Offline reinforcement learning (RL) has attracted much attention due to its ability in learning from static offline datasets and eliminating the need of interacting with the environment. Nevertheless, the success of offline RL relies heavily on the offline transitions annotated with reward labels. In practice, we often need to hand-craft the reward function, which is sometimes difficult, labor-intensive, or inefficient. To tackle this challenge, we set our focus on the offline imitation learning (IL) setting, and aim at getting a reward function based on the expert data and unlabeled data. To that end, we propose a simple yet effective search-based offline IL method, tagged SEABO. SEABO allocates a larger reward to the transition that is close to its closest neighbor in the expert demonstration, and a smaller reward otherwise, all in an unsupervised learning manner. Experimental results on a variety of D4RL datasets indicate that SEABO can achieve competitive performance to offline RL algorithms with ground-truth rewards, given only a single expert trajectory, and can outperform prior reward learning and offline IL methods across many tasks. Moreover, we demonstrate that SEABO also works well if the expert demonstrations contain only observations. Our code is publicly available at https://github.com/dmksjfl/SEABO.
University of Pennsylvania(宾夕法尼亚大学);University of Melbourne(墨尔本大学)
We propose State Matching Offline DIstribution Correction Estimation (SMODICE), a novel and versatile regression-based offline imitation learning (IL) algorithm derived via state-occupancy matching. We show that the SMODICE objective admits a simple optimization procedure through an application of Fenchel duality and an analytic solution in tabular MDPs. Without requiring access to expert actions, SMODICE can be effectively applied to three offline IL settings: (i) imitation from observations (IfO), (ii) IfO with dynamics or morphologically mismatched expert, and (iii) example-based reinforcem…
Skolkovo Institute of Science and Technology(斯科尔科沃科学技术研究院);Artificial Intelligence Research Institute(人工智能研究院);University of California, Irvine(加州大学欧文分校)
Offline Reinforcement Learning (RL) addresses the problem of sequential decision-making by learning optimal policy through pre-collected data, without interacting with the environment. As yet, it has remained somewhat impractical, because one rarely knows the reward explicitly and it is hard to distill it retrospectively. Here, we show that an imitating agent can still learn the desired behavior merely from observing the expert, despite the absence of explicit rewards or action labels. In our method, AILOT (Aligned Imitation Learning via Optimal Transport), we involve special representation of…
Offline reinforcement learning (RL) tasks require the agent to learn from a pre-collected dataset with no further interactions with the environment. Despite the potential to surpass the behavioral policies, RL-based methods are generally impractical due to the training instability and bootstrapping the extrapolation errors, which always require careful hyperparameter tuning via online evaluation. In contrast, offline imitation learning (IL) has no such issues since it learns the policy directly without estimating the value function by bootstrapping. However, IL is usually limited in the capabi…
JD Technology(京东科技);Institute for AI Industry Research (AIR), Tsinghua University(清华大学智能产业研究院(AIR))
We study the problem of offline Imitation Learning (IL) where an agent aims to learn an optimal expert behavior policy without additional online environment interactions. Instead, the agent is provided with a supplementary offline dataset from suboptimal behaviors. Prior works that address this problem either require that expert data occupies the majority proportion of the offline dataset, or need to learn a reward function and perform offline reinforcement learning (RL) afterwards. In this paper, we aim to address the problem without additional steps of reward learning and offline RL training…
Courant Institute of Mathematical Sciences, New York University(纽约大学库朗数学科学研究所);Center for Data Science, New York University(纽约大学数据科学中心);Institute for Advanced Study, Princeton(普林斯顿高等研究院)
Domain adaptation in imitation learning represents an essential step towards improving generalizability. However, even in the restricted setting of third-person imitation where transfer is between isomorphic Markov Decision Processes, there are no strong guarantees on the performance of transferred policies. We present problem-dependent, statistical learning guarantees for third-person imitation from observation in an offline setting, and a lower bound on performance in the online setting.
Offline Imitation Learning with Model-based Reverse Augmentation
National Key Laboratory for Novel Software Technology(计算机软件新技术国家重点实验室);Nanjing University(南京大学);School of Intelligence Science and Technology(智能科学与技术学院);School of Artificial Intelligence(人工智能学院)
A desirable property of autonomous agents is the ability to both solve long-horizon problems and generalize to unseen tasks. Recent advances in data-driven skill learning have shown that extracting behavioral priors from offline data can enable agents to solve challenging long-horizon tasks with reinforcement learning. However, generalization to tasks unseen during behavioral prior training remains an outstanding challenge. To this end, we present Few-shot Imitation with Skill Transition Models (FIST), an algorithm that extracts skills from offline data and utilizes them to generalize to unsee…
University of Freiburg(弗赖堡大学);University of Technology Nuremberg(纽伦堡工业大学)
Everyday tasks of long-horizon and comprising a sequence of multiple implicit subtasks still impose a major challenge in offline robot control. While a number of prior methods aimed to address this setting with variants of imitation and offline reinforcement learning, the learned behavior is typically narrow and often struggles to reach configurable long-horizon goals. As both paradigms have complementary strengths and weaknesses, we propose a novel hierarchical approach that combines the strengths of both methods to learn task-agnostic long-horizon policies from high-dimensional camera observ…
Minimal Ingredients for Reward Assignment from Expert Demonstrations
New York University(纽约大学);New York University Abu Dhabi(纽约大学阿布扎赫尔分校);Shanghai Frontiers Science Center of Artificial Intelligence and Deep Learning, NYU Shanghai(上海前沿科学中心(人工智能与深度学习))
We study the problem of offline learning in automated decision systems under the contextual bandits model. We are given logged historical data consisting of contexts, (randomized) actions, and (nonnegative) rewards. A common goal is to evaluate what would happen if different actions were taken in the same contexts, so as to optimize the action policies accordingly. The typical approach to this problem, inverse probability weighted estimation (IPWE) [Bottou et al., 2013], requires logged action probabilities, which may be missing in practice due to engineering complications. Even when available…
Imitation of expert behaviour is a highly desirable and safe approach to the problem of sequential decision making. We provide an easy-to-implement, novel algorithm for imitation learning under a strict data paradigm, in which the agent must learn solely from data collected a priori. This paradigm allows our algorithm to be used for environments in which safety or cost are of critical concern. Our algorithm requires no additional hyper-parameter tuning beyond any standard batch reinforcement learning (RL) algorithm, making it an ideal baseline for such data-strict regimes. Furthermore, we prov…
We introduce quantile filtered imitation learning (QFIL), a novel policy improvement operator designed for offline reinforcement learning. QFIL performs policy improvement by running imitation learning on a filtered version of the offline dataset. The filtering process removes $ s,a $ pairs whose estimated Q values fall below a given quantile of the pushforward distribution over values induced by sampling actions from the behavior policy. The definitions of both the pushforward Q distribution and resulting value function quantile are key contributions of our method. We prove that QFIL gives us…
ARAYA, Inc.(ARAYA公司);Imperial College London(伦敦帝国学院);The Swiss AI Lab IDSIA(瑞士人工智能实验室IDSIA);Università della Svizzera Italiana (USI)(瑞士意大利语区大学);Scuola Universitaria Professionale della Svizzera Italiana (SUPSI)(瑞士意大利语区应用科学大学);King Abdullah University of Science and Technology (KAUST)(阿卜杜拉国王科技大学);NNAISENSE(NNAISENSE公司)
Upside down reinforcement learning (UDRL) flips the conventional use of the return in the objective function in RL upside down, by taking returns as input and predicting actions. UDRL is based purely on supervised learning, and bypasses some prominent issues in RL: bootstrapping, off-policy corrections, and discount factors. While previous work with UDRL demonstrated it in a traditional online RL setting, here we show that this single algorithm can also work in the imitation learning and offline RL settings, be extended to the goal-conditioned RL setting, and even the meta-RL setting. With a g…
The recent success of supervised learning methods on ever larger offline datasets has spurred interest in the reinforcement learning (RL) field to investigate whether the same paradigms can be translated to RL algorithms. This research area, known as offline RL, has largely focused on offline policy optimization, aiming to find a return-maximizing policy exclusively from offline data. In this paper, we consider a slightly different approach to incorporating offline data into sequential decision-making. We aim to answer the question, what unsupervised objectives applied to offline datasets are …
Deep reinforcement learning (DRL) provides a new way to generate robot control policy. However, the process of training control policy requires lengthy exploration, resulting in a low sample efficiency of reinforcement learning (RL) in real-world tasks. Both imitation learning (IL) and learning from demonstrations (LfD) improve the training process by using expert demonstrations, but imperfect expert demonstrations can mislead policy improvement. Offline to Online reinforcement learning requires a lot of offline data to initialize the policy, and distribution shift can easily lead to performan…
ANEO;Centre Borelli - ENS Paris-saclay(巴黎萨克雷高等师范学院博雷利中心);Criteo AI Lab(科韬人工智能实验室);Crest, ENSAE(法国国立统计与经济管理学院 Crest 研究中心)
The objective of offline RL is to learn optimal policies when a fixed exploratory demonstrations data-set is available and sampling additional observations is impossible (typically if this operation is either costly or rises ethical questions). In order to solve this problem, off the shelf approaches require a properly defined cost function (or its evaluation on the provided data-set), which are seldom available in practice. To circumvent this issue, a reasonable alternative is to query an expert for few optimal demonstrations in addition to the exploratory data-set. The objective is then to l…
Intelligent Autonomous Systems, TU Darmstadt(达姆施塔特工业大学智能自主系统);Autonomous Learning Robots, Karlsruhe Institute of Technology(卡尔斯鲁厄理工学院自主学习机器人);Bosch Center for Artificial Intelligence, Renningen(博世人工智能中心(伦宁根))
Many modern methods for imitation learning and inverse reinforcement learning, such as GAIL or AIRL, are based on an adversarial formulation. These methods apply GANs to match the expert's distribution over states and actions with the implicit state-action distribution induced by the agent's policy. However, by framing imitation learning as a saddle point problem, adversarial methods can suffer from unstable optimization, and convergence can only be shown for small policy updates. We address these problems by proposing a framework for non-adversarial imitation learning. The resulting algorithm…
Enhancing Online Reinforcement Learning with Meta-Learned Objective from Offline Data
University of Electronic Science and Technology of China(电子科技大学);Sichuan Artificial Intelligence Research Institute(四川省人工智能研究院);Duke Kunshan University(昆山杜克大学)
Carnegie Mellon University(卡内基梅隆大学);University of Washington(华盛顿大学);Meta AI
Offline reinforcement learning (ORL) holds great promise for robot learning due to its ability to learn from arbitrary pre-generated experience. However, current ORL benchmarks are almost entirely in simulation and utilize contrived datasets like replay buffers of online RL agents or sub-optimal trajectories, and thus hold limited relevance for real-world robotics. In this work (Real-ORL), we posit that data collected from safe operations of closely related tasks are more practical data sources for real-world robot learning. Under these settings, we perform an extensive (6500+ trajectories col…
In many sequential decision-making problems (e.g., robotics control, game playing, sequential prediction), human or expert data is available containing useful information about the task. However, imitation learning (IL) from a small amount of expert data can be challenging in high-dimensional environments with complex dynamics. Behavioral cloning is a simple method that is widely used due to its simplicity of implementation and stable convergence but doesn't utilize any information involving the environment's dynamics. Many existing methods that exploit dynamics information are difficult to tr…
Language-Critique Imitation Learning from Suboptimal Demonstrations
Graduate Institute of Communication Engineering, National Taiwan University (NTU)(国立台湾大学电信工程学研究所);University of Utah(犹他大学);National Yang Ming Chiao Tung University(国立阳明交通大学);NTU Artificial Intelligence Center of Research Excellence(国立台湾大学人工智能卓越研究中心)