arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2503.06220cs.CVcs.LG

StreamMind:通过事件门控认知实现全帧率流式视频对话

StreamMind: Unlocking Full Frame Rate Streaming Video Dialogue through Event-Gated Cognition

University of Science and Technology of China(中国科学技术大学);Microsoft Research(微软研究院);Nanjing University(南京大学);Institute for AI Industry Research (AIR), Tsinghua University(清华大学人工智能产业研究院)

Xin Ding, Hao Wu, Yifan Yang, Shiqi Jiang, Donglin Bai, Zhibo Chen, Ting Cao

AI总结:

StreamMind提出事件门控LLM调用范式,通过认知门控网络和事件保持特征提取器,实现全帧率流式视频对话,在Ego4D和SoccerNet上达到最先进性能。

摘要:

随着现实世界中人类与人工智能交互应用(如AI助手)的兴起,对流式视频对话的需求变得至关重要。为满足这一需求,我们提出了StreamMind,一个视频LLM框架,实现了超帧率流式视频处理(在单个A100上达到100 fps),并能够实时提供主动的、始终在线的响应,无需用户明确干预。为解决线性视频流速度与二次方Transformer计算成本之间的矛盾这一关键挑战,我们提出了一种新颖的感知-认知交错范式,称为“事件门控LLM调用”,与现有的每时间步LLM调用形成对比。通过在视频编码器和LLM之间引入认知门控网络,仅在相关事件发生时调用LLM。为实现恒定成本的事件特征提取,我们提出了基于状态空间方法的事件保持特征提取器(EPFE),为时空特征生成单一感知令牌。这些技术使视频LLM具备全帧率感知和实时认知响应能力。在Ego4D和SoccerNet流式任务以及标准离线基准上的实验表明,在模型能力和实时效率方面均达到了最先进水平,为游戏AI和交互媒体等超高帧率应用铺平了道路。代码和数据可在https://aka.ms/StreamMind获取。

英文摘要:

With the rise of real-world human-AI interaction applications, such as AI assistants, the need for Streaming Video Dialogue is critical. To address this need, we introduce StreamMind, a video LLM framework that achieves ultra-FPS streaming video processing (100 fps on a single A100) and enables proactive, always-on responses in real time, without explicit user intervention. To solve the key challenge of the contradiction between linear video streaming speed and quadratic transformer computation cost, we propose a novel perception-cognition interleaving paradigm named ''event-gated LLM invocation'', in contrast to the existing per-time-step LLM invocation. By introducing a Cognition Gate network between the video encoder and the LLM, LLM is only invoked when relevant events occur. To realize the event feature extraction with constant cost, we propose Event-Preserving Feature Extractor (EPFE) based on state-space method, generating a single perception token for spatiotemporal features. These techniques enable the video LLM with full-FPS perception and real-time cognition response. Experiments on Ego4D and SoccerNet streaming tasks, as well as standard offline benchmarks, demonstrate state-of-the-art performance in both model capability and real-time efficiency, paving the way for ultra-high-FPS applications, such as Game AI and interactive media. The code and data is available at https://aka.ms/StreamMind.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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