HonkaiChat:栩栩如生的动漫伙伴!
HonkaiChat: Companions from Anime that feel alive!
AI总结:
针对动漫聊天机器人缺乏动态互动的问题,本文提出事件驱动对话框架,通过动态事件提示与角色数据微调提升 GPT-4 对话的参与感、自然度并减少幻觉。
摘要:
现代对话代理(包括动漫主题聊天机器人)通常是反应式且由人设驱动的,却无法捕捉人类互动的动态特性。我们提出一种事件驱动对话框架,通过在对话提示中嵌入动态事件,并基于角色专属数据微调模型来解决这些局限。在 GPT-4 上的评估以及与业界领先基线的比较表明,事件驱动提示显著提升了对话参与感和自然度,同时减少了幻觉。本文探讨该方法在《崩坏:星穹铁道》(Honkai: Star Rail)情境中创造逼真聊天机器人互动的应用,展示了基于事件的动态系统变革角色扮演和交互式对话的潜力。
英文摘要:
Modern conversational agents, including anime-themed chatbots, are frequently reactive and personality-driven but fail to capture the dynamic nature of human interactions. We propose an event-driven dialogue framework to address these limitations by embedding dynamic events in conversation prompts and fine-tuning models on character-specific data. Evaluations on GPT-4 and comparisons with industry-leading baselines demonstrate that event-driven prompts significantly improve conversational engagement and naturalness while reducing hallucinations. This paper explores the application of this approach in creating lifelike chatbot interactions within the context of Honkai: Star Rail, showcasing the potential for dynamic event-based systems to transform role-playing and interactive dialogue.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。