Scalable Dynamic Embedding Size Search for Streaming Recommendation
The University of Queensland(昆士兰大学);Southern University of Science and Technology(南方科技大学);City University of Hong Kong(香港城市大学);Griffith University(格里菲斯大学)
Recommender systems typically represent users and items by learning their embeddings, which are usually set to uniform dimensions and dominate the model parameters. However, real-world recommender systems often operate in streaming recommendation scenarios, where the number of users and items continues to grow, leading to substantial storage resource consumption for these embeddings. Although a few methods attempt to mitigate this by employing embedding size search strategies to assign different embedding dimensions in streaming recommendations, they assume that the embedding size grows with the frequency of users/items, which eventually still exceeds the predefined memory budget over time. To address this issue, this paper proposes to learn Scalable Lightweight Embeddings for streaming recommendation, called SCALL, which can adaptively adjust the embedding sizes of users/items within a given memory budget over time. Specifically, we propose to sample embedding sizes from a probabilistic distribution, with the guarantee to meet any predefined memory budget. By fixing the memory budget, the proposed embedding size sampling strategy can increase and decrease the embedding sizes in accordance to the frequency of the corresponding users or items. Furthermore, we develop a reinforcement learning-based search paradigm that models each state with mean pooling to keep the length of the state vectors fixed, invariant to the changing number of users and items. As a result, the proposed method can provide embedding sizes to unseen users and items. Comprehensive empirical evaluations on two public datasets affirm the advantageous effectiveness of our proposed method.
Recommender systems have played an increasingly important role in providing users with tailored suggestions based on their preferences. However, the conventional offline recommender systems cannot handle the ubiquitous data stream well. To address this issue, Streaming Recommender Systems (SRSs) have emerged in recent years, which incrementally train recommendation models on newly received data for effective real-time recommendations. Focusing on new data only benefits addressing concept drift, i.e., the changing user preferences towards items. However, it impedes capturing long-term user pref…
Personalized recommender systems have been widely studied and deployed to reduce information overload and satisfy users' diverse needs. However, conventional recommendation models solely conduct a one-time training-test fashion and can hardly adapt to evolving demands, considering user preference shifts and ever-increasing users and items in the real world. To tackle such challenges, the streaming recommendation is proposed and has attracted great attention recently. Among these, continual graph learning is widely regarded as a promising approach for the streaming recommendation by academia an…
Streaming session-based recommendation (SSR) is a challenging task that requires the recommender system to do the session-based recommendation (SR) in the streaming scenario. In the real-world applications of e-commerce and social media, a sequence of user-item interactions generated within a certain period are grouped as a session, and these sessions consecutively arrive in the form of streams. Most of the recent SR research has focused on the static setting where the training data is first acquired and then used to train a session-based recommender model. They need several epochs of training…
Streaming Recommender Systems (SRSs) commonly train recommendation models on newly received data only to address user preference drift, i.e., the changing user preferences towards items. However, this practice overlooks the long-term user preferences embedded in historical data. More importantly, the common heterogeneity in data stream greatly reduces the accuracy of streaming recommendations. The reason is that different preferences (or characteristics) of different types of users (or items) cannot be well learned by a unified model. To address these two issues, we propose a Variational and R…
The recommendation systems aim to improve the user engagement by recommending appropriate personalized content to users, exploiting information about their preferences. We propose the enabler, a hybrid recommendation system which employs various machine-learning (ML) algorithms for learning an efficient combination of several recommendation algorithms and selects the best blending for a given input.Specifically, it integrates three layers, namely, the trainer which trains the underlying recommenders, the blender which determines the most efficient combination of the recommenders, and the teste…
National Chiao Tung Univ.(国立交通大学);Inst. of Information Science, Academia Sinica, Taiwan(中央研究院资讯科学研究所);The Pennsylvania State Univ.(宾夕法尼亚州立大学)
In contrast to traditional online videos, live multi-streaming supports real-time social interactions between multiple streamers and viewers, such as donations. However, donation and multi-streaming channel recommendations are challenging due to complicated streamer and viewer relations, asymmetric communications, and the tradeoff between personal interests and group interactions. In this paper, we introduce Multi-Stream Party (MSP) and formulate a new multi-streaming recommendation problem, called Donation and MSP Recommendation (DAMRec). We propose Multi-stream Party Recommender System (MARS…
Deep learning based recommender systems (DLRSs) often have embedding layers, which are utilized to lessen the dimensionality of categorical variables (e.g. user/item identifiers) and meaningfully transform them in the low-dimensional space. The majority of existing DLRSs empirically pre-define a fixed and unified dimension for all user/item embeddings. It is evident from recent researches that different embedding sizes are highly desired for different users/items according to their popularity. However, manually selecting embedding sizes in recommender systems can be very challenging due to the…
Deezer Research(Deezer研究院);École Polytechnique(巴黎综合理工学院);Univ. Paris Dauphine(巴黎多芬大学)
Music streaming services heavily rely on recommender systems to improve their users' experience, by helping them navigate through a large musical catalog and discover new songs, albums or artists. However, recommending relevant and personalized content to new users, with few to no interactions with the catalog, is challenging. This is commonly referred to as the user cold start problem. In this applied paper, we present the system recently deployed on the music streaming service Deezer to address this problem. The solution leverages a semi-personalized recommendation strategy, based on a deep …
We discuss salient challenges of building a search experience for a streaming media service such as Netflix. We provide an overview of the role of recommendations within the search context to aid content discovery and support searches for unavailable (out-of-catalog) entities. We also stress the importance of keystroke-level instant search experience, and the technical challenges associated with implementing it across different devices and languages for a global audience.
We consider the problem of generating interpretable recommendations by identifying overlapping co-clusters of clients and products, based only on positive or implicit feedback. Our approach is applicable on very large datasets because it exhibits almost linear complexity in the input examples and the number of co-clusters. We show, both on real industrial data and on publicly available datasets, that the recommendation accuracy of our algorithm is competitive to that of state-of-art matrix factorization techniques. In addition, our technique has the advantage of offering recommendations that a…
Previous highly scalable one-class collaborative filtering methods such as Projected Linear Recommendation (PLRec) have advocated using fast randomized SVD to embed items into a latent space, followed by linear regression methods to learn personalized recommendation models per user. Unfortunately, naive SVD embedding methods often exhibit a popularity bias that skews the ability to accurately embed niche items. To address this, we leverage insights from Noise Contrastive Estimation (NCE) to derive a closed-form, efficiently computable "depopularized" embedding. While this method is not ideal f…
As one of the most popular services over online communities, the social recommendation has attracted increasing research efforts recently. Among all the recommendation tasks, an important one is social item recommendation over high speed social media streams. Existing streaming recommendation techniques are not effective for handling social users with diverse interests. Meanwhile, approaches for recommending items to a particular user are not efficient when applied to a huge number of users over high speed streams. In this paper, we propose a novel framework for the social recommendation over …
At the core of many important machine learning problems faced by online streaming services is a need to model how users interact with the content they are served. Unfortunately, there are no public datasets currently available that enable researchers to explore this topic. In order to spur that research, we release the Music Streaming Sessions Dataset (MSSD), which consists of 160 million listening sessions and associated user actions. Furthermore, we provide audio features and metadata for the approximately 3.7 million unique tracks referred to in the logs. This is the largest collection of s…
In this paper, we present work-in-progress on SocRecM, a novel social recommendation framework for online marketplaces. We demonstrate that SocRecM is not only easy to integrate with existing Web technologies through a RESTful, scalable and easy-to-extend service-based architecture but also reveal the extent to which various social features and recommendation approaches are useful in an online social marketplace environment.
Session-based recommendation (SR) predicts the next items from a sequence of previous items consumed by an anonymous user. Most existing SR models focus only on modeling intra-session characteristics but pay less attention to inter-session relationships of items, which has the potential to improve accuracy. Another critical aspect of recommender systems is computational efficiency and scalability, considering practical feasibility in commercial applications. To account for both accuracy and scalability, we propose a novel session-based recommendation with a random walk, namely S-Walk. Precisel…
Over the past decades, recommendation has become a critical component of many online services such as media streaming and e-commerce. Recent advances in algorithms, evaluation methods and datasets have led to continuous improvements of the state-of-the-art. However, much work remains to be done to make these methods scale to the size of the internet. Online advertising offers a unique testbed for recommendation at scale. Every day, billions of users interact with millions of products in real-time. Systems addressing this scenario must work reliably at scale. We propose an efficient model (LED,…
GPT4Rec: Graph Prompt Tuning for Streaming Recommendation
Hong Kong University of Science and Technology(香港科技大学);School of Intelligence Science and Technology, Peking University(北京大学智能科学与技术学院);Interdisciplinary Institute for Medical Engineering, Fuzhou University(福州大学医学工程交叉研究院);Hong Kong Polytechnic University(香港理工大学);Microsoft Research Asia(微软亚洲研究院);Jinan University(暨南大学);Central South University(中南大学)
Online music services have tens of millions of tracks. The content itself is broad and covers various musical genres as well as non-musical audio content such as radio plays and podcasts. The sheer scale and diversity of content makes it difficult for a user to find relevant tracks. Relevant recommendations are therefore crucial for a good user experience. Here we present a method to compute track-track similarities using collaborative filtering signals with side information. On a data set from music streaming service SoundCloud, the method here outperforms the widely adopted implicit matrix f…
The remarkable progress of network embedding has led to state-of-the-art algorithms in recommendation. However, the sparsity of user-item interactions (i.e., explicit preferences) on websites remains a big challenge for predicting users' behaviors. Although research efforts have been made in utilizing some auxiliary information (e.g., social relations between users) to solve the problem, the existing rich heterogeneous auxiliary relationships are still not fully exploited. Moreover, previous works relied on linearly combined regularizers and suffered parameter tuning. In this work, we collect …
Users of music streaming, video streaming, news recommendation, and e-commerce services often engage with content in a sequential manner. Providing and evaluating good sequences of recommendations is therefore a central problem for these services. Prior reweighting-based counterfactual evaluation methods either suffer from high variance or make strong independence assumptions about rewards. We propose a new counterfactual estimator that allows for sequential interactions in the rewards with lower variance in an asymptotically unbiased manner. Our method uses graphical assumptions about the cau…