arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2501.03397cs.CV

DoubleDiffusion:结合热扩散与去噪扩散用于3D网格纹理生成

DoubleDiffusion: Combining Heat Diffusion with Denoising Diffusion for Texture Generation on 3D Meshes

The Australian National University(澳大利亚国立大学);Tencent XR Lab(腾讯XR实验室);King Abdullah University of Science and Technology(阿卜杜拉国王科技大学);Monash University(莫纳什大学)

Xuyang Wang, Ziang Cheng, Zhenyu Li, Jiayu Yang, Haorui Ji, Pan Ji, Mehrtash Harandi, Richard Hartley, Hongdong Li

AI总结:

针对3D网格纹理生成中多视图图像转换导致的几何不一致等问题,提出DoubleDiffusion方法,结合热耗散扩散与去噪扩散直接在3D网格表面生成纹理,显著提升了生成效率。

摘要:

本文探讨了为3D网格资产生成纹理的问题。现有方法通常依赖图像扩散模型生成多视图图像观测,再将其转换到网格表面以生成单一纹理。然而,由于多视图图像与3D空间之间存在差距,该过程易出现几何不一致、可见性遮挡和烘焙伪影等问题。为解决此问题,我们提出一种直接在3D网格上生成纹理的新方法。该方法利用热耗散扩散,它作为一种高效算子,能在网格几何表面传播特征,同时对线框的具体布局不敏感。通过将该技术集成到生成式扩散流程中,与现有纹理生成方法相比,我们显著提升了纹理生成的效率。我们将该方法称为DoubleDiffusion,因为它结合了热耗散扩散与去噪扩散,实现了在3D网格表面上的原生生成式学习。

英文摘要:

This paper addresses the problem of generating textures for 3D mesh assets. Existing approaches often rely on image diffusion models to generate multi-view image observations, which are then transformed onto the mesh surface to produce a single texture. However, due to the gap between multi-view images and 3D space, such process is susceptible to arange of issues such as geometric inconsistencies, visibility occlusion, and baking artifacts. To overcome this problem, we propose a novel approach that directly generates texture on 3D meshes. Our approach leverages heat dissipation diffusion, which serves as an efficient operator that propagates features on the geometric surface of a mesh, while remaining insensitive to the specific layout of the wireframe. By integrating this technique into a generative diffusion pipeline, we significantly improve the efficiency of texture generation compared to existing texture generation methods. We term our approach DoubleDiffusion, as it combines heat dissipation diffusion with denoising diffusion to enable native generative learning on 3D mesh surfaces.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑