3D Gaussian splatting (3DGS) has recently demonstrated impressive capabilities in real-time novel view synthesis and 3D reconstruction. However, 3DGS heavily depends on the accurate initialization derived from Structure-from-Motion (SfM) methods. When the quality of the initial point cloud deteriorates, such as in the presence of noise or when using randomly initialized point cloud, 3DGS often undergoes large performance drops. To address this limitation, we propose a novel optimization strategy dubbed RAIN-GS (Relaing Accurate Initialization Constraint for 3D Gaussian Splatting). Our approach is based on an in-depth analysis of the original 3DGS optimization scheme and the analysis of the SfM initialization in the frequency domain. Leveraging simple modifications based on our analyses, RAIN-GS successfully trains 3D Gaussians from sub-optimal point cloud (e.g., randomly initialized point cloud), effectively relaxing the need for accurate initialization. We demonstrate the efficacy of our strategy through quantitative and qualitative comparisons on multiple datasets, where RAIN-GS trained with random point cloud achieves performance on-par with or even better than 3DGS trained with accurate SfM point cloud. Our project page and code can be found at https://ku-cvlab.github.io/RAIN-GS.
The Role of Initialization in 3D Gaussian Splatting
Czech Technical University in Prague, Faculty of Electrical Engineering(布拉格捷克技术大学电子工程系);Czech Technical University in Prague, Czech Institute of Informatics, Robotics and Cybernetics(布拉格捷克技术大学信息技术、机器人学与自动化研究所)
Segmentation-Driven Initialization for Sparse-view 3D Gaussian Splatting
Mid Sweden University(中瑞典大学);Technical University of Berlin(柏林技术大学);Hochschule für Technik und Wirtschaft Berlin(柏林技术与经济高等学院);Department of Computer and Electrical Engineering, Mid Sweden University(中瑞典大学计算机与电气工程系);Department of Telecommunication Systems, Technical University of Berlin(柏林技术大学电信系统系)
GeoSplat: A Deep Dive into Geometry-Constrained Gaussian Splatting
Department of Applied Mathematics and Theoretical Physics, University of Cambridge(应用数学与理论物理系,剑桥大学);Institut Camille Jordan, Université Claude Bernard Lyon 1(让·Camille Jordan研究所,克莱蒙费朗斯大学)
MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initialization
Faculty of Mathematics and Computer Science, Jagiellonian University in Kraków(克拉科夫雅盖隆大学数学与计算机科学学院);Department of Engineering, University of Cambridge(剑桥大学工程系);IDEAS Research Institute(IDEAS研究所)
3D Gaussian Splatting with Fisheye Images: Field of View Analysis and Depth-Based Initialization
Department of Computing Sciences, Tampere University(塔尔基大学计算机科学系);Department of Computer Science, Aalto University(阿尔托大学计算机科学系);Department of Computer Science and Engineering, University of Oulu(奥卢大学计算机科学与工程系)
University of British Columbia(不列颠哥伦比亚大学);Google Research(谷歌研究院);Google DeepMind(谷歌DeepMind);Simon Fraser University(西蒙菲莎大学);University of Toronto(多伦多大学)
6DGS: 6D Pose Estimation from a Single Image and a 3D Gaussian Splatting Model
Fondazione Istituto Italiano di Tecnologia (IIT)(意大利技术研究院基金会);Fondazione Bruno Kessler (FBK)(布鲁诺·凯斯勒基金会);Università di Trento(特伦托大学);Durham University(杜伦大学)
LL-Gaussian: Low-Light Scene Reconstruction and Enhancement via Gaussian Splatting for Novel View Synthesis
Zhejiang Lab(浙江实验室);University of Chinese Academy of Sciences(中国科学院大学);State Key Lab of CAD&CG, Zhejiang University(浙江大学计算机辅助设计与图形学国家重点实验室);Simon Fraser University(Simon Fraser大学);Hangzhou Dianzi University(杭州电子科技大学)
Elite-EvGS: Learning Event-based 3D Gaussian Splatting by Distilling Event-to-Video Priors
The Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州));HKUST(GZ)(香港科技大学(广州));Hong Kong University of Science and Technology(香港科技大学)
本文提出 Elite-EvGS 框架,通过从 E2V 模型蒸馏先验知识,采用预热初始化与渐进式事件监督策略,实现由粗到细的基于事件的 3D Gaussian Splatting,显著提升了 3D 场景纹理与结构重建质量。
A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction
Lancaster University, United Kingdom(兰卡斯特大学,英国);The University of Queensland, Australia(昆士兰大学,澳大利亚);The Hong Kong Polytechnic University, China(香港理工大学,中国);University at Buffalo, United States of America(布法罗大学,美国)
GaMeS: Mesh-Based Adapting and Modification of Gaussian Splatting
Faculty of Mathematics and Computer Science(数学与计算机科学学院);Jagiellonian University(雅盖隆大学);Doctoral School of Exact and Natural Sciences(精确与自然科学博士学院);Department of Engineering(工程学院);University of Cambridge(剑桥大学)
Enhancing Novel View Synthesis from extremely sparse views with SfM-free 3D Gaussian Splatting Framework
Department of Electrical and Electronic Engineering, The Hong Kong Polytechnic University(电子与电气工程系,香港理工大学);School of Intelligent Systems Engineering, Sun Yat-sen University(智能系统工程学院,中山大学)
Interpretable Single-View 3D Gaussian Splatting using Unsupervised Hierarchical Disentangled Representation Learning
Shanghai Jiao Tong University(上海交通大学);Ningbo Institute of Digital Twin, Eastern Institute of Technology(东方理工大学宁波数字孪生研究院);Hong Kong Polytechnic University(香港理工大学)
DreamScape: 3D Scene Creation via Gaussian Splatting joint Correlation Modeling
School of Computer Science and Engineering, Beihang University(北京航空航天大学计算机科学与工程学院);School of Artificial Intelligence, Beihang University(北京航空航天大学人工智能学院);Shanghai Artificial Intelligence Laboratory(上海人工智能实验室)