面向洞穴自动虚拟环境的以用户为中心的领导力情境模拟设计:开发与可用性研究
Designing User-Centered Simulations of Leadership Situations for Cave Automatic Virtual Environments: Development and Usability Study
AI总结:
本研究针对领导力培养中体验式学习场景供给的难题,开发面向洞穴自动虚拟环境的以用户为中心的领导力情境模拟,完成首次可用性研究,为相关场景的开发与评估提供支持。
摘要:
鉴于经验是领导力领域学习过程的核心维度,当前尚未解决的问题是在培养领导力技能与胜任力时,如何提供这类体验式学习时刻。角色扮演和商业模拟在此领域被广泛应用,据称它们可教授相关的社交型领导力技能,例如日常与下属沟通、薪酬决策、绩效评估、冲突处理或合同终止所需的技能。然而,模拟的有效性可能因对应方在给定场景中的行动能力而存在极大差异。在本项目中,我们研究沉浸式媒体如何基于领导力发展模拟创造体验式学习。近年来,各类扩展现实技术取得了显著的技术进步。头戴式显示器是呈现高分辨率虚拟环境的一种简便且经济高效的方式。对于参与沉浸式体验的群体而言,洞穴自动虚拟环境(Cave Automatic Virtual Environments,CAVE)在与他人的真实交流和与虚拟内容的交互之间实现了极佳的平衡。本研究工作围绕为洞穴自动虚拟环境开发以用户为中心的领导力情境模拟展开,并包含首次可用性研究的结果。未来,本研究结果可助力支持面向洞穴自动虚拟环境的模拟情境开发与评估,重点聚焦领导力相关场景。
英文摘要:
Given that experience is a pivotal dimension of learning processes in the field of leadership, the ongoing and unresolved issue is how such experiential moments could be provided when developing leadership skills and competencies. Role-plays and business simulations are widely used in this context as they are said to teach relevant social leadership skills, like those required by everyday communication to followers, by decision-making on compensation, evaluating performance, dealing with conflicts, or terminating contracts. However, the effectiveness of simulations can highly vary depending on the counterpart's ability to act in the given scenarios. In our project, we deal with how immersive media could create experiential learning based on simulations for leadership development. In recent years different variations of extended reality got significant technological improvements. Head-mounted displays are an easy and cost-efficient way to present high-resolution virtual environments. For groups of people that are part of an immersive experience, cave automatic virtual environments offer an excellent trade-off between actual exchange with other humans and interaction with virtual content simultaneously. The work presented is based on developing a user-centered simulation of leadership situations for cave automatic virtual environments and includes the results of a first usability study. In the future, the presented results can help to support the development and evaluation of simulated situations for cave automatic virtual environments with an emphasis on leadership-related scenarios.
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