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arXiv 2410.02269cs.LG
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具有赌博机反馈的约束马尔可夫决策过程的两全其美策略优化

Best-of-Both-Worlds Policy Optimization for CMDPs with Bandit Feedback

Politecnico di Milano(米兰理工大学)

Francesco Emanuele Stradi, Anna Lunghi, Matteo Castiglioni, Alberto Marchesi, Nicola Gatti

AI总结:

本文针对带赌博机反馈的约束马尔可夫决策过程提出首个两全其美策略优化算法,在随机和对抗性约束下均达到近最优遗憾与约束违反界,且比占用测度方法更高效。

摘要:

我们研究约束马尔可夫决策过程(CMDPs)中的在线学习,其中奖励和约束可能是随机的或对抗性的。在此类设定下,Stradi等人(2024)提出了首个两全其美算法,能够无缝处理随机和对抗性约束,在两种情况下均达到最优遗憾和约束违反界。该算法存在两个主要缺点。首先,它仅在完全反馈下工作,这严重限制了其在实践中的适用性。此外,它依赖于在占用测度空间上进行优化,这需要求解凸优化问题,是一项效率极低的任务。在本文中,我们提供了首个具有赌博机反馈的CMDPs两全其美算法。具体而言,当约束是随机时,该算法实现$\widetilde{\mathcal{O}}(\sqrt{T})$的遗憾和约束违反,而当约束是对抗性时,它达到$\widetilde{\mathcal{O}}(\sqrt{T})$的约束违反和最优奖励的一个紧致比例。此外,我们的算法基于策略优化方法,这比基于占用测度的方法高效得多。

英文摘要:

We study online learning in constrained Markov decision processes (CMDPs) in which rewards and constraints may be either stochastic or adversarial. In such settings, Stradi et al.(2024) proposed the first best-of-both-worlds algorithm able to seamlessly handle stochastic and adversarial constraints, achieving optimal regret and constraint violation bounds in both cases. This algorithm suffers from two major drawbacks. First, it only works under full feedback, which severely limits its applicability in practice. Moreover, it relies on optimizing over the space of occupancy measures, which requires solving convex optimization problems, an highly inefficient task. In this paper, we provide the first best-of-both-worlds algorithm for CMDPs with bandit feedback. Specifically, when the constraints are stochastic, the algorithm achieves $\widetilde{\mathcal{O}}(\sqrt{T})$ regret and constraint violation, while, when they are adversarial, it attains $\widetilde{\mathcal{O}}(\sqrt{T})$ constraint violation and a tight fraction of the optimal reward. Moreover, our algorithm is based on a policy optimization approach, which is much more efficient than occupancy-measure-based methods.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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