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arXiv 2409.16277eess.IVcs.CV

压缩深度图超分辨率与恢复:AIM 2024挑战赛结果

Compressed Depth Map Super-Resolution and Restoration: AIM 2024 Challenge Results

University of Würzburg(维尔茨堡大学);Sony PlayStation(索尼互动娱乐 PlayStation);Meta Reality Labs(元宇宙实境实验室)

Marcos V. Conde, Florin-Alexandru Vasluianu, Jinhui Xiong, Wei Ye, Rakesh Ranjan, Radu Timofte

AI总结:

本文总结了AIM 2024挑战赛结果,针对压缩深度图尺寸大且易因压缩损失质量的问题,提出开发创新的深度上采样技术以从压缩数据中重建高质量深度图,旨在推进深度处理技术并提升AR/VR用户体验。

摘要:

对增强现实(AR)和虚拟现实(VR)应用日益增长的需求凸显了高效深度信息处理的必要性。深度图对于渲染逼真场景和支持高级功能至关重要,但由于其尺寸较大,通常难以高效流式传输。本次挑战赛引入了一个重点,即开发创新的深度上采样技术,以从压缩数据中重建高质量深度图。这些技术对于克服深度压缩带来的局限性至关重要,因为深度压缩通常会降低质量、丢失场景细节并引入伪影。通过增强深度上采样方法,本次挑战赛旨在提高深度图重建的效率和质量。我们的目标是推进深度处理技术的最新水平,从而提升AR和VR应用中的整体用户体验。

英文摘要:

The increasing demand for augmented reality (AR) and virtual reality (VR) applications highlights the need for efficient depth information processing. Depth maps, essential for rendering realistic scenes and supporting advanced functionalities, are typically large and challenging to stream efficiently due to their size. This challenge introduces a focus on developing innovative depth upsampling techniques to reconstruct high-quality depth maps from compressed data. These techniques are crucial for overcoming the limitations posed by depth compression, which often degrades quality, loses scene details and introduces artifacts. By enhancing depth upsampling methods, this challenge aims to improve the efficiency and quality of depth map reconstruction. Our goal is to advance the state-of-the-art in depth processing technologies, thereby enhancing the overall user experience in AR and VR applications.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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