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arXiv 2412.04433cs.CV

PBDyG: 用于运动感知穿衣人体化身的基于位置的动态高斯

PBDyG: Position Based Dynamic Gaussians for Motion-Aware Clothed Human Avatars

Kyoto University(京都大学);University of California, Berkeley(加州大学伯克利分校)

Shota Sasaki, Jane Wu, Ko Nishino

AI总结:

该研究提出PBDyG穿衣人体建模方法,结合蒙皮SMPL身体与3D高斯布料模型,通过物理模拟实现运动相关的布料形变,可从多视角RGB视频估计物理属性,有效提升高形变服装化身的重建效果。

摘要:

本文提出了一种可从多视角RGB视频中学习的新型穿衣人体模型,重点在于恢复符合物理规律的身体与布料运动。我们的方法Position Based Dynamic Gaussians(基于位置的动态高斯,简称PBDyG)通过物理模拟实现“依赖运动的”布料形变,而非仅依赖“依赖姿态的”刚性变换。我们对穿衣人体进行整体建模,但包含两个相互接触的不同物理实体:布料被建模为3D高斯,附着在跟随输入视频中人物运动的蒙皮SMPL身体上。SMPL身体的关节运动还会驱动布料高斯的基于物理的模拟,将化身变换到新的姿态。为了运行基于位置的动力学模拟,质量、材料刚度等物理属性通过Dynamic 3D Gaussian Splatting(动态3D高斯泼溅)从RGB视频中估计得到。实验表明,我们的方法不仅能准确复现外观,还能重建穿着裙子、外套等高形变服装的化身,而这类服装的重建一直是现有方法的难点。

英文摘要:

This paper introduces a novel clothed human model that can be learned from multiview RGB videos, with a particular emphasis on recovering physically accurate body and cloth movements. Our method, Position Based Dynamic Gaussians (PBDyG), realizes ``movement-dependent'' cloth deformation via physical simulation, rather than merely relying on ``pose-dependent'' rigid transformations. We model the clothed human holistically but with two distinct physical entities in contact: clothing modeled as 3D Gaussians, which are attached to a skinned SMPL body that follows the movement of the person in the input videos. The articulation of the SMPL body also drives physically-based simulation of the clothes' Gaussians to transform the avatar to novel poses. In order to run position based dynamics simulation, physical properties including mass and material stiffness are estimated from the RGB videos through Dynamic 3D Gaussian Splatting. Experiments demonstrate that our method not only accurately reproduces appearance but also enables the reconstruction of avatars wearing highly deformable garments, such as skirts or coats, which have been challenging to reconstruct using existing methods.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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