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arXiv 2403.04508cs.CVcs.GR

寻找沃尔多:迈向NeRF场景空间的高效探索

Finding Waldo: Towards Efficient Exploration of NeRF Scene Spaces

CERTH ITI(CERTH信息技术研究所);Samsung Research UK(三星英国研究院)

Evangelos Skartados, Mehmet Kerim Yucel, Bruno Manganelli, Anastasios Drosou, Albert Saà-Garriga

AI总结:

针对NeRF场景空间探索研究空白,本文首次定义场景探索框架,提出两种基线方法及优化驱动的进化引导位姿搜索EGPS,多标准测试验证其性能更优,并指明未来研究方向。

摘要:

神经辐射场(Neural Radiance Fields, NeRF)凭借其卓越性能,近年来已迅速成为三维重建与新视角合成的主流方法。尽管学界对NeRF方法关注度极高,但NeRF的一个实际应用场景——即对NeRF所建模的场景空间进行探索——在很大程度上被忽视了。\n本文首次在相关文献中提出并正式定义了场景探索框架:即高效发现NeRF模型的输入(坐标与视角),利用这些输入可渲染出符合用户选定标准的新视角。为填补场景探索方法的空白,我们首先提出两种基线方法,分别为引导随机搜索(Guided-Random Search, GRS)和基于位姿插值的搜索(Pose Interpolation-based Search, PIBS)。随后我们将场景探索转化为一个优化问题,并提出不依赖特定标准的进化引导位姿搜索(Evolution-Guided Pose Search, EGPS)以实现高效探索。\n我们在多种标准(如显著性最大化、图像质量最大化、照片构图质量提升)下对三种方法进行了测试,结果表明EGPS的表现优于其他基线方法。最后我们点明了该方向的关键点与局限性,并展望了场景探索领域的未来研究方向。

英文摘要:

Neural Radiance Fields (NeRF) have quickly become the primary approach for 3D reconstruction and novel view synthesis in recent years due to their remarkable performance. Despite the huge interest in NeRF methods, a practical use case of NeRFs has largely been ignored; the exploration of the scene space modelled by a NeRF. In this paper, for the first time in the literature, we propose and formally define the scene exploration framework as the efficient discovery of NeRF model inputs (i.e. coordinates and viewing angles), using which one can render novel views that adhere to user-selected criteria. To remedy the lack of approaches addressing scene exploration, we first propose two baseline methods called Guided-Random Search (GRS) and Pose Interpolation-based Search (PIBS). We then cast scene exploration as an optimization problem, and propose the criteria-agnostic Evolution-Guided Pose Search (EGPS) for efficient exploration. We test all three approaches with various criteria (e.g. saliency maximization, image quality maximization, photo-composition quality improvement) and show that our EGPS performs more favourably than other baselines. We finally highlight key points and limitations, and outline directions for future research in scene exploration.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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