As a novel way of presenting information, augmented reality (AR) enables people to interact with the physical world in a direct and intuitive way. While there are some mobile AR products implemented with specific hardware at a high cost, the software approaches of AR implementation on mobile platforms(such as smartphones, tablet PC, etc.) are still far from practical use. GPS-based mobile AR systems usually perform poorly due to the inaccurate positioning in the indoor environment. Previous vision-based pose estimation methods need to continuously track predefined markers within a short distance, which greatly degrade user experience. This paper first conducts a comprehensive study of the state-of-the-art AR and localization systems on mobile platforms. Then, we propose an effective indoor mobile AR framework. In the framework, a fusional localization method and a new pose estimation implementation are developed to increase the overall matching rate and thus improving AR display accuracy. Experiments show that our framework has higher performance than approaches purely based on images or Wi-Fi signals. We achieve low average error distances (0.61-0.81m) and accurate matching rates (77%-82%) when the average sampling grid length is set to 0.5m.
Augmented reality have undergone considerable improvement in past years. Many special techniques and hardware devices were developed, but the crucial breakthrough came with the spread of intelligent mobile phones. This enabled mass spread of augmented reality applications. However mobile devices have limited hardware capabilities, which narrows down the methods usable for scene analysis. In this article we propose an augmented reality application which is using cloud computing to enable using of more complex computational methods such as neural networks. Our goal is to create an affordable aug…
Mobile Augmented Reality (MAR) is becoming an important cyber-physical system application given the ubiquitous availability of mobile phones. With the need to operate in unprepared environments, accurate and robust registration and tracking has become an important research problem to solve. In fact, when MAR is used for tele-interactive applications involving large distances, say from an accident site to insurance office, tracking at both the ends is desirable and further it is essential to appropriately fuse inertial and vision sensors data. In this paper, we present results and discuss some …
Augmented Reality is a topic of foremost interest nowadays. Its main goal is to seamlessly blend virtual content in real-world scenes. Due to the lack of computational power in mobile devices, rendering a virtual object with high-quality, coherent appearance and in real-time, remains an area of active research. In this work, we present a novel pipeline that allows for coupled environment acquisition and virtual object rendering on a mobile device equipped with a depth sensor. While keeping human interaction to a minimum, our system can scan a real scene and project it onto a two-dimensional en…
Lighting understanding plays an important role in virtual object composition, including mobile augmented reality (AR) applications. Prior work often targets recovering lighting from the physical environment to support photorealistic AR rendering. Because the common workflow is to use a back-facing camera to capture the physical world for overlaying virtual objects, we refer to this usage pattern as back-facing AR. However, existing methods often fall short in supporting emerging front-facing mobile AR applications, e.g., virtual try-on where a user leverages a front-facing camera to explore th…
In the past few years, numerous Deep Neural Network (DNN) models and frameworks have been developed to tackle the problem of real-time object detection from RGB images. Ordinary object detection approaches process information from the images only, and they are oblivious to the camera pose with regard to the environment and the scale of the environment. On the other hand, mobile Augmented Reality (AR) frameworks can continuously track a camera's pose within the scene and can estimate the correct scale of the environment by using Visual-Inertial Odometry (VIO). In this paper, we propose a novel …
Taking medicines is a fundamental aspect to cure illnesses. However, studies have shown that it can be hard for patients to remember the correct posology. More aggravating, a wrong dosage generally causes the disease to worsen. Although, all relevant instructions for a medicine are summarized in the corresponding patient information leaflet, the latter is generally difficult to navigate and understand. To address this problem and help patients with their medication, in this paper we introduce an augmented reality mobile application that can present to the user important details on the framed m…
Tracking object poses in 3D is a crucial building block for Augmented Reality applications. We propose an instant motion tracking system that tracks an object's pose in space (represented by its 3D bounding box) in real-time on mobile devices. Our system does not require any prior sensory calibration or initialization to function. We employ a deep neural network to detect objects and estimate their initial 3D pose. Then the estimated pose is tracked using a robust planar tracker. Our tracker is capable of performing relative-scale 9-DoF tracking in real-time on mobile devices. By combining use…
University of Tartu(塔尔图大学);Hasan Kalyoncu University(哈桑·卡尔永库大学)
The use of virtual reality (VR) is exponentially increasing and due to that many researchers has started to work on developing new VR based social media. For this purpose it is important to have an avatar of the users which look like them to be easily generated by the devices which are accessible, such as mobile phone. In this paper, we propose a novel method of recreating a 3D human face model captured with a phone camera image or video data. The method focuses more on model shape than texture in order to make the face recognizable. We detect 68 facial feature points and use them to separate …
An accurate understanding of omnidirectional environment lighting is crucial for high-quality virtual object rendering in mobile augmented reality (AR). In particular, to support reflective rendering, existing methods have leveraged deep learning models to estimate or have used physical light probes to capture physical lighting, typically represented in the form of an environment map. However, these methods often fail to provide visually coherent details or require additional setups. For example, the commercial framework ARKit uses a convolutional neural network that can generate realistic env…
Mobile virtual reality (VR) head mounted displays (HMD) have become popular among consumers in recent years. In this work, we demonstrate real-time egocentric hand gesture detection and localization on mobile HMDs. Our main contributions are: 1) A novel mixed-reality data collection tool to automatic annotate bounding boxes and gesture labels; 2) The largest-to-date egocentric hand gesture and bounding box dataset with more than 400,000 annotated frames; 3) A neural network that runs real time on modern mobile CPUs, and achieves higher than 76% precision on gesture recognition across 8 classes…
We propose an efficient lighting estimation pipeline that is suitable to run on modern mobile devices, with comparable resource complexities to state-of-the-art mobile deep learning models. Our pipeline, PointAR, takes a single RGB-D image captured from the mobile camera and a 2D location in that image, and estimates 2nd order spherical harmonics coefficients. This estimated spherical harmonics coefficients can be directly utilized by rendering engines for supporting spatially variant indoor lighting, in the context of augmented reality. Our key insight is to formulate the lighting estimation …
Universitá degli Studi di Trento(特伦托大学);Fondazione Bruno Kessler(布鲁诺·凯斯勒基金会)
We propose a system to capture nearly-synchronous frame streams from multiple and moving handheld mobiles that is suitable for dynamic object 3D reconstruction. Each mobile executes Simultaneous Localisation and Mapping on-board to estimate its pose, and uses a wireless communication channel to send or receive synchronisation triggers. Our system can harvest frames and mobile poses in real time using a decentralised triggering strategy and a data-relay architecture that can be deployed either at the Edge or in the Cloud. We show the effectiveness of our system by employing it for 3D skeleton a…
Google Inc.(谷歌公司);USC Institute for Creative Technologies(南加州大学创新技术研究院)
We present a learning-based method to infer plausible high dynamic range (HDR), omnidirectional illumination given an unconstrained, low dynamic range (LDR) image from a mobile phone camera with a limited field of view (FOV). For training data, we collect videos of various reflective spheres placed within the camera's FOV, leaving most of the background unoccluded, leveraging that materials with diverse reflectance functions reveal different lighting cues in a single exposure. We train a deep neural network to regress from the LDR background image to HDR lighting by matching the LDR ground tru…
Smartphones are a popular device class for mobile Augmented Reality but suffer from a limited input space. Around-device interaction techniques aim at extending this input space using various sensing modalities. In this paper we present our work towards extending the input area of mobile devices using front-facing device-centered cameras that capture reflections in the cornea. As current generation mobile devices lack high resolution front-facing cameras, we study the feasibility of around-device interaction using corneal reflective imaging based on a high resolution camera. We present a workf…
Augmented Reality (AR) brings immersive experiences to users. With recent advances in computer vision and mobile computing, AR has scaled across platforms, and has increased adoption in major products. One of the key challenges in enabling AR features is proper anchoring of the virtual content to the real world, a process referred to as tracking. In this paper, we present a system for motion tracking, which is capable of robustly tracking planar targets and performing relative-scale 6DoF tracking without calibration. Our system runs in real-time on mobile phones and has been deployed in multip…
Omnidirectional lighting provides the foundation for achieving spatially-variant photorealistic 3D rendering, a desirable property for mobile augmented reality applications. However, in practice, estimating omnidirectional lighting can be challenging due to limitations such as partial panoramas of the rendering positions, and the inherent environment lighting and mobile user dynamics. A new opportunity arises recently with the advancements in mobile 3D vision, including built-in high-accuracy depth sensors and deep learning-powered algorithms, which provide the means to better sense and unders…
Ocean University of China(中国海洋大学);Shenzhen Institutes of Advanced Technology(深圳先进技术研究院)
This is the preprint version of our paper on ICONIP. Outdoor augmented reality geographic information system (ARGIS) is the hot application of augmented reality over recent years. This paper concludes the key solutions of ARGIS, designs the mobile augmented reality pipeline prospect system (ARPPS), and respectively realizes the machine vision based pipeline prospect system (MVBPPS) and the sensor based pipeline prospect system (SBPPS). With the MVBPPS's realization, this paper studies the neural network based 3D features matching method.
Toyota Motor North America (TMNA) R&D InfoTech Labs(丰田汽车北美(TMNA)研发信息技术实验室);University of North Carolina at Charlotte(北卡罗来纳大学夏洛特分校);University of Houston(休斯顿大学);Kyung Hee University(庆熙大学)
Today very few deep learning-based mobile augmented reality (MAR) applications are applied in mobile devices because they are significantly energy-guzzling. In this paper, we design an edge-based energy-aware MAR system that enables MAR devices to dynamically change their configurations, such as CPU frequency, computation model size, and image offloading frequency based on user preferences, camera sampling rates, and available radio resources. Our proposed dynamic MAR configuration adaptations can minimize the per frame energy consumption of multiple MAR clients without degrading their preferr…
Augmented Reality has been subject to various integration efforts within industries due to its ability to enhance human machine interaction and understanding. Neural networks have achieved remarkable results in areas of computer vision, which bear great potential to assist and facilitate an enhanced Augmented Reality experience. However, most neural networks are computationally intensive and demand huge processing power thus, are not suitable for deployment on Augmented Reality devices. In this work we propose a method to deploy state of the art neural networks for real time 3D object localiza…
Augmented reality has became an useful tool in many areas from space exploration to military applications. Although used theoretical principles are well known for almost a decade, the augmented reality is almost exclusively used in high budget solutions with a special hardware. However, in last few years we could see rising popularity of many projects focused on deployment of the augmented reality on different mobile devices. Our article is aimed on developers who consider development of an augmented reality application for the mainstream market. Such developers will be forced to keep the appl…
University of Oulu(奥卢大学);The Hong Kong University of Science and Technology(香港科技大学);KAIST(韩国科学技术院);University of Helsinki(赫尔辛基大学);Norwegian University of Science and Technology(挪威科技大学)
Mobile Augmented Reality (MAR) integrates computer-generated virtual objects with physical environments for mobile devices. MAR systems enable users to interact with MAR devices, such as smartphones and head-worn wearables, and performs seamless transitions from the physical world to a mixed world with digital entities. These MAR systems support user experiences by using MAR devices to provide universal accessibility to digital contents. Over the past 20 years, a number of MAR systems have been developed, however, the studies and design of MAR frameworks have not yet been systematically review…
Technical University of Berlin(柏林工业大学);Microsoft Cloud and AI Security(微软云与人工智能安全部门)
Augmented Reality and mobile robots are gaining much attention within industries due to the high potential to make processes cost and time efficient. To facilitate augmented reality, a calibration between the Augmented Reality device and the environment is necessary. This is a challenge when dealing with mobile robots due to the mobility of all entities making the environment dynamic. On this account, we propose a novel approach to calibrate the Augmented Reality device using 3D depth sensor data. We use the depth camera of a cutting edge Augmented Reality Device - the Microsoft Hololens for d…
To help improve the safety and accessibility of indoor spaces, researchers and health professionals have created assessment instruments that enable homeowners and trained experts to audit and improve homes. With advances in computer vision, augmented reality (AR), and mobile sensors, new approaches are now possible. We introduce RASSAR (Room Accessibility and Safety Scanning in Augmented Reality), a new proof-of-concept prototype for semi-automatically identifying, categorizing, and localizing indoor accessibility and safety issues using LiDAR + camera data, machine learning, and AR. We presen…
Scaling Ultrasound Volumetric Reconstruction via Mobile Augmented Reality
National University Health System, Singapore(新加坡国家大学医疗系统);College of Design and Engineering, National University of Singapore, Singapore(新加坡国立大学设计与工程学院)
Instituto Maimónides de Investigación en Biomedicina (IMIBIC)(迈蒙尼德生物医学研究所(IMIBIC));Córdoba University(科尔多瓦大学);HT Médica(HT医疗公司);Hospital San Juan de Dios(圣胡安·德·迪奥斯医院);Clínica las Nieves(拉斯涅韦斯诊所)
BACKGROUND AND OBJECTIVE: The research done in the field of Augmented Reality (AR) for patient positioning in radiation therapy is scarce. We propose an efficient and cost-effective algorithm for tracking the scene and the patient to interactively assist the patient's positioning process by providing visual feedback to the operator. Up to our knowledge, this is the first framework that can be employed for mobile interactive AR to guide patient positioning. METHODS: We propose a point cloud processing method that combined with a fiducial marker-mapper algorithm and the generalized ICP algorithm…
This paper presents an implementation of a markerless tracking technique targeted to the Windows Mobile Pocket PC platform. The primary aim of this work is to allow the development of standalone augmented reality applications for handheld devices based on natural feature tracking. In order to achieve this goal, a subset of two computer vision libraries was ported to the Pocket PC platform. They were also adapted to use fixed point math, with the purpose of improving the overall performance of the routines. The port of these libraries opens up the possibility of having other computer vision tas…
Underwater sites are a harsh environment for augmented reality applications. Obstacles that must be battled include poor visibility conditions, difficult navigation, and hard manipulation with devices under water. This chapter focuses on the problem of localizing a device under water using markers. It discusses various filters that enhance and improve images recorded under water, and their impact on marker-based tracking. It presents various combinations of 10 image improving algorithms and 4 marker detecting algorithms, and tests their performance in real situations. All solutions are designe…