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arXiv 2407.04591cs.LGmath.OC

在线鞍点问题的近端点方法

Proximal Point Method for Online Saddle Point Problem

Department of Automation, College of Artificial Intelligence China University of Petroleum, Beijing, China(自动化系,人工智能学院中国石油大学,北京,中国)

Qing-xin Meng, Jian-wei Liu

AI总结:

本文研究在线鞍点问题,提出三种近端点方法变体,在对偶间隙和动态纳什均衡遗憾上保证上界,并在良性环境中维持近乎恒定的界限,实验验证了其有效性。

摘要:

本文聚焦于在线鞍点问题,该问题涉及一系列双人时变凸凹博弈。考虑到环境的非平稳性,我们采用对偶间隙和动态纳什均衡遗憾作为算法设计的性能度量。我们提出了近端点方法的三种变体:在线近端点方法(OPPM)、乐观OPPM(OptOPPM)以及带有多预测器的OptOPPM。每种算法都保证了对偶间隙和动态纳什均衡遗憾的上界,并且在对偶间隙的度量下实现了近最优性。具体而言,在某些良性环境中,例如平稳收益函数序列,这些算法维持了近乎恒定的度量界限。实验结果进一步验证了这些算法的有效性。最后,本文讨论了使用动态纳什均衡遗憾作为性能度量时可能存在的可靠性问题。技术附录和代码可在https://github.com/qingxin6174/PPM-for-OSP找到。

英文摘要:

This paper focuses on the online saddle point problem, which involves a sequence of two-player time-varying convex-concave games. Considering the nonstationarity of the environment, we adopt the duality gap and the dynamic Nash equilibrium regret as performance metrics for algorithm design. We present three variants of the proximal point method: the Online Proximal Point Method (OPPM), the Optimistic OPPM (OptOPPM), and the OptOPPM with multiple predictors. Each algorithm guarantees upper bounds for both the duality gap and dynamic Nash equilibrium regret, achieving near-optimality when measured against the duality gap. Specifically, in certain benign environments, such as sequences of stationary payoff functions, these algorithms maintain a nearly constant metric bound. Experimental results further validate the effectiveness of these algorithms. Lastly, this paper discusses potential reliability concerns associated with using dynamic Nash equilibrium regret as a performance metric. The technical appendix and code can be found at https://github.com/qingxin6174/PPM-for-OSP.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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