arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2404.08855cs.ROcs.LG
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WROOM:一种面向越野导航的自动驾驶方法

WROOM: An Autonomous Driving Approach for Off-Road Navigation

Dvij Kalaria, Shreya Sharma, Sarthak Bhagat, Haoru Xue, John M. Dolan

AI总结:

针对越野导航规划与控制的双重挑战,提出端到端强化学习方法WROOM,通过模仿学习热启动、结合CBF的PPO优化及域随机化训练,实现仿真到实车的越野自动驾驶部署。

摘要:

越野导航是一项具有挑战性的问题,在规划层面需要生成平滑轨迹,在控制层面需要避免车辆侧翻、碰撞障碍物或卡在崎岖路段。近期已有多项研究采用经典方法,先进行深度图预测,再开展平滑轨迹规划,最后通过控制器跟踪轨迹。我们基于Unity游戏引擎定制开发了模拟器,设计了一套面向越野环境自动驾驶车辆的端到端强化学习(RL)系统。我们通过模仿基于规则的控制器对智能体进行热启动,利用近端策略优化(PPO)算法,结合融入控制屏障函数(CBF)的奖励函数优化策略,提升智能体向真实场景的有效泛化能力。训练过程中,多个智能体在不同环境中并行开展域随机化试验。我们还提出了一个全新的仿真环境用于复现越野驾驶场景,并将所提方法部署在真实的buggy遥控车上。

英文摘要:

Off-road navigation is a challenging problem both at the planning level to get a smooth trajectory and at the control level to avoid flipping over, hitting obstacles, or getting stuck at a rough patch. There have been several recent works using classical approaches involving depth map prediction followed by smooth trajectory planning and using a controller to track it. We design an end-to-end reinforcement learning (RL) system for an autonomous vehicle in off-road environments using a custom-designed simulator in the Unity game engine. We warm-start the agent by imitating a rule-based controller and utilize Proximal Policy Optimization (PPO) to improve the policy based on a reward that incorporates Control Barrier Functions (CBF), facilitating the agent's ability to generalize effectively to real-world scenarios. The training involves agents concurrently undergoing domain-randomized trials in various environments. We also propose a novel simulation environment to replicate off-road driving scenarios and deploy our proposed approach on a real buggy RC car. Videos and additional results: https://sites.google.com/view/wroom-utd/home

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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