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arXiv 2407.05680cs.CVcs.AI

基于逆渲染的细粒度多视角手部重建

Fine-Grained Multi-View Hand Reconstruction Using Inverse Rendering

Zhejiang University(浙江大学)

Qijun Gan, Wentong Li, Jinwei Ren, Jianke Zhu

AI总结:

针对现有手部重建方法几何细节捕捉不足、基于学习的方法结果平滑且需大量训练数据的问题,提出结合逆渲染的细粒度多视角手部重建方法,通过GCN预测参数化网格、HAM模块优化网格与纹理、融合预训练渲染网络与顶点特征的神经渲染方案,在多个数据集上实现了优于现有最优方法的重建精度与渲染质量。

摘要:

重建具有精细纹理的高保真手部模型,对增强人-物交互、推动现实世界应用发展具有关键作用。尽管现有最优方法在纹理生成与图像渲染方面表现出色,但它们往往难以准确捕捉几何细节。基于学习的方法通常鲁棒性更强、推理速度更快,却倾向于生成更平滑的结果,且需要大量训练数据。为解决这些问题,我们提出了一种新颖的细粒度多视角手部网格重建方法,该方法利用逆渲染技术恢复手部姿态与精细细节。首先,我们的方法通过基于图卷积网络(GCN)的方法,从多视角图像中预测参数化手部网格模型。我们进一步引入了全新的手部反照率与网格(Hand Albedo and Mesh, HAM)优化模块,用于同时优化手部网格与纹理,且能够保留网格拓扑结构。此外,我们提出了一种有效的基于网格的神经渲染方案,通过将预训练渲染网络与顶点特征相融合,可同时生成照片级真实感图像并优化网格几何结构。我们在InterHand2.6M、DeepHandMesh以及我们自行采集的数据集上开展了综合实验,实验结果表现优异,表明我们提出的方法在重建精度与渲染质量两方面均优于现有最优方法。代码与数据集已公开发布于https://github.com/agnJason/FMHR。

英文摘要:

Reconstructing high-fidelity hand models with intricate textures plays a crucial role in enhancing human-object interaction and advancing real-world applications. Despite the state-of-the-art methods excelling in texture generation and image rendering, they often face challenges in accurately capturing geometric details. Learning-based approaches usually offer better robustness and faster inference, which tend to produce smoother results and require substantial amounts of training data. To address these issues, we present a novel fine-grained multi-view hand mesh reconstruction method that leverages inverse rendering to restore hand poses and intricate details. Firstly, our approach predicts a parametric hand mesh model through Graph Convolutional Networks (GCN) based method from multi-view images. We further introduce a novel Hand Albedo and Mesh (HAM) optimization module to refine both the hand mesh and textures, which is capable of preserving the mesh topology. In addition, we suggest an effective mesh-based neural rendering scheme to simultaneously generate photo-realistic image and optimize mesh geometry by fusing the pre-trained rendering network with vertex features. We conduct the comprehensive experiments on InterHand2.6M, DeepHandMesh and dataset collected by ourself, whose promising results show that our proposed approach outperforms the state-of-the-art methods on both reconstruction accuracy and rendering quality. Code and dataset are publicly available at https://github.com/agnJason/FMHR.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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