Vision-centric 3D environment understanding is both vital and challenging for autonomous driving systems. Recently, object-free methods have attracted considerable attention. Such methods perceive the world by predicting the semantics of discrete voxel grids but fail to construct continuous and accurate obstacle surfaces. To this end, in this paper, we propose SurroundSDF to implicitly predict the signed distance field (SDF) and semantic field for the continuous perception from surround images. Specifically, we introduce a query-based approach and utilize SDF constrained by the Eikonal formulation to accurately describe the surfaces of obstacles. Furthermore, considering the absence of precise SDF ground truth, we propose a novel weakly supervised paradigm for SDF, referred to as the Sandwich Eikonal formulation, which emphasizes applying correct and dense constraints on both sides of the surface, thereby enhancing the perceptual accuracy of the surface. Experiments suggest that our method achieves SOTA for both occupancy prediction and 3D scene reconstruction tasks on the nuScenes dataset.
LRSLAM: Low-rank Representation of Signed Distance Fields in Dense Visual SLAM System
Dept of Computer Science and Engineering, Korea University, Seoul, Korea(韩国大学计算机科学与工程系);Dept of Electrical and Electronic Engineering, Yonsei University, Seoul, Korea(延世大学电气与电子工程系);Meta Reality Labs, Pittsburgh, PA 15222, USA(Meta Reality Labs)
Implicit Filtering for Learning Neural Signed Distance Functions from 3D Point Clouds
Beijing National Research Center for Information Science and Technology (BNRist)(北京信息科学与技术国家研究中心);Tsinghua University(清华大学);School of Software, Tsinghua University(清华大学软件学院)
We describe in this short note a technique to convert an implicit surface into a Signed Distance Function (SDF) while exactly preserving the zero level-set of the implicit. The proposed approach relies on embedding the input implicit in the final layer of a neural network, which is trained to minimize a loss function characterizing the SDF.
Microsoft Research Asia(微软亚洲研究院);Tsinghua University(清华大学)
Multilayer perceptrons (MLPs) have been successfully used to represent 3D shapes implicitly and compactly, by mapping 3D coordinates to the corresponding signed distance values or occupancy values. In this paper, we propose a novel positional encoding scheme, called Spline Positional Encoding, to map the input coordinates to a high dimensional space before passing them to MLPs, for helping to recover 3D signed distance fields with fine-scale geometric details from unorganized 3D point clouds. We verified the superiority of our approach over other positional encoding schemes on tasks of 3D shap…
McCaig Institute for Bone and Joint Health, University of Calgary(麦凯格骨与关节健康研究所,卡尔加里大学);Hotchkiss Brain Institute, University of Calgary(霍奇基斯脑研究所,卡尔加里大学)
Anatomical structures such as the hippocampus, liver, and bones can be analyzed as orientable, closed surfaces. This permits the computation of volume, surface area, mean curvature, Gaussian curvature, and the Euler-Poincaré characteristic as well as comparison of these morphometrics between structures of different topology. The structures are commonly represented implicitly in curve evolution problems as the zero level set of an embedding. Practically, binary images of anatomical structures are embedded using a signed distance transform. However, quantization prevents the accurate computation…
Institute of Software Chinese Academy of Sciences(中国科学院软件研究所);University of Chinese Academy of Sciences(中国科学院大学)
In this paper, we develop a new method, termed SDF-3DGAN, for 3D object generation and 3D-Aware image synthesis tasks, which introduce implicit Signed Distance Function (SDF) as the 3D object representation method in the generative field. We apply SDF for higher quality representation of 3D object in space and design a new SDF neural renderer, which has higher efficiency and higher accuracy. To train only on 2D images, we first generate the objects, which are represented by SDF, from Gaussian distribution. Then we render them to 2D images and use them to apply GAN training method together with…
Probabilistic diffusion models have achieved state-of-the-art results for image synthesis, inpainting, and text-to-image tasks. However, they are still in the early stages of generating complex 3D shapes. This work proposes Diffusion-SDF, a generative model for shape completion, single-view reconstruction, and reconstruction of real-scanned point clouds. We use neural signed distance functions (SDFs) as our 3D representation to parameterize the geometry of various signals (e.g., point clouds, 2D images) through neural networks. Neural SDFs are implicit functions and diffusing them amounts to l…
Dalian University of Technology(大连理工大学);University of California, Merced(加州大学默塞德分校);Northwestern Polytechnical University(西北工业大学);ZMO AI Inc.(ZMO人工智能公司)
In this report, we focus on reconstructing clothed humans in the canonical space given multiple views and poses of a human as the input. To achieve this, we utilize the geometric prior of the SMPLX model in the canonical space to learn the implicit representation for geometry reconstruction. Based on the observation that the topology between the posed mesh and the mesh in the canonical space are consistent, we propose to learn latent codes on the posed mesh by leveraging multiple input images and then assign the latent codes to the mesh in the canonical space. Specifically, we first leverage n…
ETH Zurich(苏黎世联邦理工学院);Tsinghua University(清华大学);Google(谷歌);Peking University(北京大学);Peng Cheng Laboratory(鹏城实验室);Microsoft(微软)
We propose a differentiable sphere tracing algorithm to bridge the gap between inverse graphics methods and the recently proposed deep learning based implicit signed distance function. Due to the nature of the implicit function, the rendering process requires tremendous function queries, which is particularly problematic when the function is represented as a neural network. We optimize both the forward and backward passes of our rendering layer to make it run efficiently with affordable memory consumption on a commodity graphics card. Our rendering method is fully differentiable such that loss…
The Hong Kong University of Science and Technology(香港科技大学)
Recent works on implicit neural representations have shown promising results for multi-view surface reconstruction. However, most approaches are limited to relatively simple geometries and usually require clean object masks for reconstructing complex and concave objects. In this work, we introduce a novel neural surface reconstruction framework that leverages the knowledge of stereo matching and feature consistency to optimize the implicit surface representation. More specifically, we apply a signed distance field (SDF) and a surface light field to represent the scene geometry and appearance r…
This work presents a generative adversarial architecture for generating three-dimensional shapes based on signed distance representations. While the deep generation of shapes has been mostly tackled by voxel and surface point cloud approaches, our generator learns to approximate the signed distance for any point in space given prior latent information. Although structurally similar to generative point cloud approaches, this formulation can be evaluated with arbitrary point density during inference, leading to fine-grained details in generated outputs. Furthermore, we study the effects of using…
We explore a new idea for learning based shape reconstruction from a point cloud, based on the recently popularized implicit neural shape representations. We cast the problem as a few-shot learning of implicit neural signed distance functions in feature space, that we approach using gradient based meta-learning. We use a convolutional encoder to build a feature space given the input point cloud. An implicit decoder learns to predict signed distance values given points represented in this feature space. Setting the input point cloud, i.e. samples from the target shape function's zero level set,…
In this paper, we investigate a new optimization framework for multi-view 3D shape reconstructions. Recent differentiable rendering approaches have provided breakthrough performances with implicit shape representations though they can still lack precision in the estimated geometries. On the other hand multi-view stereo methods can yield pixel wise geometric accuracy with local depth predictions along viewing rays. Our approach bridges the gap between the two strategies with a novel volumetric shape representation that is implicit but parameterized with pixel depths to better materialize the sh…
An algorithm is presented for constructing high-order signed distance fields for two phase materials imaged with computed tomography. The signed distance field is high-order in that it is free of the quantization artifact associated with the distance transform of sampled signals. The narrowband is solved using a closest point algorithm extended for implicit embeddings that are not a signed distance field. The high-order fast sweeping algorithm is used to extend the narrowband to the remainder of the domain. The order of accuracy of the narrowband and extension methods are verified on ideal imp…
Karlsruhe Institute of Technology(卡尔斯鲁厄理工学院);FZI Research Center for Information Technology(FZI信息技术研究中心)
The Large-scale 3D reconstruction, texturing and semantic mapping are nowadays widely used for automated driving vehicles, virtual reality and automatic data generation. However, most approaches are developed for RGB-D cameras with colored dense point clouds and not suitable for large-scale outdoor environments using sparse LiDAR point clouds. Since a 3D surface can be usually observed from multiple camera images with different view poses, an optimal image patch selection for the texturing and an optimal semantic class estimation for the semantic mapping are still challenging. To address these…
Neural networks that map 3D coordinates to signed distance function (SDF) or occupancy values have enabled high-fidelity implicit representations of object shape. This paper develops a new shape model that allows synthesizing novel distance views by optimizing a continuous signed directional distance function (SDDF). Similar to deep SDF models, our SDDF formulation can represent whole categories of shapes and complete or interpolate across shapes from partial input data. Unlike an SDF, which measures distance to the nearest surface in any direction, an SDDF measures distance in a given directi…
Tsinghua University(清华大学);Wayne State University(韦恩州立大学)
Deep implicit functions have shown remarkable shape modeling ability in various 3D computer vision tasks. One drawback is that it is hard for them to represent a 3D shape as multiple parts. Current solutions learn various primitives and blend the primitives directly in the spatial space, which still struggle to approximate the 3D shape accurately. To resolve this problem, we introduce a novel implicit representation to represent a single 3D shape as a set of parts in the latent space, towards both highly accurate and plausibly interpretable shape modeling. Our insight here is that both the par…
UC San Diego(加州大学圣迭戈分校);Johns Hopkins University(约翰斯·霍普金斯大学)
Recent work has made significant progress on using implicit functions, as a continuous representation for 3D rigid object shape reconstruction. However, much less effort has been devoted to modeling general articulated objects. Compared to rigid objects, articulated objects have higher degrees of freedom, which makes it hard to generalize to unseen shapes. To deal with the large shape variance, we introduce Articulated Signed Distance Functions (A-SDF) to represent articulated shapes with a disentangled latent space, where we have separate codes for encoding shape and articulation. We assume n…
The Chinese University of Hong Kong(香港中文大学);Tencent AI Lab(腾讯人工智能实验室);Wuhan University(武汉大学)
Reconstructing 3D geometry from \emph{unoriented} point clouds can benefit many downstream tasks. Recent shape modeling methods mostly adopt implicit neural representation to fit a signed distance field (SDF) and optimize the network by \emph{unsigned} supervision. However, these methods occasionally have difficulty in finding the coarse shape for complicated objects, especially suffering from the ``ghost'' surfaces (\ie, fake surfaces that should not exist). To guide the network quickly fit the coarse shape, we propose to utilize the signed supervision in regions that are obviously outside th…
Institute of Computing Technology Chinese Academy of Sciences(中国科学院计算技术研究所);University of Chinese Academy of Sciences(中国科学院大学);Chinese Academy of Sciences(中国科学院);The Ohio State University(俄亥俄州立大学)
In this paper, we propose a new method to detect 4D spatiotemporal interest points though an implicit surface, we refer to as the 4D-ISIP. We use a 3D volume which has a truncated signed distance function(TSDF) for every voxel to represent our 3D object model. The TSDF represents the distance between the spatial points and object surface points which is an implicit surface representation. Our novelty is to detect the points where the local neighborhood has significant variations along both spatial and temporal directions. We established a system to acquire 3D human motion dataset using only on…
Recent advances have enabled a single neural network to serve as an implicit scene representation, establishing the mapping function between spatial coordinates and scene properties. In this paper, we make a further step towards continual learning of the implicit scene representation directly from sequential observations, namely Continual Neural Mapping. The proposed problem setting bridges the gap between batch-trained implicit neural representations and commonly used streaming data in robotics and vision communities. We introduce an experience replay approach to tackle an exemplary task of c…
National Technical University of Athens(雅典国立技术大学);Foundation for Research & Technology - Hellas (FORTH)(希腊研究与技术基金会(FORTH));University of Exeter(埃克塞特大学)
In recent years, implicit surface representations through neural networks that encode the signed distance have gained popularity and have achieved state-of-the-art results in various tasks (e.g. shape representation, shape reconstruction, and learning shape priors). However, in contrast to conventional shape representations such as polygon meshes, the implicit representations cannot be easily edited and existing works that attempt to address this problem are extremely limited. In this work, we propose the first method for efficient interactive editing of signed distance functions expressed thr…
GSurf: Learning Signed Distance Fields from Splatting Opaque Gaussians for High-quality 3D Reconstruction
College of Computing and Data Science, Nanyang Technological University(南洋理工大学计算与数据科学学院);School of Software, Dalian University of Technology(大连理工大学软件学院)
We introduce DeepJoin, an automated approach to generate high-resolution repairs for fractured shapes using deep neural networks. Existing approaches to perform automated shape repair operate exclusively on symmetric objects, require a complete proxy shape, or predict restoration shapes using low-resolution voxels which are too coarse for physical repair. We generate a high-resolution restoration shape by inferring a corresponding complete shape and a break surface from an input fractured shape. We present a novel implicit shape representation for fractured shape repair that combines the occup…
Recent progress in neural implicit functions has set new state-of-the-art in reconstructing high-fidelity 3D shapes from a collection of images. However, these approaches are limited to closed surfaces as they require the surface to be represented by a signed distance field. In this paper, we propose NeAT, a new neural rendering framework that can learn implicit surfaces with arbitrary topologies from multi-view images. In particular, NeAT represents the 3D surface as a level set of a signed distance function (SDF) with a validity branch for estimating the surface existence probability at the …
Learning Scene-Level Signed Directional Distance Function with Ellipsoidal Priors and Neural Residuals
Department of Electrical and Computer Engineering, University of California San Diego(加州大学圣地亚哥分校电气与计算机工程系);Brain Corporation(Brain公司);Robotics Department, University of Michigan(密歇根大学机器人系)
Recent works on implicit neural representations have made significant strides. Learning implicit neural surfaces using volume rendering has gained popularity in multi-view reconstruction without 3D supervision. However, accurately recovering fine details is still challenging, due to the underlying ambiguity of geometry and appearance representation. In this paper, we present D-NeuS, a volume rendering-base neural implicit surface reconstruction method capable to recover fine geometry details, which extends NeuS by two additional loss functions targeting enhanced reconstruction quality. First, …
Neural implicit shape representations are an emerging paradigm that offers many potential benefits over conventional discrete representations, including memory efficiency at a high spatial resolution. Generalizing across shapes with such neural implicit representations amounts to learning priors over the respective function space and enables geometry reconstruction from partial or noisy observations. Existing generalization methods rely on conditioning a neural network on a low-dimensional latent code that is either regressed by an encoder or jointly optimized in the auto-decoder framework. He…
University of Washington(华盛顿大学);Massachusetts Institute of Technology(麻省理工学院);Facebook Reality Labs(Facebook现实实验室)
Computer graphics, 3D computer vision and robotics communities have produced multiple approaches to representing 3D geometry for rendering and reconstruction. These provide trade-offs across fidelity, efficiency and compression capabilities. In this work, we introduce DeepSDF, a learned continuous Signed Distance Function (SDF) representation of a class of shapes that enables high quality shape representation, interpolation and completion from partial and noisy 3D input data. DeepSDF, like its classical counterpart, represents a shape's surface by a continuous volumetric field: the magnitude o…
Recent advances in learning 3D shapes using neural implicit functions have achieved impressive results by breaking the previous barrier of resolution and diversity for varying topologies. However, most of such approaches are limited to closed surfaces as they require the space to be divided into inside and outside. More recent works based on unsigned distance function have been proposed to handle complex geometry containing both the open and closed surfaces. Nonetheless, as their direct outputs are point clouds, robustly obtaining high-quality meshing results from discrete points remains an op…
Autonomous systems need to understand the semantics and geometry of their surroundings in order to comprehend and safely execute object-level task specifications. This paper proposes an expressive yet compact model for joint object pose and shape optimization, and an associated optimization algorithm to infer an object-level map from multi-view RGB-D camera observations. The model is expressive because it captures the identities, positions, orientations, and shapes of objects in the environment. It is compact because it relies on a low-dimensional latent representation of implicit object shape…
NVIDIA(英伟达);University of Toronto(多伦多大学);Vector Institute(矢量研究所)
We introduce DMTet, a deep 3D conditional generative model that can synthesize high-resolution 3D shapes using simple user guides such as coarse voxels. It marries the merits of implicit and explicit 3D representations by leveraging a novel hybrid 3D representation. Compared to the current implicit approaches, which are trained to regress the signed distance values, DMTet directly optimizes for the reconstructed surface, which enables us to synthesize finer geometric details with fewer artifacts. Unlike deep 3D generative models that directly generate explicit representations such as meshes, o…
We present Gradient-SDF, a novel representation for 3D geometry that combines the advantages of implict and explicit representations. By storing at every voxel both the signed distance field as well as its gradient vector field, we enhance the capability of implicit representations with approaches originally formulated for explicit surfaces. As concrete examples, we show that (1) the Gradient-SDF allows us to perform direct SDF tracking from depth images, using efficient storage schemes like hash maps, and that (2) the Gradient-SDF representation enables us to perform photometric bundle adjust…
Recently, several works have addressed modeling of 3D shapes using deep neural networks to learn implicit surface representations. Up to now, the majority of works have concentrated on reconstruction quality, paying little or no attention to model size or training time. This work proposes LightSAL, a novel deep convolutional architecture for learning 3D shapes; the proposed work concentrates on efficiency both in network training time and resulting model size. We build on the recent concept of Sign Agnostic Learning for training the proposed network, relying on signed distance fields, with uns…
Recently, neural networks have been used as implicit representations for surface reconstruction, modelling, learning, and generation. So far, training neural networks to be implicit representations of surfaces required training data sampled from a ground-truth signed implicit functions such as signed distance or occupancy functions, which are notoriously hard to compute. In this paper we introduce Sign Agnostic Learning (SAL), a deep learning approach for learning implicit shape representations directly from raw, unsigned geometric data, such as point clouds and triangle soups. We have tested …