Text Prompt is Not Enough: Sound Event Enhanced Prompt Adapter for Target Style Audio Generation
SDU-ANU Joint Science College, Shandong University(山东大学SDU-ANU联合科学学院);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);Tsinghua University(清华大学);AI Lab, Tencent(腾讯AI实验室)
Current mainstream audio generation methods primarily rely on simple text prompts, often failing to capture the nuanced details necessary for multi-style audio generation. To address this limitation, the Sound Event Enhanced Prompt Adapter is proposed. Unlike traditional static global style transfer, this method extracts style embedding through cross-attention between text and reference audio for adaptive style control. Adaptive layer normalization is then utilized to enhance the model's capacity to express multiple styles. Additionally, the Sound Event Reference Style Transfer Dataset (SERST) is introduced for the proposed target style audio generation task, enabling dual-prompt audio generation using both text and audio references. Experimental results demonstrate the robustness of the model, achieving state-of-the-art Fréchet Distance of 26.94 and KL Divergence of 1.82, surpassing Tango, AudioLDM, and AudioGen. Furthermore, the generated audio shows high similarity to its corresponding audio reference. The demo, code, and dataset are publicly available.
Automated Audio Captioning is a cross-modal task, generating natural language descriptions to summarize the audio clips' sound events. However, grounding the actual sound events in the given audio based on its corresponding caption has not been investigated. This paper contributes an AudioGrounding dataset, which provides the correspondence between sound events and the captions provided in Audiocaps, along with the location (timestamps) of each present sound event. Based on such, we propose the text-to-audio grounding (TAG) task, which interactively considers the relationship between audio pro…
Epic-Sounds: A Large-scale Dataset of Actions That Sound
Visual Geometry Group, Department of Engineering Science, University of Oxford, UK(牛津大学视觉几何组);Department of Computer Science, University of Bristol, UK(布里斯托大学计算机科学系);CIIRC, Czech Technical University in Prague, Czech Republic(布拉格捷克技术大学CIIRC)
Spooky Audio;University of Victoria(维多利亚大学);McGill University(麦吉尔大学)
We release synth1B1, a multi-modal audio corpus consisting of 1 billion 4-second synthesized sounds, paired with the synthesis parameters used to generate them. The dataset is 100x larger than any audio dataset in the literature. We also introduce torchsynth, an open source modular synthesizer that generates the synth1B1 samples on-the-fly at 16200x faster than real-time (714MHz) on a single GPU. Finally, we release two new audio datasets: FM synth timbre and subtractive synth pitch. Using these datasets, we demonstrate new rank-based evaluation criteria for existing audio representations. Fin…
School of Marine Science and Technology, Northwestern Polytechnical University(西北工业大学海洋科学与技术学院);Institute of Artificial Intelligence (TeleAI), China Telecom(中国电信人工智能研究院(TeleAI));Research and Development Institute of Northwestern Polytechnical University in Shenzhen(西北工业大学深圳研究院)
Sony CSL(索尼计算机科学实验室);CentraleSupélec(巴黎中央理工-高等电力学院)
In this paper, we propose a novel score-base generative model for unconditional raw audio synthesis. Our proposal builds upon the latest developments on diffusion process modeling with stochastic differential equations, which already demonstrated promising results on image generation. We motivate novel heuristics for the choice of the diffusion processes better suited for audio generation, and consider the use of a conditional U-Net to approximate the score function. While previous approaches on diffusion models on audio were mainly designed as speech vocoders in medium resolution, our method …
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Mitsubishi Electric Research Laboratories(三菱电机研究实验室)
State-of-the-art approaches for visually-guided audio source separation typically assume sources that have characteristic sounds, such as musical instruments. These approaches often ignore the visual context of these sound sources or avoid modeling object interactions that may be useful to better characterize the sources, especially when the same object class may produce varied sounds from distinct interactions. To address this challenging problem, we propose Audio Visual Scene Graph Segmenter (AVSGS), a novel deep learning model that embeds the visual structure of the scene as a graph and seg…
We present SoundStream, a novel neural audio codec that can efficiently compress speech, music and general audio at bitrates normally targeted by speech-tailored codecs. SoundStream relies on a model architecture composed by a fully convolutional encoder/decoder network and a residual vector quantizer, which are trained jointly end-to-end. Training leverages recent advances in text-to-speech and speech enhancement, which combine adversarial and reconstruction losses to allow the generation of high-quality audio content from quantized embeddings. By training with structured dropout applied to q…
Foley-Omni: A Unified Multimodal Generation Model from Task-Level Audio Synthesis to Complete Video Soundtrack Generation
School of Intelligence Science and Technology, Nanjing University(南京大学智能科学与技术学院);Video Rebirth;Shanghai Jiao Tong University(上海交通大学);Beijing Jiaotong University(北京交通大学);Shanghai AI Laboratory(上海人工智能实验室)
Adapting Language-Audio Models as Few-Shot Audio Learners
Queen Mary University of London(伦敦玛丽女王大学);Centre for Vision, Speech and Signal Processing(视觉、语音与信号处理中心);Amazon Alexa(亚马逊Alexa);The Alan Turing Institute(艾伦·图灵研究所)
This paper introduces the Procedural (audio) Variational autoEncoder (ProVE) framework as a general approach to learning Procedural Audio PA models of environmental sounds with an improvement to the realism of the synthesis while maintaining provision of control over the generated sound through adjustable parameters. The framework comprises two stages: (i) Audio Class Representation, in which a latent representation space is defined by training an audio autoencoder, and (ii) Control Mapping, in which a joint function of static/temporal control variables derived from the audio and a random samp…
Transfer learning is critical for efficient information transfer across multiple related learning problems. A simple, yet effective transfer learning approach utilizes deep neural networks trained on a large-scale task for feature extraction. Such representations are then used to learn related downstream tasks. In this paper, we investigate transfer learning capacity of audio representations obtained from neural networks trained on a large-scale sound event detection dataset. We build and evaluate these representations across a wide range of other audio tasks, via a simple linear classifier tr…
This technical report proposes an audio captioning system for DCASE 2021 Task 6 audio captioning challenge. Our proposed model is based on an encoder-decoder architecture with bi-directional Gated Recurrent Units (BiGRU) using pretrained audio features and sound event detection. A pretrained neural network (PANN) is used to extract audio features and Word2Vec is selected with the aim of extracting word embeddings from the audio captions. To create semantically meaningful captions, we extract sound events from the audio clips and feed the encoder-decoder architecture with sound events in additi…
Generating Diverse Audio-Visual 360 Soundscapes for Sound Event Localization and Detection
University of Southern California(南加州大学);Universidad Nacional Autónoma de México(墨西哥国立自治大学);Universidad Autónoma de Tamaulipas(塔毛利帕斯自治大学);Queen Mary University of London(伦敦大学玛丽皇后学院)
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Google Research(谷歌研究院)
Recent progress in deep learning has enabled many advances in sound separation and visual scene understanding. However, extracting sound sources which are apparent in natural videos remains an open problem. In this work, we present AudioScope, a novel audio-visual sound separation framework that can be trained without supervision to isolate on-screen sound sources from real in-the-wild videos. Prior audio-visual separation work assumed artificial limitations on the domain of sound classes (e.g., to speech or music), constrained the number of sources, and required strong sound separation or vis…