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arXiv 2410.18977cs.CV

Pay Attention and Move Better: 利用注意力进行交互式运动生成与免训练编辑

Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editing

Tsinghua University(清华大学);The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));The University of Hong Kong(香港大学);Shanghai AI Laboratory(上海人工智能实验室)

Ling-Hao Chen, Shunlin Lu, Wenxun Dai, Zhiyang Dou, Xuan Ju, Jingbo Wang, Taku Komura, Lei Zhang

AI总结:

针对运动扩散模型缺乏细粒度编辑能力的问题,提出基于注意力的MotionCLR模型,通过自注意力与交叉注意力实现交互式运动生成与免训练编辑,实验验证了其生成、编辑能力与可解释性。

摘要:

本研究深入探讨了人体运动生成的交互式编辑问题。以往的运动扩散模型缺乏对词级文本-运动对应关系的显式建模,且可解释性不佳,从而限制了其细粒度编辑能力。为解决这一问题,我们提出了一种基于注意力的运动扩散模型,即MotionCLR,通过CLeaR机制对注意力进行建模。技术上,MotionCLR分别利用自注意力和交叉注意力来建模模态内和跨模态的交互。具体而言,自注意力机制旨在衡量帧之间的序列相似性,并影响运动特征的顺序。相比之下,交叉注意力机制则用于寻找细粒度的词-序列对应关系,并激活运动序列中相应的时间步。基于这些关键特性,我们开发了一套多样且简单有效的运动编辑方法,通过操纵注意力图实现,例如运动(去)强调、原位运动替换以及基于示例的运动生成等。为进一步验证注意力机制的可解释性,我们还探索了通过注意力图进行动作计数和基于接地(grounded)运动生成的潜力。我们的实验结果表明,我们的方法具有良好的生成和编辑能力,且具备良好的可解释性。

英文摘要:

This research delves into the problem of interactive editing of human motion generation. Previous motion diffusion models lack explicit modeling of the word-level text-motion correspondence and good explainability, hence restricting their fine-grained editing ability. To address this issue, we propose an attention-based motion diffusion model, namely MotionCLR, with CLeaR modeling of attention mechanisms. Technically, MotionCLR models the in-modality and cross-modality interactions with self-attention and cross-attention, respectively. More specifically, the self-attention mechanism aims to measure the sequential similarity between frames and impacts the order of motion features. By contrast, the cross-attention mechanism works to find the fine-grained word-sequence correspondence and activate the corresponding timesteps in the motion sequence. Based on these key properties, we develop a versatile set of simple yet effective motion editing methods via manipulating attention maps, such as motion (de-)emphasizing, in-place motion replacement, and example-based motion generation, etc. For further verification of the explainability of the attention mechanism, we additionally explore the potential of action-counting and grounded motion generation ability via attention maps. Our experimental results show that our method enjoys good generation and editing ability with good explainability.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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