Reinforcement learning (RL) policies are prone to high-frequency oscillations, especially undesirable when deploying to hardware in the real-world. In this paper, we identify, categorize, and compare methods from the literature that aim to mitigate high-frequency oscillations in deep RL. We define two broad classes: loss regularization and architectural methods. At their core, these methods incentivize learning a smooth mapping, such that nearby states in the input space produce nearby actions in the output space. We present benchmarks in terms of policy performance and control smoothness on traditional RL environments from the Gymnasium and a complex manipulation task, as well as three robotics locomotion tasks that include deployment and evaluation with real-world hardware. Finally, we also propose hybrid methods that combine elements from both loss regularization and architectural methods. We find that the best-performing hybrid outperforms other methods, and improves control smoothness by 26.8% over the baseline, with a worst-case performance degradation of just 2.8%.
Boston University(波士顿大学);MIT-IBM Watson AI Lab(麻省理工学院-IBM沃森人工智能实验室)
A critical problem with the practical utility of controllers trained with deep Reinforcement Learning (RL) is the notable lack of smoothness in the actions learned by the RL policies. This trend often presents itself in the form of control signal oscillation and can result in poor control, high power consumption, and undue system wear. We introduce Conditioning for Action Policy Smoothness (CAPS), an effective yet intuitive regularization on action policies, which offers consistent improvement in the smoothness of the learned state-to-action mappings of neural network controllers, reflected in…
Benchmarking Reinforcement Learning via Stochastic Converse Optimality: Generating Systems with Known Optimal Policies
Skolkovo Institute of Science and Technology(斯克尔科沃科学与技术研究所);Innopolis University(因纳波利斯大学);Technische Universität Chemnitz(化学工业大学);Central University(中央大学);Sirius University of Science and Technology(西里乌斯科学与技术大学)
Texas A&M University(德克萨斯A&M大学);Indian Institute of Technology Madras(马德拉斯印度理工学院)
Imitation learning (IL) is a popular approach in the continuous control setting as among other reasons it circumvents the problems of reward mis-specification and exploration in reinforcement learning (RL). In IL from demonstrations, an important challenge is to obtain agent policies that are smooth with respect to the inputs. Learning through imitation a policy that is smooth as a function of a large state-action ($s$-$a$) space (typical of high dimensional continuous control environments) can be challenging. We take a first step towards tackling this issue by using smoothness inducing regula…
We study a non-parametric multi-armed bandit problem with stochastic covariates, where a key complexity driver is the smoothness of payoff functions with respect to covariates. Previous studies have focused on deriving minimax-optimal algorithms in cases where it is a priori known how smooth the payoff functions are. In practice, however, the smoothness of payoff functions is typically not known in advance, and misspecification of smoothness may severely deteriorate the performance of existing methods. In this work, we consider a framework where the smoothness of payoff functions is not known,…
Deep reinforcement learning is actively used for training autonomous car policies in a simulated driving environment. Due to the large availability of various reinforcement learning algorithms and the lack of their systematic comparison across different driving scenarios, we are unsure of which ones are more effective for training autonomous car software in single-agent as well as multi-agent driving environments. A benchmarking framework for the comparison of deep reinforcement learning in a vision-based autonomous driving will open up the possibilities for training better autonomous car driv…
Manipulating deformable objects has long been a challenge in robotics due to its high dimensional state representation and complex dynamics. Recent success in deep reinforcement learning provides a promising direction for learning to manipulate deformable objects with data driven methods. However, existing reinforcement learning benchmarks only cover tasks with direct state observability and simple low-dimensional dynamics or with relatively simple image-based environments, such as those with rigid objects. In this paper, we present SoftGym, a set of open-source simulated benchmarks for manipu…
With the advent of real-world quantum computing, the idea that parametrized quantum computations can be used as hypothesis families in a quantum-classical machine learning system is gaining increasing traction. Such hybrid systems have already shown the potential to tackle real-world tasks in supervised and generative learning, and recent works have established their provable advantages in special artificial tasks. Yet, in the case of reinforcement learning, which is arguably most challenging and where learning boosts would be extremely valuable, no proposal has been successful in solving even…
RoboRecover: Benchmarking Robot Policy Recovery under Execution Deviations
School of Information, Renmin University of China(中国人民大学信息学院);Key Laboratory of Data Engineering and Knowledge Engineering(数据工程与知识工程重点实验室);University of Science and Technology of China(中国科学技术大学);Engineering Research Center of Database and Business Intelligence(数据库与商务智能工程研究中心)
We present a novel sensor-based learning navigation algorithm to compute a collision-free trajectory for a robot in dense and dynamic environments with moving obstacles or targets. Our approach uses deep reinforcement learning-based expert policy that is trained using a sim2real paradigm. In order to increase the reliability and handle the failure cases of the expert policy, we combine with a policy extraction technique to transform the resulting policy into a decision tree format. The resulting decision tree has properties which we use to analyze and modify the policy and improve performance …
IR-SIM: A Lightweight Declarative Simulator for Navigation Learning and Benchmarking
The University of Hong Kong(香港大学);Shenzhen Institutes of Advanced Technology(深圳先进技术研究院);Southern University of Science and Technology(南方科技大学);University of Michigan(密歇根大学);University of Macau(澳门大学)
Reinforcement learning agents need a reward signal to learn successful policies. When this signal is sparse or the corresponding gradient is deceptive, such agents need a dedicated mechanism to efficiently explore their search space without relying on the reward. Looking for a large diversity of behaviors or using Motion Planning (MP) algorithms are two options in this context. In this paper, we build on the common roots between these two options to investigate the properties of two diversity search algorithms, the Novelty Search and the Goal Exploration Process algorithms. These algorithms lo…
Towards Robust Offline-to-Online Reinforcement Learning via Uncertainty and Smoothness
Northwestern Polytechnical University(西北工业大学);Harbin Institute of Technology(哈尔滨工业大学);The Hong Kong University of Science and Technology(香港科技大学);Shanghai Artificial Intelligence Laboratory(上海人工智能实验室);Shenzhen Research Institute of Northwestern Polytechnical University(西北工业大学深圳研究院)
MIT CSAIL(麻省理工学院计算机科学与人工智能实验室);University of Toronto(多伦多大学);Princeton University(普林斯顿大学);DeepMind
Reinforcement learning (RL) for continuous control typically employs distributions whose support covers the entire action space. In this work, we investigate the colloquially known phenomenon that trained agents often prefer actions at the boundaries of that space. We draw theoretical connections to the emergence of bang-bang behavior in optimal control, and provide extensive empirical evaluation across a variety of recent RL algorithms. We replace the normal Gaussian by a Bernoulli distribution that solely considers the extremes along each action dimension - a bang-bang controller. Surprising…
Benchmarking Population-Based Reinforcement Learning across Robotic Tasks with GPU-Accelerated Simulation
Dalle Molle Institute for Artificial Intelligence, IDSIA USI-SUPSI(达摩克利斯人工智能研究所,IDSIA USI-SUPSI);NVIDIA Corporation(NVIDIA公司);University of Salerno(萨勒诺大学);Stanford University(斯坦福大学)
We consider online sequential decision problems where an agent must balance exploration and exploitation. We derive a set of Bayesian `optimistic' policies which, in the stochastic multi-armed bandit case, includes the Thompson sampling policy. We provide a new analysis showing that any algorithm producing policies in the optimistic set enjoys $\tilde O(\sqrt{AT})$ Bayesian regret for a problem with $A$ actions after $T$ rounds. We extend the regret analysis for optimistic policies to bilinear saddle-point problems which include zero-sum matrix games and constrained bandits as special cases. I…
The Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州));Beijing University of Technology(北京工业大学);Harbin Institute of Technology, Shenzhen(哈尔滨工业大学(深圳));Shenzhen MSU-BIT University(深圳北理莫斯科大学);JD Explore Academy(京东探索研究院)
Control policies, trained using the Deep Reinforcement Learning, have been recently shown to be vulnerable to adversarial attacks introducing even very small perturbations to the policy input. The attacks proposed so far have been designed using heuristics, and build on existing adversarial example crafting techniques used to dupe classifiers in supervised learning. In contrast, this paper investigates the problem of devising optimal attacks, depending on a well-defined attacker's objective, e.g., to minimize the main agent average reward. When the policy and the system dynamics, as well as re…
Amazon and other e-commerce sites must employ mechanisms to protect their millions of customers from fraud, such as unauthorized use of credit cards. One such mechanism is order fraud evaluation, where systems evaluate orders for fraud risk, and either "pass" the order, or take an action to mitigate high risk. Order fraud evaluation systems typically use binary classification models that distinguish fraudulent and legitimate orders, to assess risk and take action. We seek to devise a system that considers both financial losses of fraud and long-term customer satisfaction, which may be impaired…
qgym: A Gym for Training and Benchmarking RL-Based Quantum Compilation
The Netherlands Organisation for Applied Scientific Research (TNO)(荷兰应用科学研究组织(TNO));Bernoulli Institute(伯努利研究所);Faculty of Science and Engineering(科学与工程学院);University of Groningen(格罗宁根大学);Quantum & Computer Engineering(量子与计算机工程系);QuTech(QuTech(量子技术研究所));Delft University of Technology(代尔夫特理工大学)
We design a multi-purpose environment for autonomous UAVs offering different communication services in a variety of application contexts (e.g., wireless mobile connectivity services, edge computing, data gathering). We develop the environment, based on OpenAI Gym framework, in order to simulate different characteristics of real operational environments and we adopt the Reinforcement Learning to generate policies that maximize some desired performance.The quality of the resulting policies are compared with a simple baseline to evaluate the system and derive guidelines to adopt this technique in…
Reinforcement learning (RL) requires access to a reward function that incentivizes the right behavior, but these are notoriously hard to specify for complex tasks. Preference-based RL provides an alternative: learning policies using a teacher's preferences without pre-defined rewards, thus overcoming concerns associated with reward engineering. However, it is difficult to quantify the progress in preference-based RL due to the lack of a commonly adopted benchmark. In this paper, we introduce B-Pref: a benchmark specially designed for preference-based RL. A key challenge with such a benchmark i…
KineBench: Benchmarking Embodied World Models via IDM-Free Kinematic Grounding
Institute of Artificial Intelligence (TeleAI), China Telecom(中国电信人工智能研究院);National University of Singapore(新加坡国立大学);Fudan University(复旦大学);Tsinghua University(清华大学);Shenzhen Research Institute of Northwestern Polytechnical University(西北工业大学深圳研究院)
Technical University of Darmstadt(达姆施塔特工业大学);University of Washington(华盛顿大学);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);Cornell University(康奈尔大学);Toyota Technological Institute at Chicago(芝加哥丰田技术研究所)
Dexterous manipulation is a challenging and important problem in robotics. While data-driven methods are a promising approach, current benchmarks require simulation or extensive engineering support due to the sample inefficiency of popular methods. We present benchmarks for the TriFinger system, an open-source robotic platform for dexterous manipulation and the focus of the 2020 Real Robot Challenge. The benchmarked methods, which were successful in the challenge, can be generally described as structured policies, as they combine elements of classical robotics and modern policy optimization. T…
Warwick Medical School, University of Warwick(华威大学华威医学院);WMG, University of Warwick(华威大学华威制造集团);Department of Statistics, University of Warwick(华威大学统计系);Alan Turing Institute(艾伦·图灵研究所)
Offline reinforcement learning agents seek optimal policies from fixed data sets. With environmental interaction prohibited, agents face significant challenges in preventing errors in value estimates from compounding and subsequently causing the learning process to collapse. Uncertainty estimation using ensembles compensates for this by penalising high-variance value estimates, allowing agents to learn robust policies based on data-driven actions. However, the requirement for large ensembles to facilitate sufficient penalisation results in significant computational overhead. In this work, we e…
OpenViTac: Learning and Benchmarking Visuo-Tactile Policies in a Unified Sim-and-Real Framework
Fudan University(复旦大学);Shanghai Key Laboratory of Multimodal Embodied AI(上海多模态具身智能重点实验室);Hefei University of Technology(合肥工业大学);National University of Singapore(新加坡国立大学);Neote AI;China Unicom(中国联通)