arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2409.04765math.OCcs.SYeess.SY

连续时间分布式寻求在线游戏的变分广义纳什均衡

Continuous-Time Distributed Seeking for Variational Generalized Nash Equilibrium of Online Game

Jianing Chen, Sichen Qian, Chuangyin Dang, Sitian Qin

AI总结:

本文提出两种连续时间分布式变分广义纳什均衡寻求算法,实现常数遗憾界和次线性拟合界,优于在线优化问题和在线游戏的现有标准。同时引入动态事件触发机制以减少通信,保持性能并禁止Zeno行为,且证明通信噪声不影响结果有效性。

摘要:

本文主要研究了一类分布式变分广义纳什均衡(VGNE)寻求问题,适用于在线非合作博弈和具有时间变化耦合不等约束的在线聚集博弈。提出了两种新颖的连续时间分布式VGNE寻求算法,实现了常数遗憾界和次线性拟合界,优于在线优化问题和在线游戏的现有标准。此外,为减少玩家间的不必要的通信,将涉及内部变量的动态事件触发机制引入分布式VGNE寻求算法中,同时保持常数遗憾界和次线性拟合界。此外,严格禁止Zeno行为。还进一步研究了通信噪声对玩家测量邻居相对状态的影响。证明只要噪声水平不过高,遗憾和拟合界仍然有效。这一结果在一定程度上揭示了所提算法的抗噪声能力。最后,给出了一个在线无人机群博弈和一个在线纳什-库尔诺博弈来验证理论结果的有效性。

英文摘要:

This paper mainly investigates a class of distributed Variational Generalized Nash Equilibrium (VGNE) seeking problems for both online noncooperative games and online aggregative games with time-varying coupling inequality constraints. Two novel continuous-time distributed VGNE seeking algorithms are proposed, which realize the constant regret bound and sublinear fit bound, superior to those of the criteria for online optimization problems and online games. Furthermore, to reduce unnecessary communication among players, a dynamic event-triggered mechanism involving internal variables is introduced into the distributed VGNE seeking algorithm, while the constant regret bound and sublinear fit bound are still maintained. Also, the Zeno behavior is strictly prohibited. Moreover, we further investigate the impact of communication noise on the player's measurement of its neighbors' relative states. It is demonstrated that both the regret and fit bounds remain valid as long as the noise level is not excessively large. This result reveals, to some extent, the proposed algorithm's noise-resilient capability. Finally, an online Uncrewed Aerial Vehicle (UAV) swarm game and an online Nash-Cournot game are given to demonstrate the validity of the theoretical results.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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