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arXiv 2406.13992cs.MAcs.SYeess.SY
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鲁棒协作式多智能体强化学习:平均场型博弈视角

Robust Cooperative Multi-Agent Reinforcement Learning:A Mean-Field Type Game Perspective

Muhammad Aneeq uz Zaman, Mathieu Laurière, Alec Koppel, Tamer Başar

AI总结:

针对含随机与非随机不确定性的分布式协作多智能体强化学习问题,研究者从平均场型博弈视角构建极小极大框架,提出滚动时域梯度下降上升算法,证明非渐近收敛率并通过实验验证有效性。

摘要:

本文研究鲁棒协作式多智能体强化学习(RL)问题:大量具备分布式信息的协作智能体需在分布已知的随机不确定性与分布未知的非随机不确定性共存的场景下学习策略。针对同时考虑两类不确定性的策略优化问题,我们将其构建为最坏情况(极小极大)框架,该框架通常难以直接求解。因此我们聚焦线性二次场景以推导基准解。首先,由于分布式信息结构导致该问题尚无标准理论支撑,我们采用平均场型博弈(Mean-Field Type Game, MFTG)范式,从MFTG纳什均衡达成的角度为解的质量提供保证,进而可将其性能与对应的原始鲁棒多智能体控制问题进行对比。随后,我们提出一种滚动时域梯度下降上升强化学习算法以求解MFTG纳什均衡,并证明了其非渐近收敛速率。最后,我们通过数值实验验证了所提方法相较于基线算法的有效性。

英文摘要:

In this paper, we study the problem of robust cooperative multi-agent reinforcement learning (RL) where a large number of cooperative agents with distributed information aim to learn policies in the presence of \emph{stochastic} and \emph{non-stochastic} uncertainties whose distributions are respectively known and unknown. Focusing on policy optimization that accounts for both types of uncertainties, we formulate the problem in a worst-case (minimax) framework, which is is intractable in general. Thus, we focus on the Linear Quadratic setting to derive benchmark solutions. First, since no standard theory exists for this problem due to the distributed information structure, we utilize the Mean-Field Type Game (MFTG) paradigm to establish guarantees on the solution quality in the sense of achieved Nash equilibrium of the MFTG. This in turn allows us to compare the performance against the corresponding original robust multi-agent control problem. Then, we propose a Receding-horizon Gradient Descent Ascent RL algorithm to find the MFTG Nash equilibrium and we prove a non-asymptotic rate of convergence. Finally, we provide numerical experiments to demonstrate the efficacy of our approach relative to a baseline algorithm.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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