我们研究核化老虎机(Kernelized Bandits,KBs),用于优化属于再生核希尔伯特空间(Reproducing Kernel Hilbert Space,RKHS)$\u27e8\frak{H}_k\u27e9$的函数$f : \u2115 \rightarrow [0,1]$。核化老虎机的主流研究聚焦于次高斯噪声模型,即可观测形式为$f(\u2113_t)+ε_t$的样本,其中$ε_t$为次高斯噪声(Chowdhury and Gopalan, 2017)。与之不同,我们关注观测值$y_t \sim \text{Ber}(f(\u2113_t))$的情形,即样本服从参数为$f(\u2113_t)$的伯努利分布。尽管伯努利模型已在多臂老虎机(Garivier and Cappé, 2011)、逻辑斯蒂老虎机(Faury et al., 2022)、度量空间老虎机(Magureanu et al., 2014)中得到成功研究,但针对核化老虎机能否得到紧结果仍是一个开放问题。本文旨在引起在线学习社区对这一开放问题的关注。
英文摘要:
We consider Kernelized Bandits (KBs) to optimize a function $f : \mathcal{X} \rightarrow [0,1]$ belonging to the Reproducing Kernel Hilbert Space (RKHS) $\mathcal{H}_k$. Mainstream works on kernelized bandits focus on a subgaussian noise model in which observations of the form $f(\mathbf{x}_t)+ε_t$, being $ε_t$ a subgaussian noise, are available (Chowdhury and Gopalan, 2017). Differently, we focus on the case in which we observe realizations $y_t \sim \text{Ber}(f(\mathbf{x}_t))$ sampled from a Bernoulli distribution with parameter $f(\mathbf{x}_t)$. While the Bernoulli model has been investigated successfully in multi-armed bandits (Garivier and Cappé, 2011), logistic bandits (Faury et al., 2022), bandits in metric spaces (Magureanu et al., 2014), it remains an open question whether tight results can be obtained for KBs. This paper aims to draw the attention of the online learning community to this open problem.
We consider the stochastic bandit problem with a continuous set of arms, with the expected reward function over the arms assumed to be fixed but unknown. We provide two new Gaussian process-based algorithms for continuous bandit optimization-Improved GP-UCB (IGP-UCB) and GP-Thomson sampling (GP-TS), and derive corresponding regret bounds. Specifically, the bounds hold when the expected reward function belongs to the reproducing kernel Hilbert space (RKHS) that naturally corresponds to a Gaussian process kernel used as input by the algorithms. Along the way, we derive a new self-normalized conc…
Wayne State University(韦恩州立大学);Virginia Tech(弗吉尼亚理工大学)
We study a stochastic bandit problem with a general unknown reward function and a general unknown constraint function. Both functions can be non-linear (even non-convex) and are assumed to lie in a reproducing kernel Hilbert space (RKHS) with a bounded norm. This kernelized bandit setup strictly generalizes standard multi-armed bandits and linear bandits. In contrast to safety-type hard constraints studied in prior works, we consider soft constraints that may be violated in any round as long as the cumulative violations are small, which is motivated by various practical applications. Our ultim…
Gittins indices provide an optimal solution to the classical multi-armed bandit problem. An obstacle to their use has been the common perception that their computation is very difficult. This paper demonstrates an accessible general methodology for the calculating Gittins indices for the multi-armed bandit with a detailed study on the cases of Bernoulli and Gaussian rewards. With accompanying easy-to-use open source software, this work removes computation as a barrier to using Gittins indices in these commonly found settings.
Multi-Armed Bernoulli Bandits via Minimax Single-Arm Stopping
Shanghai Jiao Tong University(上海交通大学);The University of Sydney(悉尼大学);École Polytechnique Fédérale de Lausanne(洛桑联邦理工学院);Imperial College Business School(帝国理工学院商学院)
University of Virginia(弗吉尼亚大学);Oregon State University(俄勒冈州立大学);Princeton University(普林斯顿大学)
We tackle the communication efficiency challenge of learning kernelized contextual bandits in a distributed setting. Despite the recent advances in communication-efficient distributed bandit learning, existing solutions are restricted to simple models like multi-armed bandits and linear bandits, which hamper their practical utility. In this paper, instead of assuming the existence of a linear reward mapping from the features to the expected rewards, we consider non-linear reward mappings, by letting agents collaboratively search in a reproducing kernel Hilbert space (RKHS). This introduces sig…
University of Science and Technology of China(中国科学技术大学);University of Chinese Academy of Sciences(中国科学院大学);Microsoft Research(微软研究院)
Thompson sampling is one of the earliest randomized algorithms for multi-armed bandits (MAB). In this paper, we extend the Thompson sampling to Budgeted MAB, where there is random cost for pulling an arm and the total cost is constrained by a budget. We start with the case of Bernoulli bandits, in which the random rewards (costs) of an arm are independently sampled from a Bernoulli distribution. To implement the Thompson sampling algorithm in this case, at each round, we sample two numbers from the posterior distributions of the reward and cost for each arm, obtain their ratio, select the arm …
The multi-armed bandit (MAB) problem is a classic example of the exploration-exploitation dilemma. It is concerned with maximising the total rewards for a gambler by sequentially pulling an arm from a multi-armed slot machine where each arm is associated with a reward distribution. In static MABs, the reward distributions do not change over time, while in dynamic MABs, each arm's reward distribution can change, and the optimal arm can switch over time. Motivated by many real applications where rewards are binary, we focus on dynamic Bernoulli bandits. Standard methods like $ε$-Greedy and Upper…
Google Research(谷歌研究院);DeepMind(深度思考);University of Alberta(阿尔伯塔大学);Facebook AI Research(脸书人工智能研究院)
We propose an online algorithm for cumulative regret minimization in a stochastic multi-armed bandit. The algorithm adds $O(t)$ i.i.d. pseudo-rewards to its history in round $t$ and then pulls the arm with the highest average reward in its perturbed history. Therefore, we call it perturbed-history exploration (PHE). The pseudo-rewards are carefully designed to offset potentially underestimated mean rewards of arms with a high probability. We derive near-optimal gap-dependent and gap-free bounds on the $n$-round regret of PHE. The key step in our analysis is a novel argument that shows that ran…
ShanghaiTech University(上海科技大学);The Hong Kong Polytechnic University(香港理工大学);Tsinghua University(清华大学);Beijing National Research Center for Information Science and Technology(北京信息科学与技术国家研究中心)
This paper investigates the grant-free random access with massive IoT devices. By embedding the data symbols in the signature sequences, joint device activity detection and data decoding can be achieved, which, however, significantly increases the computational complexity. Coordinate descent algorithms that enjoy a low per-iteration complexity have been employed to solve the detection problem, but previous works typically employ a random coordinate selection policy which leads to slow convergence. In this paper, we develop multi-armed bandit approaches for more efficient detection via coordina…
The multi-armed bandit problem has been extensively studied under the stationary assumption. However in reality, this assumption often does not hold because the distributions of rewards themselves may change over time. In this paper, we propose a change-detection (CD) based framework for multi-armed bandit problems under the piecewise-stationary setting, and study a class of change-detection based UCB (Upper Confidence Bound) policies, CD-UCB, that actively detects change points and restarts the UCB indices. We then develop CUSUM-UCB and PHT-UCB, that belong to the CD-UCB class and use cumulat…
Telecom Paristech(巴黎电信学院);CNRS(法国国家科学研究中心);INRIA Lille - Nord Europe(法国国家信息与自动化研究所里尔-北欧洲分所)
The question of the optimality of Thompson Sampling for solving the stochastic multi-armed bandit problem had been open since 1933. In this paper we answer it positively for the case of Bernoulli rewards by providing the first finite-time analysis that matches the asymptotic rate given in the Lai and Robbins lower bound for the cumulative regret. The proof is accompanied by a numerical comparison with other optimal policies, experiments that have been lacking in the literature until now for the Bernoulli case.
National University of Singapore(新加坡国立大学);California Institute of Technology(加州理工学院)
We study the regret of Thompson sampling (TS) algorithms for exponential family bandits, where the reward distribution is from a one-dimensional exponential family, which covers many common reward distributions including Bernoulli, Gaussian, Gamma, Exponential, etc. We propose a Thompson sampling algorithm, termed ExpTS, which uses a novel sampling distribution to avoid the under-estimation of the optimal arm. We provide a tight regret analysis for ExpTS, which simultaneously yields both the finite-time regret bound as well as the asymptotic regret bound. In particular, for a $K$-armed bandit …
Google Research(谷歌研究院);DeepMind(深度思维);University of Alberta(阿尔伯塔大学);Mila, University of Montreal(蒙特利尔大学米拉研究所);Adobe Research(奥多比研究院);Facebook AI Research(脸书人工智能研究院)
We propose a bandit algorithm that explores by randomizing its history of rewards. Specifically, it pulls the arm with the highest mean reward in a non-parametric bootstrap sample of its history with pseudo rewards. We design the pseudo rewards such that the bootstrap mean is optimistic with a sufficiently high probability. We call our algorithm Giro, which stands for garbage in, reward out. We analyze Giro in a Bernoulli bandit and derive a $O(K Δ^{-1} \log n)$ bound on its $n$-round regret, where $Δ$ is the difference in the expected rewards of the optimal and the best suboptimal arms, and $…
The RKHS bandit problem (also called kernelized multi-armed bandit problem) is an online optimization problem of non-linear functions with noisy feedback. Although the problem has been extensively studied, there are unsatisfactory results for some problems compared to the well-studied linear bandit case. Specifically, there is no general algorithm for the adversarial RKHS bandit problem. In addition, high computational complexity of existing algorithms hinders practical application. We address these issues by considering a novel amalgamation of approximation theory and the misspecified linear …
We consider the stochastic multi-armed bandit (MAB) problem in a setting where a player can pay to pre-observe arm rewards before playing an arm in each round. Apart from the usual trade-off between exploring new arms to find the best one and exploiting the arm believed to offer the highest reward, we encounter an additional dilemma: pre-observing more arms gives a higher chance to play the best one, but incurs a larger cost. For the single-player setting, we design an Observe-Before-Play Upper Confidence Bound (OBP-UCB) algorithm for $K$ arms with Bernoulli rewards, and prove a $T$-round regr…
CNRS(法国国家科学研究中心);Télécom ParisTech(巴黎电信学院);Institut de Mathématiques de Toulouse(图卢兹数学研究所);Université de Toulouse(图卢兹大学)
The stochastic multi-armed bandit model is a simple abstraction that has proven useful in many different contexts in statistics and machine learning. Whereas the achievable limit in terms of regret minimization is now well known, our aim is to contribute to a better understanding of the performance in terms of identifying the m best arms. We introduce generic notions of complexity for the two dominant frameworks considered in the literature: fixed-budget and fixed-confidence settings. In the fixed-confidence setting, we provide the first known distribution-dependent lower bound on the complexi…
We consider the problem of finding, through adaptive sampling, which of $n$ options (arms) has the largest mean. Our objective is to determine a rule which identifies the best arm with a fixed minimum confidence using as few observations as possible, i.e. this is a fixed-confidence (FC) best arm identification (BAI) in multi-armed bandits. We study such problems under the Bayesian setting with both Bernoulli and Gaussian arms. We propose to use the classical "vector at a time" (VT) rule, which samples each remaining arm once in each round. We show how VT can be implemented and analyzed in our …
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
In this paper, we consider the problem of multi-armed bandits with a large, possibly infinite number of correlated arms. We assume that the arms have Bernoulli distributed rewards, independent across time, where the probabilities of success are parametrized by known attribute vectors for each arm, as well as an unknown preference vector, each of dimension $n$. For this model, we seek an algorithm with a total regret that is sub-linear in time and independent of the number of arms. We present such an algorithm, which we call the Two-Phase Algorithm, and analyze its performance. We show upper bo…
ETH Zurich(苏黎世联邦理工学院);Massachusetts Institute of Technology(麻省理工学院);École Polytechnique Fédérale de Lausanne(洛桑联邦理工学院)
We consider decentralized stochastic multi-armed bandit problem with multiple players in the case of different communication probabilities between players. Each player makes a decision of pulling an arm without cooperation while aiming to maximize his or her reward but informs his or her neighbors in the end of every turn about the arm he or she pulled and the reward he or she got. Neighbors of players are determined according to an Erdos-Renyi graph with which is reproduced in the beginning of every turn. We consider i.i.d. rewards generated by a Bernoulli distribution and assume that players…
The exploration/exploitation (E/E) dilemma arises naturally in many subfields of Science. Multi-armed bandit problems formalize this dilemma in its canonical form. Most current research in this field focuses on generic solutions that can be applied to a wide range of problems. However, in practice, it is often the case that a form of prior information is available about the specific class of target problems. Prior knowledge is rarely used in current solutions due to the lack of a systematic approach to incorporate it into the E/E strategy. To address a specific class of E/E problems, we propos…
University of Tübingen(蒂宾根大学);Fraunhofer Heinrich-Hertz Institute(弗劳恩霍夫海因里希·赫兹研究所)
We study a multi-objective multi-armed bandit problem in a dynamic environment. The problem portrays a decision-maker that sequentially selects an arm from a given set. If selected, each action produces a reward vector, where every element follows a piecewise-stationary Bernoulli distribution. The agent aims at choosing an arm among the Pareto optimal set of arms to minimize its regret. We propose a Pareto generic upper confidence bound (UCB)-based algorithm with change detection to solve this problem. By developing the essential inequalities for multi-dimensional spaces, we establish that our…
ETH Zürich(苏黎世联邦理工学院);Massachusetts Institute of Technology(麻省理工学院);École Polytechnique Fédérale de Lausanne(洛桑联邦理工学院)
We consider a decentralized stochastic multi-armed bandit problem with multiple players. Each player aims to maximize his/her own reward by pulling an arm. The arms give rewards based on i.i.d. stochastic Bernoulli distributions. Players are not aware about the probability distributions of the arms. At the end of each turn, the players inform their neighbors about the arm he/she pulled and the reward he/she got. Neighbors of players are determined according to an Erd{ő}s-R{é}nyi graph with connectivity $α$. This graph is reproduced in the beginning of every turn with the same connectivity. Whe…
Thompson sampling, a Bayesian method for balancing exploration and exploitation in bandit problems, has theoretical guarantees and exhibits strong empirical performance in many domains. Traditional Thompson sampling, however, assumes perfect compliance, where an agent's chosen action is treated as the implemented action. This article introduces a stochastic noncompliance model that relaxes this assumption. We prove that any noncompliance in a 2-armed Bernoulli bandit increases existing regret bounds. With our noncompliance model, we derive Thompson sampling variants that explicitly handle both…
University of Victoria(维多利亚大学);Southeast University(东南大学);Harbin Institute of Technology(哈尔滨工业大学)
We study the combinatorial sleeping multi-armed semi-bandit problem with long-term fairness constraints~(CSMAB-F). To address the problem, we adopt Thompson Sampling~(TS) to maximize the total rewards and use virtual queue techniques to handle the fairness constraints, and design an algorithm called \emph{TS with beta priors and Bernoulli likelihoods for CSMAB-F~(TSCSF-B)}. Further, we prove TSCSF-B can satisfy the fairness constraints, and the time-averaged regret is upper bounded by $\frac{N}{2η} + O\left(\frac{\sqrt{mNT\ln T}}{T}\right)$, where $N$ is the total number of arms, $m$ is the ma…
University of Cambridge(剑桥大学);Yonder Technology Limited(Yonder科技有限公司)
Designing experiments often requires balancing between learning about the true treatment effects and earning from allocating more samples to the superior treatment. While optimal algorithms for the Multi-Armed Bandit Problem (MABP) provide allocation policies that optimally balance learning and earning, they tend to be computationally expensive. The Gittins Index (GI) is a solution to the MABP that can simultaneously attain optimality and computationally efficiency goals, and it has been recently used in experiments with Bernoulli and Gaussian rewards. For the first time, we present a modifica…
University of Washington(华盛顿大学);CNRS(法国国家科学研究中心);Univ. Lille(里尔大学);Inria Lille(里尔法国国家信息与自动化研究所);Université Paris Descartes(巴黎笛卡尔大学)
We study a generalization of the multi-armed bandit problem with multiple plays where there is a cost associated with pulling each arm and the agent has a budget at each time that dictates how much she can expect to spend. We derive an asymptotic regret lower bound for any uniformly efficient algorithm in our setting. We then study a variant of Thompson sampling for Bernoulli rewards and a variant of KL-UCB for both single-parameter exponential families and bounded, finitely supported rewards. We show these algorithms are asymptotically optimal, both in rateand leading problem-dependent consta…
How to explore efficiently is a central problem in multi-armed bandits. In this paper, we introduce the metadata-based multi-task bandit problem, where the agent needs to solve a large number of related multi-armed bandit tasks and can leverage some task-specific features (i.e., metadata) to share knowledge across tasks. As a general framework, we propose to capture task relations through the lens of Bayesian hierarchical models, upon which a Thompson sampling algorithm is designed to efficiently learn task relations, share information, and minimize the cumulative regrets. Two concrete example…
Multi-armed Bandit (MAB) algorithms identify the best arm among multiple arms via exploration-exploitation trade-off without prior knowledge of arm statistics. Their usefulness in wireless radio, IoT, and robotics demand deployment on edge devices, and hence, a mapping on system-on-chip (SoC) is desired. Theoretically, the Bayesian approach-based Thompson Sampling (TS) algorithm offers better performance than the frequentist approach-based Upper Confidence Bound (UCB) algorithm. However, TS is not synthesizable due to Beta function. We address this problem by approximating it via a pseudo-rand…
In this paper we consider the two-armed bandit problem, which often naturally appears per se or as a subproblem in some multi-armed generalizations, and serves as a starting point for introducing additional problem features. The consideration of binary responses is motivated by its widespread applicability and by being one of the most studied settings. We focus on the undiscounted finite-horizon objective, which is the most relevant in many applications. We make an attempt to unify the terminology as this is different across disciplines that have considered this problem, and present a unified …
Technion - Israel Institute of Technology(以色列理工学院);Princeton University(普林斯顿大学)
This paper introduces the informational multi-armed bandit (IMAB) model in which at each round, a player chooses an arm, observes a symbol, and receives an unobserved reward in the form of the symbol's self-information. Thus, the expected reward of an arm is the Shannon entropy of the probability mass function of the source that generates its symbols. The player aims to maximize the expected total reward associated with the entropy values of the arms played. Under the assumption that the alphabet size is known, two UCB-based algorithms are proposed for the IMAB model which consider the biases …
Univ. Lille(里尔大学);CNRS(法国国家科学研究中心);Inria(法国国家信息与自动化研究所);Centrale Lille(中央理工学院里尔分校);UMR 9198-CRIStAL(UMR 9198-CRIStAL研究所);F-59000 Lille France(法国里尔59000)
In this paper we propose the first multi-armed bandit algorithm based on re-sampling that achieves asymptotically optimal regret simultaneously for different families of arms (namely Bernoulli, Gaussian and Poisson distributions). Unlike Thompson Sampling which requires to specify a different prior to be optimal in each case, our proposal RB-SDA does not need any distribution-dependent tuning. RB-SDA belongs to the family of Sub-sampling Duelling Algorithms (SDA) which combines the sub-sampling idea first used by the BESA [1] and SSMC [2] algorithms with different sub-sampling schemes. In part…
We introduce Parameterized Exploration (PE), a simple family of methods for model-based tuning of the exploration schedule in sequential decision problems. Unlike common heuristics for exploration, our method accounts for the time horizon of the decision problem as well as the agent's current state of knowledge of the dynamics of the decision problem. We show our method as applied to several common exploration techniques has superior performance relative to un-tuned counterparts in Bernoulli and Gaussian multi-armed bandits, contextual bandits, and a Markov decision process based on a mobile h…
We study a decentralized cooperative multi-agent multi-armed bandit problem with $K$ arms and $N$ agents connected over a network. In our model, each arm's reward distribution is same for all agents, and rewards are drawn independently across agents and over time steps. In each round, agents choose an arm to play and subsequently send a message to their neighbors. The goal is to minimize cumulative regret averaged over the entire network. We propose a decentralized Bayesian multi-armed bandit framework that extends single-agent Bayesian bandit algorithms to the decentralized setting. Specifica…
Thompson Sampling has recently been shown to be optimal in the Bernoulli Multi-Armed Bandit setting[Kaufmann et al., 2012]. This bandit problem assumes stationary distributions for the rewards. It is often unrealistic to model the real world as a stationary distribution. In this paper we derive and evaluate algorithms using Thompson Sampling for a Switching Multi-Armed Bandit Problem. We propose a Thompson Sampling strategy equipped with a Bayesian change point mechanism to tackle this problem. We develop algorithms for a variety of cases with constant switching rate: when switching occurs all…
Multi-armed bandit problems (MABPs) are a special type of optimal control problem well suited to model resource allocation under uncertainty in a wide variety of contexts. Since the first publication of the optimal solution of the classic MABP by a dynamic index rule, the bandit literature quickly diversified and emerged as an active research topic. Across this literature, the use of bandit models to optimally design clinical trials became a typical motivating application, yet little of the resulting theory has ever been used in the actual design and analysis of clinical trials. To this end, w…
Thompson Sampling has been demonstrated in many complex bandit models, however the theoretical guarantees available for the parametric multi-armed bandit are still limited to the Bernoulli case. Here we extend them by proving asymptotic optimality of the algorithm using the Jeffreys prior for 1-dimensional exponential family bandits. Our proof builds on previous work, but also makes extensive use of closed forms for Kullback-Leibler divergence and Fisher information (and thus Jeffreys prior) available in an exponential family. This allow us to give a finite time exponential concentration inequ…
We study a cooperative multi-agent multi-armed bandits with M agents and K arms. The goal of the agents is to minimized the cumulative regret. We adapt a traditional Thompson Sampling algoirthm under the distributed setting. However, with agent's ability to communicate, we note that communication may further reduce the upper bound of the regret for a distributed Thompson Sampling approach. To further improve the performance of distributed Thompson Sampling, we propose a distributed Elimination based Thompson Sampling algorithm that allow the agents to learn collaboratively. We analyse the algo…
Online advertising and product recommendation are important domains of applications for multi-armed bandit methods. In these fields, the reward that is immediately available is most often only a proxy for the actual outcome of interest, which we refer to as a conversion. For instance, in web advertising, clicks can be observed within a few seconds after an ad display but the corresponding sale --if any-- will take hours, if not days to happen. This paper proposes and investigates a new stochas-tic multi-armed bandit model in the framework proposed by Chapelle (2014) --based on empirical studie…
We consider a multi-armed bandit problem specified by a set of Gaussian or Bernoulli distributions endowed with a unimodal structure. Although this problem has been addressed in the literature (Combes and Proutiere, 2014), the state-of-the-art algorithms for such structure make appear a forced-exploration mechanism. We introduce IMED-UB, the first forced-exploration free strategy that exploits the unimodal-structure, by adapting to this setting the Indexed Minimum Empirical Divergence (IMED) strategy introduced by Honda and Takemura (2015). This strategy is proven optimal. We then derive KLUCB…
Generalized Linear Bandits: Almost Optimal Regret with One-Pass Update
RIKEN AIP(日本理化学研究所高级研究所);National Key Laboratory for Novel Software Technology(国家新型软件技术实验室);School of Artificial Intelligence(人工智能学院);The University of Tokyo(东京大学)
Institute of Operations Research and Analytics, National University of Singapore(新加坡国立大学运筹学与分析研究所);Department of Electrical and Computer Engineering, National University of Singapore(新加坡国立大学电气与计算机工程系);Department of Mathematics, National University of Singapore(新加坡国立大学数学系)
The multi-armed bandit (MAB) problem is a classical learning task that exemplifies the exploration-exploitation tradeoff. However, standard formulations do not take into account {\em risk}. In online decision making systems, risk is a primary concern. In this regard, the mean-variance risk measure is one of the most common objective functions. Existing algorithms for mean-variance optimization in the context of MAB problems have unrealistic assumptions on the reward distributions. We develop Thompson Sampling-style algorithms for mean-variance MAB and provide comprehensive regret analyses for …
This paper unifies the design and the analysis of risk-averse Thompson sampling algorithms for the multi-armed bandit problem for a class of risk functionals $ρ$ that are continuous and dominant. We prove generalised concentration bounds for these continuous and dominant risk functionals and show that a wide class of popular risk functionals belong to this class. Using our newly developed analytical toolkits, we analyse the algorithm $ρ$-MTS (for multinomial distributions) and prove that they admit asymptotically optimal regret bounds of risk-averse algorithms under CVaR, proportional hazard, …
Multi-task learning (MTL) has achieved success over a wide range of problems, where the goal is to improve the performance of a primary task using a set of relevant auxiliary tasks. However, when the usefulness of the auxiliary tasks w.r.t. the primary task is not known a priori, the success of MTL models depends on the correct choice of these auxiliary tasks and also a balanced mixing ratio of these tasks during alternate training. These two problems could be resolved via manual intuition or hyper-parameter tuning over all combinatorial task choices, but this introduces inductive bias or is n…
Myopic strategy is one of the most important strategies when studying bandit problems. In this paper, we consider the two-armed bandit problem proposed by Feldman. With general distributions and utility functions, we obtain a necessary and sufficient condition for the optimality of the myopic strategy. As an application, we could solve Nouiehed and Ross's conjecture for Bernoulli two-armed bandit problems that myopic strategy stochastically maximizes the number of wins.