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arXiv 2408.09352cs.CCcs.DM
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3玩家XOR博弈的并行重复

Parallel Repetition for $3$-Player XOR Games

Amey Bhangale, Mark Braverman, Subhash Khot, Yang P. Liu, Dor Minzer

AI总结:

该研究针对值小于1且问题分布无整数加法群阿贝尔嵌入的3玩家XOR博弈,证明其n次并行重复的值呈指数衰减,拓展了GHZ博弈的相关结果,证明结合了加性组合与离散傅里叶分析工具。

摘要:

在3-XOR博弈$\u0002mathcal{G}$中,验证者采样一个挑战$(x,y,z)\sim μ$,其中$μ$是$Σ\timesΓ\timesΦ$上的概率分布,同时验证者还使用一个映射$t\colon Σ\timesΓ\timesΦ\to\u0002mathcal{A}$($\u0002mathcal{A}$为有限阿贝尔群)来定义约束。验证者分别向玩家Alice、Bob和Charlie发送问题$x$、$y$和$z$,接收属于$\u0002mathcal{A}$的答案$f(x)$、$g(y)$和$h(z)$,当$f(x)+g(y)+h(z) = t(x,y,z)$时验证通过。博弈的值$\u0002mathsf{val}(\u0002mathcal{G})$定义为,在所有玩家策略下,验证者接受的最大概率。\n我们证明:若$\u0002mathcal{G}$是一个值严格小于1的3-XOR博弈,且其底层问题分布$μ$不存在到$(\mathbb{Z},+)$的阿贝尔嵌入,则$\u0002mathcal{G}$的$n$次重复博弈的值呈指数衰减。即存在$c=c(\u0002mathcal{G})>0$,使得$\u0002mathsf{val}(\u0002mathcal{G}^{\otimes n})\leq 2^{-cn}$。该结果拓展了[Braverman-Khot-Minzer, FOCS 2023]关于GHZ博弈指数衰减的已有结论。我们的证明结合了加性组合与离散傅里叶分析的工具。

英文摘要:

In a $3$-$\mathsf{XOR}$ game $\mathcal{G}$, the verifier samples a challenge $(x,y,z)\sim μ$ where $μ$ is a probability distribution over $Σ\timesΓ\timesΦ$, and a map $t\colon Σ\timesΓ\timesΦ\to\mathcal{A}$ for a finite Abelian group $\mathcal{A}$ defining a constraint. The verifier sends the questions $x$, $y$ and $z$ to the players Alice, Bob and Charlie respectively, receives answers $f(x)$, $g(y)$ and $h(z)$ that are elements in $\mathcal{A}$ and accepts if $f(x)+g(y)+h(z) = t(x,y,z)$. The value, $\mathsf{val}(\mathcal{G})$, of the game is defined to be the maximum probability the verifier accepts over all players' strategies. We show that if $\mathcal{G}$ is a $3$-$\mathsf{XOR}$ game with value strictly less than $1$, whose underlying distribution over questions $μ$ does not admit Abelian embeddings into $(\mathbb{Z},+)$, then the value of the $n$-fold repetition of $\mathcal{G}$ is exponentially decaying. That is, there exists $c=c(\mathcal{G})>0$ such that $\mathsf{val}(\mathcal{G}^{\otimes n})\leq 2^{-cn}$. This extends a previous result of [Braverman-Khot-Minzer, FOCS 2023] showing exponential decay for the GHZ game. Our proof combines tools from additive combinatorics and tools from discrete Fourier analysis.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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