Linear temporal logic (LTL) is a powerful language for task specification in reinforcement learning, as it allows describing objectives beyond the expressivity of conventional discounted return formulations. Nonetheless, recent works have shown that LTL formulas can be translated into a variable rewarding and discounting scheme, whose optimization produces a policy maximizing a lower bound on the probability of formula satisfaction. However, the synthesized reward signal remains fundamentally sparse, making exploration challenging. We aim to overcome this limitation, which can prevent current algorithms from scaling beyond low-dimensional, short-horizon problems. We show how better exploration can be achieved by further leveraging the LTL specification and casting its corresponding Limit Deterministic Büchi Automaton (LDBA) as a Markov reward process, thus enabling a form of high-level value estimation. By taking a Bayesian perspective over LDBA dynamics and proposing a suitable prior distribution, we show that the values estimated through this procedure can be treated as a shaping potential and mapped to informative intrinsic rewards. Empirically, we demonstrate applications of our method from tabular settings to high-dimensional continuous systems, which have so far represented a significant challenge for LTL-based reinforcement learning algorithms.
Improving sample efficiency is a key challenge in reinforcement learning, especially in environments with large state spaces and sparse rewards. In literature, this is resolved either through the use of auxiliary tasks (subgoals) or through clever exploration strategies. Exploration methods have been used to sample better trajectories in large environments while auxiliary tasks have been incorporated where the reward is sparse. However, few studies have attempted to tackle both large scale and reward sparsity at the same time. This paper explores the idea of combining exploration with auxiliar…
We study an exploration method for model-free RL that generalizes the counter-based exploration bonus methods and takes into account long term exploratory value of actions rather than a single step look-ahead. We propose a model-free RL method that modifies Delayed Q-learning and utilizes the long-term exploration bonus with provable efficiency. We show that our proposed method finds a near-optimal policy in polynomial time (PAC-MDP), and also provide experimental evidence that our proposed algorithm is an efficient exploration method.
Directed exploration strategies for reinforcement learning are critical for learning an optimal policy in a minimal number of interactions with the environment. Many algorithms use optimism to direct exploration, either through visitation estimates or upper confidence bounds, as opposed to data-inefficient strategies like ε-greedy that use random, undirected exploration. Most data-efficient exploration methods require significant computation, typically relying on a learned model to guide exploration. Least-squares methods have the potential to provide some of the data-efficiency benefits of mo…
Efficient exploration is necessary to achieve good sample efficiency for reinforcement learning in general. From small, tabular settings such as gridworlds to large, continuous and sparse reward settings such as robotic object manipulation tasks, exploration through adding an uncertainty bonus to the reward function has been shown to be effective when the uncertainty is able to accurately drive exploration towards promising states. However reward bonuses can still be inefficient since they are non-stationary, which means that we must wait for function approximators to catch up and converge aga…
Imperial College London(伦敦帝国理工学院);ETH Zurich(苏黎世联邦理工学院)
Efficient exploration remains a major challenge for reinforcement learning. One reason is that the variability of the returns often depends on the current state and action, and is therefore heteroscedastic. Classical exploration strategies such as upper confidence bound algorithms and Thompson sampling fail to appropriately account for heteroscedasticity, even in the bandit setting. Motivated by recent findings that address this issue in bandits, we propose to use Information-Directed Sampling (IDS) for exploration in reinforcement learning. As our main contribution, we build on recent advance…
We propose a reinforcement learning agent to solve hard exploration games by learning a range of directed exploratory policies. We construct an episodic memory-based intrinsic reward using k-nearest neighbors over the agent's recent experience to train the directed exploratory policies, thereby encouraging the agent to repeatedly revisit all states in its environment. A self-supervised inverse dynamics model is used to train the embeddings of the nearest neighbour lookup, biasing the novelty signal towards what the agent can control. We employ the framework of Universal Value Function Approxim…
Despite the close connection between exploration and sample efficiency, most state of the art reinforcement learning algorithms include no considerations for exploration beyond maximizing the entropy of the policy. In this work we address this seeming missed opportunity. We observe that the most common formulation of directed exploration in deep RL, known as bonus-based exploration (BBE), suffers from bias and slow coverage in the few-sample regime. This causes BBE to be actively detrimental to policy learning in many control tasks. We show that by decoupling the task policy from the explorati…
University of Bologna(博洛尼亚大学);Politecnico di Milano(米兰理工大学)
Uncertainty quantification has been extensively used as a means to achieve efficient directed exploration in Reinforcement Learning (RL). However, state-of-the-art methods for continuous actions still suffer from high sample complexity requirements. Indeed, they either completely lack strategies for propagating the epistemic uncertainty throughout the updates, or they mix it with aleatoric uncertainty while learning the full return distribution (e.g., distributional RL). In this paper, we propose Wasserstein Actor-Critic (WAC), an actor-critic architecture inspired by the recent Wasserstein Q-…
Dual-Directed Algorithm Design for Efficient Pure Exploration
Stanford Graduate School of Business, Stanford University(斯坦福商学院、斯坦福大学);Department of Industrial Engineering and Decision Analytics, The Hong Kong University of Science and Technology(工业工程与决策分析系、香港科学与技术大学)
Multi-armed bandits are a quintessential machine learning problem requiring the balancing of exploration and exploitation. While there has been progress in developing algorithms with strong theoretical guarantees, there has been less focus on practical near-optimal finite-time performance. In this paper, we propose an algorithm for Bayesian multi-armed bandits that utilizes value-function-driven online planning techniques. Building on previous work on UCB and Gittins index, we introduce linearly-separable value functions that take both the expected return and the benefit of exploration into co…
Model-free continuous control for robot navigation tasks using Deep Reinforcement Learning (DRL) that relies on noisy policies for exploration is sensitive to the density of rewards. In practice, robots are usually deployed in cluttered environments, containing many obstacles and narrow passageways. Designing dense effective rewards is challenging, resulting in exploration issues during training. Such a problem becomes even more serious when tasks are described using temporal logic specifications. This work presents a deep policy gradient algorithm for controlling a robot with unknown dynamics…
Using reinforcement learning to learn control policies is a challenge when the task is complex with potentially long horizons. Ensuring adequate but safe exploration is also crucial for controlling physical systems. In this paper, we use temporal logic to facilitate specification and learning of complex tasks. We combine temporal logic with control Lyapunov functions to improve exploration. We incorporate control barrier functions to safeguard the exploration and deployment process. We develop a flexible and learnable system that allows users to specify task objectives and constraints in diffe…
Microsoft Research(微软研究院);Facebook AI Research(Facebook 人工智能研究院);University of Washington(华盛顿大学);Cornell University(康奈尔大学)
Direct policy gradient methods for reinforcement learning are a successful approach for a variety of reasons: they are model free, they directly optimize the performance metric of interest, and they allow for richly parameterized policies. Their primary drawback is that, by being local in nature, they fail to adequately explore the environment. In contrast, while model-based approaches and Q-learning directly handle exploration through the use of optimism, their ability to handle model misspecification and function approximation is far less evident. This work introduces the the Policy Cover-Po…
School of Computer Science and Engineering(计算机科学与工程学院);Department of Cognitive Sciences(认知科学系);The Hebrew University of Jerusalem(耶路撒冷希伯来大学);The Edmond and Lily Safra Center for Brain Sciences(埃德蒙与莉莉·萨夫拉脑科学中心);Departments of Neurobiology and Cognitive Sciences(神经生物学与认知科学系);the Federmann Center for the Study of Rationality(费德曼理性研究中心)
Exploration is a fundamental aspect of Reinforcement Learning, typically implemented using stochastic action-selection. Exploration, however, can be more efficient if directed toward gaining new world knowledge. Visit-counters have been proven useful both in practice and in theory for directed exploration. However, a major limitation of counters is their locality. While there are a few model-based solutions to this shortcoming, a model-free approach is still missing. We propose $E$-values, a generalization of counters that can be used to evaluate the propagating exploratory value over state-ac…
In continuous control, exploration is often performed through undirected strategies in which parameters of the networks or selected actions are perturbed by random noise. Although the deep setting of undirected exploration has been shown to improve the performance of on-policy methods, they introduce an excessive computational complexity and are known to fail in the off-policy setting. The intrinsically motivated exploration is an effective alternative to the undirected strategies, but they are usually studied for discrete action domains. In this paper, we investigate how intrinsic motivation …
Brain and Mind institute, The Chinese University of Hong Kong(脑科学与智能技术研究所,香港中文大学);Department of Linguistics and Modern Languages, The Chinese University of Hong Kong(语言学与现代语言系,香港中文大学);Division of Otolaryngology, Ann & Robert H. Lurie Children's Hospital of Chicago(芝加哥安·罗伯特·H·卢里儿童医院耳鼻喉科);Department of Otolaryngology Head & Neck Surgery, Feinberg School of Medicine, Northwestern University(费因伯格医学院耳鼻喉科与头颈外科部,西北大学);Knowles Hearing Center, Department of Communication Sciences and Disorders, Northwestern University(诺里斯听力中心,西北大学沟通科学与障碍系)
Model-based next state prediction and state value prediction are slow to converge. To address these challenges, we do the following: i) Instead of a neural network, we do model-based planning using a parallel memory retrieval system (which we term the slow mechanism); ii) Instead of learning state values, we guide the agent's actions using goal-directed exploration, by using a neural network to choose the next action given the current state and the goal state (which we term the fast mechanism). The goal-directed exploration is trained online using hippocampal replay of visited states and futur…
Exploration-Exploitation Tradeoff in Universal Lossy Compression
Viterbi Faculty of Electrical and Computer Engineering, Technion – Israel Institute of Technology(维特比电气工程与计算机科学学院,技术学院–以色列理工学院);Department of Electrical Engineering-Systems, Tel Aviv University(电气工程-系统系,特拉维夫大学)
Huawei Noah’s Ark Lab(华为诺亚方舟实验室);University College London(伦敦大学学院)
Optimising the quality-of-results (QoR) of circuits during logic synthesis is a formidable challenge necessitating the exploration of exponentially sized search spaces. While expert-designed operations aid in uncovering effective sequences, the increase in complexity of logic circuits favours automated procedures. Inspired by the successes of machine learning, researchers adapted deep learning and reinforcement learning to logic synthesis applications. However successful, those techniques suffer from high sample complexities preventing widespread adoption. To enable efficient and scalable solu…
Comparing Exploration-Exploitation Strategies of LLMs and Humans: Insights from Standard Multi-armed Bandit Experiments
Department of Mechanical & Industrial Engineering, University of Toronto(机械与工业工程系,多伦多大学);The Rotman School of Management, University of Toronto(罗特曼管理学院,多伦多大学);Department of Psychiatry, University of Toronto(精神病学系,多伦多大学)
Brown University(布朗大学);American University in Cairo(开罗美国大学)
Logic synthesis requires extensive tuning of the synthesis optimization flow where the quality of results (QoR) depends on the sequence of optimizations used. Efficient design space exploration is challenging due to the exponential number of possible optimization permutations. Therefore, automating the optimization process is necessary. In this work, we propose a novel reinforcement learning-based methodology that navigates the optimization space without human intervention. We demonstrate the training of an Advantage Actor Critic (A2C) agent that seeks to minimize area subject to a timing cons…
One of the gnarliest challenges in reinforcement learning (RL) is exploration that scales to vast domains, where novelty-, or coverage-seeking behaviour falls short. Goal-directed, purposeful behaviours are able to overcome this, but rely on a good goal space. The core challenge in goal discovery is finding the right balance between generality (not hand-crafted) and tractability (useful, not too many). Our approach explicitly seeks the middle ground, enabling the human designer to specify a vast but meaningful proto-goal space, and an autonomous discovery process to refine this to a narrower s…
This paper presents the concept of an adaptive safe padding that forces Reinforcement Learning (RL) to synthesise optimal control policies while ensuring safety during the learning process. Policies are synthesised to satisfy a goal, expressed as a temporal logic formula, with maximal probability. Enforcing the RL agent to stay safe during learning might limit the exploration, however we show that the proposed architecture is able to automatically handle the trade-off between efficient progress in exploration (towards goal satisfaction) and ensuring safety. Theoretical guarantees are available…
Okinawa Institute of Science and Technology(冲绳科学技术大学院大学)
What is the difference between goal-directed and habitual behavior? We propose a novel computational framework of decision making with Bayesian inference, in which everything is integrated as an entire neural network model. The model learns to predict environmental state transitions by self-exploration and generating motor actions by sampling stochastic internal states ${z}$. Habitual behavior, which is obtained from the prior distribution of ${z}$, is acquired by reinforcement learning. Goal-directed behavior is determined from the posterior distribution of ${z}$ by planning, using active inf…
Reinforcement learning (RL) is a promising approach. However, success is limited to real-world applications, because ensuring safe exploration and facilitating adequate exploitation is a challenge for controlling robotic systems with unknown models and measurement uncertainties. The learning problem becomes even more difficult for complex tasks over continuous state-action. In this paper, we propose a learning-based robotic control framework consisting of several aspects: (1) we leverage Linear Temporal Logic (LTL) to express complex tasks over infinite horizons that are translated to a novel …
Technical University of Darmstadt(达姆施塔特工业大学);Mitsubishi Electric Research Laboratories(三菱电机研究实验室)
Robotic manipulation stands as a largely unsolved problem despite significant advances in robotics and machine learning in recent years. One of the key challenges in manipulation is the exploration of the dynamics of the environment when there is continuous contact between the objects being manipulated. This paper proposes a model-based active exploration approach that enables efficient learning in sparse-reward robotic manipulation tasks. The proposed method estimates an information gain objective using an ensemble of probabilistic models and deploys model predictive control (MPC) to plan act…
This paper studies directed exploration for reinforcement learning agents by tracking uncertainty about the value of each available action. We identify two sources of uncertainty that are relevant for exploration. The first originates from limited data (parametric uncertainty), while the second originates from the distribution of the returns (return uncertainty). We identify methods to learn these distributions with deep neural networks, where we estimate parametric uncertainty with Bayesian drop-out, while return uncertainty is propagated through the Bellman equation as a Gaussian distributio…
Efficient exploration is an unsolved problem in Reinforcement Learning which is usually addressed by reactively rewarding the agent for fortuitously encountering novel situations. This paper introduces an efficient active exploration algorithm, Model-Based Active eXploration (MAX), which uses an ensemble of forward models to plan to observe novel events. This is carried out by optimizing agent behaviour with respect to a measure of novelty derived from the Bayesian perspective of exploration, which is estimated using the disagreement between the futures predicted by the ensemble members. We sh…
The purpose of this paper is to outline a generalised model for representing hybrids of relational-categorical, symbolic, perceptual-sensory and perceptual-latent data, so as to embody, in the same architectural data layer, representations for the input, output and latent tensors. This variety of representation is currently used by various machine-learning models in computer vision, NLP/NLU, reinforcement learning which allows for direct application of cross-domain queries and functions. This is achieved by endowing a directed Tensor-Typed Multi-Graph with at least some edge attributes which r…
SelfAI: A self-directed framework for long-horizon scientific discovery
University of Electronic Science and Technology of China(电子科技大学);Mohamed bin Zayed University of Artificial Intelligence(穆罕默德·本·扎耶德人工智能大学);Xian Jiaotong University(西安交通大学);Yale University(耶鲁大学);Washington University in St. Louis(圣路易斯华盛顿大学);Monash University(莫纳什大学)
Is Next Token Prediction Sufficient for GPT? Exploration on Code Logic Comprehension
Microsoft Cloud and AI(微软云与人工智能);School of Artificial Intelligence, Jilin University(吉林大学人工智能学院);Mohamed bin Zayed University of Artificial Intelligence(穆罕默德·本·扎耶德人工智能大学)