Dynamic data visualizations can convey large amounts of information over time, such as using motion to depict changes in data values for multiple entities. Such dynamic displays put a demand on our visual processing capacities, yet our perception of motion is limited. Several techniques have been shown to improve the processing of dynamic displays. Staging the animation to sequentially show steps in a transition and tracing object movement by displaying trajectory histories can improve processing by reducing the cognitive load. In this paper, We examine the effectiveness of staging and tracing in dynamic displays. We showed participants animated line charts depicting the movements of lines and asked them to identify the line with the highest mean and variance. We manipulated the animation to display the lines with or without staging, tracing and history, and compared the results to a static chart as a control. Results showed that tracing and staging are preferred by participants, and improve their performance in mean and variance tasks respectively. They also preferred display time 3 times shorter when staging is used. Also, encoding animation speed with mean and variance in congruent tasks is associated with higher accuracy. These findings help inform real-world best practices for building dynamic displays. The supplementary materials can be found at https://osf.io/8c95v/
Designing a visualization is often a process of iterative refinement where the designer improves a chart over time by adding features, improving encodings, and fixing mistakes. However, effective design requires external critique and evaluation. Unfortunately, such critique is not always available on short notice and evaluation can be costly. To address this need, we present Perceptual Pat, an extensible suite of AI and computer vision techniques that forms a virtual human visual system for supporting iterative visualization design. The system analyzes snapshots of a visualization using an ext…
To interpret information visualizations, observers must determine how visual features map onto concepts. First and foremost, this ability depends on perceptual discriminability; e.g., observers must be able to see the difference between different colors for those colors to communicate different meanings. However, the ability to interpret visualizations also depends on semantic discriminability, the degree to which observers can infer a unique mapping between visual features and concepts, based on the visual features and concepts alone (i.e., without help from verbal cues such as legends or lab…
In visual depictions of data, position (i.e., the vertical height of a line or a bar) is believed to be the most precise way to encode information compared to other encodings (e.g., hue). Not only are other encodings less precise than position, but they can also be prone to systematic biases (e.g., color category boundaries can distort perceived differences between hues). By comparison, position's high level of precision may seem to protect it from such biases. In contrast, across three empirical studies, we show that while position may be a precise form of data encoding, it can also produce s…
The Perceptual Cost of Passthrough: How Video See-Through HMDs Degrade Human Visual Perception of Acuity, Contrast, and Color
The Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州));Xi’an Jiaotong-Liverpool University(西交利物浦大学);The Hong Kong University of Science and Technology(香港科技大学)
Gestalt theory has provided perceptual science with a conceptual framework which has inspired researchers ever since, taking the field of perceptual organization into the 21st century. This opinion article discusses the importance of rules of perceptual organization for the testing and design of visual interface technology. It is argued that major Gestalt principles, such as the law of good continuation or the principle of Praegnanz (suggested translation: salience), taken as examples here, are important to our understanding of visual image processing by a human observer. Perceptual integratio…
We aim to ask and answer an essential question "how quickly do we react after observing a displayed visual target?" To this end, we present psychophysical studies that characterize the remarkable disconnect between human saccadic behaviors and spatial visual acuity. Building on the results of our studies, we develop a perceptual model to predict temporal gaze behavior, particularly saccadic latency, as a function of the statistics of a displayed image. Specifically, we implement a neurologically-inspired probabilistic model that mimics the accumulation of confidence that leads to a perceptual …
University of Leeds(利兹大学);University College London(伦敦大学学院);UNC Chapel Hill(北卡罗来纳大学教堂山分校)
A large portion of today's world population suffer from vision impairments and wear prescription eyeglasses. However, eyeglasses causes additional bulk and discomfort when used with augmented and virtual reality headsets, thereby negatively impacting the viewer's visual experience. In this work, we remedy the usage of prescription eyeglasses in Virtual Reality (VR) headsets by shifting the optical complexity completely into software and propose a prescription-aware rendering approach for providing sharper and immersive VR imagery. To this end, we develop a differentiable display and visual per…
Virtual and augmented reality (VR/AR) displays strive to provide a resolution, framerate and field of view that matches the perceptual capabilities of the human visual system, all while constrained by limited compute budgets and transmission bandwidths of wearable computing systems. Foveated graphics techniques have emerged that could achieve these goals by exploiting the falloff of spatial acuity in the periphery of the visual field. However, considerably less attention has been given to temporal aspects of human vision, which also vary across the retina. This is in part due to limitations of…