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arXiv 2405.19331cs.CVcs.AIcs.GR

NPGA:神经参数化高斯化身

NPGA: Neural Parametric Gaussian Avatars

Technical University of Munich(慕尼黑工业大学);Synthesia;University College London(伦敦大学学院)

Simon Giebenhain, Tobias Kirschstein, Martin Rünz, Lourdes Agapito, Matthias Nießner

AI总结:

针对高保真可控人头化身构建的挑战,提出基于3D高斯溅射与神经参数化头部模型的NPGA方法,通过形变场提炼、逐高斯潜在特征及拉普拉斯正则化提升效果,在NeRSemble数据集上自我重演任务PSNR提升2.6,还支持单目视频动画生成。

摘要:

创建高保真的数字人头版本是推动虚拟元素进一步融入日常生活的重要基石。由于对照片级真实感和实时渲染性能的高要求,构建此类化身是一项具有挑战性的研究问题。在本研究中,我们提出神经参数化高斯化身(Neural Parametric Gaussian Avatars,NPGA),这是一种从多视角视频录制中创建高保真、可控化身的数据驱动方法。我们的方法围绕3D Gaussian splatting(三维高斯溅射)构建,以利用其高效渲染性能并继承点云的拓扑灵活性。与以往研究不同,我们将化身的动态性建立在神经参数化头部模型(neural parametric head models,NPHM)的丰富表情空间之上,而非基于网格的3DMMs。为此,我们将底层NPHM的反向形变场提炼为与基于光栅化的渲染兼容的前向形变。所有剩余的精细尺度、依赖表情的细节均从多视角视频中学习得到。为提升化身的表征能力,我们提出逐高斯潜在特征,用于调控每个基元的动态行为。为对这种增强的动态表达能力进行正则化,我们在潜在特征和预测动态上引入拉普拉斯项。我们在公开的NeRSemble数据集上评估了该方法,结果表明NPGA在自我重演任务上的表现显著优于此前的最先进化身,PSNR提升2.6。此外,我们还验证了该方法可基于真实世界单目视频实现精准的动画生成能力。

英文摘要:

The creation of high-fidelity, digital versions of human heads is an important stepping stone in the process of further integrating virtual components into our everyday lives. Constructing such avatars is a challenging research problem, due to a high demand for photo-realism and real-time rendering performance. In this work, we propose Neural Parametric Gaussian Avatars (NPGA), a data-driven approach to create high-fidelity, controllable avatars from multi-view video recordings. We build our method around 3D Gaussian splatting for its highly efficient rendering and to inherit the topological flexibility of point clouds. In contrast to previous work, we condition our avatars' dynamics on the rich expression space of neural parametric head models (NPHM), instead of mesh-based 3DMMs. To this end, we distill the backward deformation field of our underlying NPHM into forward deformations which are compatible with rasterization-based rendering. All remaining fine-scale, expression-dependent details are learned from the multi-view videos. For increased representational capacity of our avatars, we propose per-Gaussian latent features that condition each primitives dynamic behavior. To regularize this increased dynamic expressivity, we propose Laplacian terms on the latent features and predicted dynamics. We evaluate our method on the public NeRSemble dataset, demonstrating that NPGA significantly outperforms the previous state-of-the-art avatars on the self-reenactment task by 2.6 PSNR. Furthermore, we demonstrate accurate animation capabilities from real-world monocular videos.

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