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arXiv 2409.08577cs.HCcs.RO

探索远程协作任务:化身表征对共享虚拟环境中双人触觉交互的影响

Exploring Remote Collaborative Tasks: The Impact of Avatar Representation on Dyadic Haptic Interactions in Shared Virtual Environments

IEEE Publication Technology Group(IEEE出版技术组)

Genki Sasaki, Hiroshi Igarashi

AI总结:

本文通过四种化身表征条件的双人触觉协作实验,发现伙伴化身能显著提升社会临场感,但化身不影响任务绩效与用力,凸显视觉与触觉融合对远程协作的价值。

摘要:

本研究首次探索了共享虚拟环境(SVEs)中触觉交互与化身表征之间的相互作用。具体而言,研究考察这些因素如何在双人协作过程中塑造用户的社会临场感,同时评估其对任务绩效的潜在影响。在一系列实验中,参与者在四种化身表征条件下执行带有触觉交互的协作任务:参与者与伙伴的化身均显示、仅显示参与者的化身、仅显示伙伴的化身,以及不显示任何化身。研究发现,化身表征(尤其是伙伴的化身表征)显著增强了社会临场感,而仅凭触觉交互无法完全实现这一点。然而,化身表征的存在与否及其类型均不会影响任务绩效或参与者在任务中的用力程度,这表明触觉交互为任务执行提供了充分的交互线索。这些结果强调了整合视觉与触觉两种模态的重要性,以优化虚拟环境中的远程协作体验,确保有效沟通和强烈的社会临场感。

英文摘要:

This study is the first to explore the interplay between haptic interaction and avatar representation in Shared Virtual Environments (SVEs). Specifically, how these factors shape users' sense of social presence during dyadic collaborations, while assessing potential effects on task performance. In a series of experiments, participants performed the collaborative task with haptic interaction under four avatar representation conditions: avatars of both participant and partner were displayed, only the participant's avatar was displayed, only the partner's avatar was displayed, and no avatars were displayed. The study finds that avatar representation, especially of the partner, significantly enhances the perception of social presence, which haptic interaction alone does not fully achieve. However, neither the presence nor the type of avatar representation impacts the task performance or participants' force effort of the task, suggesting that haptic interaction provides sufficient interaction cues for the execution of the task. These results underscore the significance of integrating both visual and haptic modalities to optimize remote collaboration experiences in virtual environments, ensuring effective communication and a strong sense of social presence.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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