arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2412.02419cs.SDcs.CVcs.GRcs.MMeess.AS

It Takes Two:通过反应式自回归扩散模型实现实时协同语音双人交互生成

It Takes Two: Real-time Co-Speech Two-person's Interaction Generation via Reactive Auto-regressive Diffusion Model

The University of Hong Kong(香港大学);Great Bay University(大湾区大学);National Institute of Informatics(信息学研究所)

Mingyi Shi, Dafei Qin, Leo Ho, Zhouyingcheng Liao, Yinghao Huang, Junichi Yamagishi, Taku Komura

AI总结:

本文提出音频驱动的反应式自回归扩散系统,利用双方历史状态、语音与任务轨迹在线生成双人全身交互动作,并在多任务实验中优于现有方法。

摘要:

对话场景在现实环境中非常普遍,但现有的协同语音动作合成方法在这些情境中往往存在不足,因为在对话中一个人的音频和手势会影响另一个人的回应。此外,大多数现有方法依赖离线的序列到序列框架,不适合在线应用。在本工作中,我们提出了一个由音频驱动的自回归系统,旨在合成对话过程中两个角色的动态动作。我们方法的核心是一个基于扩散的全身动作合成模型,该模型以两个角色的过去状态、语音音频以及面向任务的动作轨迹输入为条件,从而实现灵活的空间控制。为了增强模型学习多样化交互的能力,我们用更具动态性和交互性的动作丰富了现有的双人对话动作数据集。我们通过多项实验评估了该系统,结果表明其在多种任务上表现更优,包括单人和双人协同语音动作生成,以及交互式动作生成。据我们所知,这是首个能够以在线方式根据语音生成两个角色交互式全身动作的系统。

英文摘要:

Conversational scenarios are very common in real-world settings, yet existing co-speech motion synthesis approaches often fall short in these contexts, where one person's audio and gestures will influence the other's responses. Additionally, most existing methods rely on offline sequence-to-sequence frameworks, which are unsuitable for online applications. In this work, we introduce an audio-driven, auto-regressive system designed to synthesize dynamic movements for two characters during a conversation. At the core of our approach is a diffusion-based full-body motion synthesis model, which is conditioned on the past states of both characters, speech audio, and a task-oriented motion trajectory input, allowing for flexible spatial control. To enhance the model's ability to learn diverse interactions, we have enriched existing two-person conversational motion datasets with more dynamic and interactive motions. We evaluate our system through multiple experiments to show it outperforms across a variety of tasks, including single and two-person co-speech motion generation, as well as interactive motion generation. To the best of our knowledge, this is the first system capable of generating interactive full-body motions for two characters from speech in an online manner.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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