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arXiv 2503.18052cs.CV

SceneSplat:基于高斯泼溅与视觉-语言预训练的场景理解

SceneSplat: Gaussian Splatting-based Scene Understanding with Vision-Language Pretraining

University of Amsterdam(阿姆斯特丹大学);Computer Vision Lab, ETH Zurich(苏黎世联邦理工学院计算机视觉实验室);INSAIT, Sofia University ”St. Kliment Ohridski”(索菲亚大学”圣克莱门特·欧赫里迪斯”研究所);Nanjing University of Aeronautics and Astronautics(南京航空航天大学);University of Pisa(比萨大学);University of Trento(特伦特大学)

Yue Li, Qi Ma, Runyi Yang, Huapeng Li, Mengjiao Ma, Bin Ren, Nikola Popovic, Nicu Sebe, Ender Konukoglu, Theo Gevers, Luc Van Gool, Martin R. Oswald, Danda Pani Paudel

AI总结:

本文提出SceneSplat,首个原生基于3DGS的大规模室内场景理解方法,并构建SceneSplat-7K数据集,通过自监督学习实现3D语义推理。

摘要:

识别任意或未见过的类别对于全面的真实世界3D场景理解至关重要。目前,所有现有方法在训练阶段或推理阶段都依赖2D或文本模态。这凸显了明显缺乏一种能够仅处理3D数据以端到端学习语义的模型,以及训练此类模型所需的数据。与此同时,3D高斯泼溅(3DGS)已成为各种视觉任务中3D场景表示的事实标准。然而,以可泛化的方式将语义推理有效集成到3DGS中仍然是一个开放性挑战。为了解决这些局限性,我们提出了SceneSplat,据我们所知,这是第一个原生运行在3DGS上的大规模3D室内场景理解方法。此外,我们提出了一种自监督学习方案,能够从无标注场景中解锁丰富的3D特征学习。为了支撑所提出的方法,我们引入了SceneSplat-7K,这是第一个面向室内场景的大规模3DGS数据集,包含7916个场景,来源于七个既有数据集,如ScanNet和Matterport3D。生成SceneSplat-7K所需的计算资源相当于在L4 GPU上运行150个GPU日,从而为基于3DGS的室内场景推理提供了标准化基准。我们在SceneSplat-7K上的详尽实验证明了所提方法相较于既有基线具有显著优势。

英文摘要:

Recognizing arbitrary or previously unseen categories is essential for comprehensive real-world 3D scene understanding. Currently, all existing methods rely on 2D or textual modalities during training or together at inference. This highlights the clear absence of a model capable of processing 3D data alone for learning semantics end-to-end, along with the necessary data to train such a model. Meanwhile, 3D Gaussian Splatting (3DGS) has emerged as the de facto standard for 3D scene representation across various vision tasks. However, effectively integrating semantic reasoning into 3DGS in a generalizable manner remains an open challenge. To address these limitations, we introduce SceneSplat, to our knowledge the first large-scale 3D indoor scene understanding approach that operates natively on 3DGS. Furthermore, we propose a self-supervised learning scheme that unlocks rich 3D feature learning from unlabeled scenes. To power the proposed methods, we introduce SceneSplat-7K, the first large-scale 3DGS dataset for indoor scenes, comprising 7916 scenes derived from seven established datasets, such as ScanNet and Matterport3D. Generating SceneSplat-7K required computational resources equivalent to 150 GPU days on an L4 GPU, enabling standardized benchmarking for 3DGS-based reasoning for indoor scenes. Our exhaustive experiments on SceneSplat-7K demonstrate the significant benefit of the proposed method over the established baselines.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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