switches, total and partial occlusions between players, and blurry frames due to the codification algorithm of the video. This paper introduces a player tracking solution which is both fast and accurate. This allows to track a player precisely in real-time. The approach combines several models that a…