Aligning Large Language Models (LLMs) with human preferences is crucial for their deployment in real-world applications. Recent advancements in Self-Rewarding Language Models suggest that an LLM can use its internal reward models (such as LLM-as-a-Judge) \cite{yuanself} to generate preference data, improving alignment performance without costly human annotation. However, we find that different internal reward models within the same LLM often generate inconsistent preferences. This inconsistency raises concerns about the reliability of self-generated preference data, hinders overall alignment performance, and highlights the need for further research to ensure reliable and coherent alignment with human preferences. To address this limitation, we propose Self-Consistent Internal Rewards (SCIR), a novel framework designed to enhance consistency among internal reward models during training. In each training step, we collect preference predictions from multiple pre-defined internal reward models and enforce consistency and confidence through an inconsistency penalty mechanism, thereby improving the reliability of these internal reward models. We selectively use data with consistent predictions for preference optimization, ensuring the quality of the preference data. By employing self-consistent internal rewards, our method significantly improves the alignment performance and reward modeling capability of LLMs, outperforming baseline methods by a notable margin.
Guided by Trajectories: Repairing and Rewarding Tool-Use Trajectories for Tool-Integrated Reasoning
School of Computer Science and Engineering, Southeast University, Nanjing, China(东南大学计算机科学与工程学院);Key Lab. of Computer Network and Information Integration (Southeast University), MOE, China(计算机网络与信息集成重点实验室(东南大学));State Key Laboratory of Cognitive Intelligence, University of Science and Technology of China, Hefei, China(认知智能国家重点实验室(中国科学技术大学))
Language Imbalance Driven Rewarding for Multilingual Self-improving
School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);Wuhan AI Research(武汉人工智能研究院);Shanghai Artificial Intelligence Laboratory(上海人工智能实验室)
InfoDensity: Rewarding Information-Dense Traces for Efficient Reasoning
Institute for Infocomm Research (I 2 R), A*STAR, Singapore(信息与通信研究机构(I 2 R),A*STAR,新加坡);Centre for Frontier AI Research (CFAR), A*STAR, Singapore(前沿人工智能研究中心(CFAR),A*STAR,新加坡)
Posterior-GRPO: Rewarding Reasoning Processes in Code Generation
College of Computer Science and Technology, Zhejiang University(浙江大学计算机科学与技术学院);The State Key Laboratory of Blockchain and Data Security, Zhejiang University(浙江大学区块链与数据安全国家重点实验室);Hangzhou High-Tech Zone (Binjiang) Institute of Blockchain and Data Security(杭州高新技术区(滨江)区块链与数据安全研究院)
Reward shaping allows reinforcement learning (RL) agents to accelerate learning by receiving additional reward signals. However, these signals can be difficult to design manually, especially for complex RL tasks. We propose a simple and general approach that determines the reward of pre-defined events by their rarity alone. Here events become less rewarding as they are experienced more often, which encourages the agent to continually explore new types of events as it learns. The adaptiveness of this reward function results in a form of automated curriculum learning that does not have to be spe…
Bielefeld University(比勒费尔德大学);Queensland University of Technology (QUT)(昆士兰科技大学)
This work discusses a learning approach to mask rewarding objects in images using sparse reward signals from an imitation learning dataset. For that, we train an Hourglass network using only feedback from a critic model. The Hourglass network learns to produce a mask to decrease the critic's score of a high score image and increase the critic's score of a low score image by swapping the masked areas between these two images. We trained the model on an imitation learning dataset from the NeurIPS 2020 MineRL Competition Track, where our model learned to mask rewarding objects in a complex intera…
The Hong Kong Polytechnic University(香港理工大学);Eastern Institute for Advanced Study(东方高等研究院)
Exploration is critical for deep reinforcement learning in complex environments with high-dimensional observations and sparse rewards. To address this problem, recent approaches proposed to leverage intrinsic rewards to improve exploration, such as novelty-based exploration and prediction-based exploration. However, many intrinsic reward modules require sophisticated structures and representation learning, resulting in prohibitive computational complexity and unstable performance. In this paper, we propose Rewarding Episodic Visitation Discrepancy (REVD), a computation-efficient and quantified…
Co-Evolution of Policy and Internal Reward for Language Agents
McGill University(麦吉尔大学);McMaster University(麦克马斯特大学);The University of Hong Kong(香港大学);The Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州));Peking University(北京大学);University of California, Los Angeles(加利福尼亚大学洛杉矶分校);DeepWisdom(深度智慧);Université de Montréal(蒙特利尔大学);Mila(米拉研究所)
Facebook AI Research(脸书人工智能研究院);New York University(纽约大学);University College London(伦敦大学学院)
Exploration in sparse reward environments remains one of the key challenges of model-free reinforcement learning. Instead of solely relying on extrinsic rewards provided by the environment, many state-of-the-art methods use intrinsic rewards to encourage exploration. However, we show that existing methods fall short in procedurally-generated environments where an agent is unlikely to visit a state more than once. We propose a novel type of intrinsic reward which encourages the agent to take actions that lead to significant changes in its learned state representation. We evaluate our method on …
École polytechnique fédérale de Lausanne(洛桑联邦理工学院)
We consider a crowdsourcing data acquisition scenario, such as federated learning, where a Center collects data points from a set of rational Agents, with the aim of training a model. For linear regression models, we show how a payment structure can be designed to incentivize the agents to provide high-quality data as early as possible, based on a characterization of the influence that data points have on the loss function of the model. Our contributions can be summarized as follows: (a) we prove theoretically that this scheme ensures truthful data reporting as a game-theoretic equilibrium and…
University of Wyoming(怀俄明大学);Uber AI Labs(优步人工智能实验室)
Traditional exploration methods in RL require agents to perform random actions to find rewards. But these approaches struggle on sparse-reward domains like Montezuma's Revenge where the probability that any random action sequence leads to reward is extremely low. Recent algorithms have performed well on such tasks by encouraging agents to visit new states or perform new actions in relation to all prior training episodes (which we call across-training novelty). But such algorithms do not consider whether an agent exhibits intra-life novelty: doing something new within the current episode, regar…
We propose a generic reward shaping approach for improving the rate of convergence in reinforcement learning (RL), called Self Improvement Based REwards, or SIBRE. The approach is designed for use in conjunction with any existing RL algorithm, and consists of rewarding improvement over the agent's own past performance. We prove that SIBRE converges in expectation under the same conditions as the original RL algorithm. The reshaped rewards help discriminate between policies when the original rewards are weakly discriminated or sparse. Experiments on several well-known benchmark environments wit…