arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2402.05090cs.ROcs.CV
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基于语言的增强方法以解决目标导航中的捷径学习问题

Language-Based Augmentation to Address Shortcut Learning in Object Goal Navigation

University of Twente(特温特大学);TNO(荷兰应用科学研究组织)

Dennis Hoftijzer, Gertjan Burghouts, Luuk Spreeuwers

AI总结:

针对目标导航中模拟器导致的捷径学习问题,提出基于语言的增强方法,利用VLM多模态特征空间在特征层面增强视觉表示,仅增加一层模型,将成功率下降从69%降至23%。

摘要:

深度强化学习(DRL)在使机器人能够在家庭或学校等环境中找到特定物体(例如“找到冰箱”)方面展现出巨大潜力。该任务被称为目标导航(ObjectNav)。DRL方法主要使用环境模拟器进行训练和评估。尽管DRL已显示出令人印象深刻的结果,但模拟器可能存在偏差或局限性。这带来了捷径学习的风险,即学习一种针对训练环境特定视觉细节定制的策略。我们旨在加深对ObjectNav中捷径学习及其影响的理解,并提出一种解决方案。我们设计了一个实验,在训练环境的外观中插入捷径偏差。作为概念验证,我们将房间类型与特定墙壁颜色相关联(例如,卧室配绿色墙壁),并观察到最先进的(SOTA)ObjectNav方法在非此类环境(例如,卧室配蓝色墙壁)中泛化能力差。我们发现捷径学习是根本原因:智能体仅通过搜索目标物体房间的关联墙壁颜色来学习导航至目标物体。为解决此问题,我们提出了基于语言(L-B)的增强方法。我们的关键见解是,我们可以利用视觉-语言模型(VLM)的多模态特征空间,直接在特征层面增强视觉表示,无需更改模拟器,仅需在模型中添加一层。在SOTA ObjectNav方法的成功率下降69%的情况下,我们的方法仅下降23%。

英文摘要:

Deep Reinforcement Learning (DRL) has shown great potential in enabling robots to find certain objects (e.g., `find a fridge') in environments like homes or schools. This task is known as Object-Goal Navigation (ObjectNav). DRL methods are predominantly trained and evaluated using environment simulators. Although DRL has shown impressive results, the simulators may be biased or limited. This creates a risk of shortcut learning, i.e., learning a policy tailored to specific visual details of training environments. We aim to deepen our understanding of shortcut learning in ObjectNav, its implications and propose a solution. We design an experiment for inserting a shortcut bias in the appearance of training environments. As a proof-of-concept, we associate room types to specific wall colors (e.g., bedrooms with green walls), and observe poor generalization of a state-of-the-art (SOTA) ObjectNav method to environments where this is not the case (e.g., bedrooms with blue walls). We find that shortcut learning is the root cause: the agent learns to navigate to target objects, by simply searching for the associated wall color of the target object's room. To solve this, we propose Language-Based (L-B) augmentation. Our key insight is that we can leverage the multimodal feature space of a Vision-Language Model (VLM) to augment visual representations directly at the feature-level, requiring no changes to the simulator, and only an addition of one layer to the model. Where the SOTA ObjectNav method's success rate drops 69%, our proposal has only a drop of 23%.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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