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arXiv 2402.05786cs.AIcs.GT
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提示公平性:人工智能作为游戏玩家

Prompting Fairness: Artificial Intelligence as Game Players

University of Oxford(牛津大学);Microsoft(微软)

Jazmia Henry

AI总结:

本研究通过101轮独裁者博弈实验,发现AI表现出依赖信任判断的强烈公平感,框架效应显著影响其给予金额,且可能存在不平等厌恶倾向。

摘要:

几十年来,社会科学领域一直通过独裁者博弈等功利主义博弈来研究公平性。这些博弈不仅让我们了解了人类如何看待公平,还揭示了公平、利他和贪婪行为频率在何种条件下会增加或减少。虽然这些博弈传统上以人类为研究对象,但人工智能的兴起使我们能够研究这些模型如何参与这些博弈。人工智能正日益成为人类互动中的常客,考察这些模型在博弈中如何展现公平性,可以让我们深入了解人工智能的决策方式。在超过101轮的独裁者博弈中,我得出结论:人工智能具有强烈的公平感,这种公平感取决于它是否认为与其博弈的对象值得信任;当被指定为受托人时,框架效应对人工智能给予接收者的金额有显著影响;并且可能存在证据表明,人工智能与人类一样会经历不平等厌恶。

英文摘要:

Utilitarian games such as dictator games to measure fairness have been studied in the social sciences for decades. These games have given us insight into not only how humans view fairness but also in what conditions the frequency of fairness, altruism and greed increase or decrease. While these games have traditionally been focused on humans, the rise of AI gives us the ability to study how these models play these games. AI is becoming a constant in human interaction and examining how these models portray fairness in game play can give us some insight into how AI makes decisions. Over 101 rounds of the dictator game, I conclude that AI has a strong sense of fairness that is dependant of it it deems the person it is playing with as trustworthy, framing has a strong effect on how much AI gives a recipient when designated the trustee, and there may be evidence that AI experiences inequality aversion just as humans.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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