从积木到点击:比较虚拟现实与物理世界中的乐高搭建
From Brick to Click: Comparing LEGO Building in Virtual Reality and the Physical World
AI总结:
本文通过22名参与者在物理、VR及增强超能力VR三种环境中的乐高搭建实验,发现增强VR在创造性自由搭建中最受青睐,并提出平衡自动化与用户控制的VR设计建议。
摘要:
我们提出了一项在三种环境中使用乐高进行搭建的比较研究:物理世界、对应的虚拟现实(VR)环境,以及一个增强了“超能力”的VR环境。该研究旨在理解传统创造性动手活动如何转化到虚拟环境中,并探讨其在教育、培训、娱乐和治疗用途上的潜在益处。22名参与者在这些环境中完成了结构化组装和创造性自由搭建任务。我们考察了用户表现、参与度和创造力方面的差异,重点关注额外的VR功能如何影响搭建体验。研究结果表明,虽然物理环境提供了熟悉的触觉体验,但VR——尤其是增加了超能力之后——在创造性自由搭建场景中明显更受参与者青睐。我们对VR设计的建议包括:在自动化与用户控制之间取得平衡,以提高任务效率同时保持参与度;以及实现能够管理复杂性的直观系统,以防止用户不堪重负并支持创造性自由。
英文摘要:
We present a comparative study of building with LEGO in three environments: the physical world, a Virtual Reality (VR) counterpart, and a VR setting enhanced with "superpowers". The study aims to understand how traditional creative hands-on activities translate to virtual environments, with potential benefits for educational, training, entertainment, and therapeutic uses. 22 participants engaged in both structured assembly and creative free-building tasks across these environments. We investigated differences in user performance, engagement, and creativity, with a focus on how the additional VR functionalities influenced the building experience. The findings reveal that while the physical environment offers a familiar tactile experience, VR, particularly with added superpowers, was clearly favoured by participants in the creative free-building scenario. Our recommendations for VR design include balancing automation with user control to enhance task efficiency while maintaining engagement, and implementing intuitive systems that manage complexity to prevent user overwhelm and support creative freedom.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。