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arXiv 2401.03461cs.CYcs.AI
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虚拟现实的双重影响:探究元宇宙中沉浸式媒体的成瘾潜力与治疗应用

The Dual Impact of Virtual Reality: Examining the Addictive Potential and Therapeutic Applications of Immersive Media in the Metaverse

Institute for Artificial Intelligence Research and Development of Serbia(塞尔维亚人工智能研究与发展研究所);University of Belgrade(贝尔格莱德大学);Complexity Science Hub(复杂性科学中心);University of Vienna(维也纳大学);Universitas Negeri Padang(巴东国立大学);University of Kragujevac(克拉古耶瓦茨大学)

Ljubisa Bojic, Joerg Matthes, Agariadne Dwinggo Samala, Milan Cabarkapa

AI总结:

本文通过文献综述和内容分析,探究元宇宙中VR沉浸式媒体的成瘾特征(如沉浸感、互动性等)与治疗应用的双重影响,提出需开发算法解决方案并调整成瘾模型应对挑战。

摘要:

元宇宙——被设想为一个能实现无限人际互动的超真实虚拟宇宙——的出现,有可能彻底改变我们对媒体的认知。这种转变可能会改变我们所熟知的社会。本文识别了社交媒体的成瘾特征,包括沉浸感、互动性、实时访问和个性化。通过文献综述和内容分析,本文在虚拟现实的语境下对这些特征进行了研究,旨在探索元宇宙发展的潜在后果。从最初的193,218篇文献中,经过筛选的44篇相关论文构成了我们定性分析的基础。约半数被分析的论文指出,这些特征会导致VR成瘾。有趣的是,导致成瘾行为的相同特征也可用于VR的积极治疗干预,特别是在治疗成瘾和管理心理健康状况方面。在另一半论文中观察到的这种双重性,强调了VR技术的复杂作用,表明它们可以作为其他成瘾的替代品。这一现象被置于日益模仿现实的媒体技术演变的历史背景中。导致成瘾的多种因素的复杂相互作用,使得有必要开发算法解决方案,主动策划多样化的内容,而非推广同质化观点的闭环。传统的成瘾模型应加以调整,以应对这些独特挑战。最后,讨论转向了这些研究结果对元宇宙被广泛接受为主流技术的社会的意义。

英文摘要:

The emergence of the metaverse - envisioned as a hyperreal virtual universe enabling boundless human interaction - has the potential to revolutionize our conception of media. This transformation could alter society as we know it. This paper identifies addictive features of social media, including immersion, interactivity, real-time access, and personalization. These features are examined within the context of virtual reality through a literature review and content analysis, aimed at exploring the potential consequences of metaverse development. From an initial pool of 193,218 documents, a refined selection of N = 44 relevant papers formed the basis of our qualitative analysis. About half of the analyzed papers indicate that these features contribute to VR addiction. Interestingly, the same features that contribute to addictive behaviors can also be harnessed for positive therapeutic interventions of VR, particularly in treating addictions and managing mental health conditions. This duality, observed in the other half of the papers, emphasizes the complex role of VR technologies, suggesting that they can serve as a substitute for other addictions. This phenomenon is placed into the historical context of evolving media technologies that increasingly mimic reality. The complex interplay of factors contributing to addiction necessitates the development of algorithmic solutions that actively curate diverse offerings, rather than promoting a closed loop of like-minded views. Traditional models of addiction should be adapted to address these unique challenges. Finally, the discussion turned to the implications of these findings for a society where the metaverse is widely accepted as a mainstream technology.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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