推进混合现实游戏开发:一款可视化游戏分析工具在动作冒险和FPS类型中的评估
Advancing Mixed Reality Game Development: An Evaluation of a Visual Game Analytics Tool in Action-Adventure and FPS Genres
AI总结:
本文提出专为MR游戏设计的可视化分析工具GAMR,并通过动作冒险与FPS两类学生实验验证其能显著帮助开发者定位和解决玩法问题。
摘要:
为应对混合现实(MR)游戏开发的独特挑战,我们开发了GAMR,这是一款专为MR游戏设计的分析工具。GAMR旨在帮助开发者有效识别和解决游戏玩法问题。其功能包括重建的游戏会话、用于数据可视化的热力图、全面的注释系统,以及对手部、摄像机、输入和音频的高级追踪,为细致的游戏分析提供深入洞察。为评估GAMR的有效性,我们在两种游戏类型中对游戏开发专业学生开展了一项实验研究:动作冒险和第一人称射击(FPS)。参与者使用GAMR并反馈了其实用性。结果显示,GAMR在两种类型中均产生了显著的积极影响,尤其是在动作冒险游戏中。本研究证明了GAMR在MR游戏开发中的有效性,并表明其有潜力影响未来的MR游戏分析,满足这一不断发展领域中开发者的特定需求。
英文摘要:
In response to the unique challenges of Mixed Reality (MR) game development, we developed GAMR, an analytics tool specifically designed for MR games. GAMR aims to assist developers in identifying and resolving gameplay issues effectively. It features reconstructed gameplay sessions, heatmaps for data visualization, a comprehensive annotation system, and advanced tracking for hands, camera, input, and audio, providing in-depth insights for nuanced game analysis. To evaluate GAMR's effectiveness, we conducted an experimental study with game development students across two game genres: action-adventure and first-person shooter (FPS). The participants used GAMR and provided feedback on its utility. The results showed a significant positive impact of GAMR in both genres, particularly in action-adventure games. This study demonstrates GAMR's effectiveness in MR game development and suggests its potential to influence future MR game analytics, addressing the specific needs of developers in this evolving area.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。