Neural radiance fields, which represent a 3D scene as a color field and a density field, have demonstrated great progress in novel view synthesis yet are unfavorable for editing due to the implicitness. This work studies the task of efficient 3D editing, where we focus on editing speed and user interactivity. To this end, we propose to learn the color field as an explicit 2D appearance aggregation, also called canonical image, with which users can easily customize their 3D editing via 2D image processing. We complement the canonical image with a projection field that maps 3D points onto 2D pixels for texture query. This field is initialized with a pseudo canonical camera model and optimized with offset regularity to ensure the naturalness of the canonical image. Extensive experiments on different datasets suggest that our representation, dubbed AGAP, well supports various ways of 3D editing (e.g., stylization, instance segmentation, and interactive drawing). Our approach demonstrates remarkable efficiency by being at least 20 times faster per edit compared to existing NeRF-based editing methods. Project page is available at https://felixcheng97.github.io/AGAP/.
Recent advances in neural radiance fields have enabled the high-fidelity 3D reconstruction of complex scenes for novel view synthesis. However, it remains underexplored how the appearance of such representations can be efficiently edited while maintaining photorealism. In this work, we present PaletteNeRF, a novel method for photorealistic appearance editing of neural radiance fields (NeRF) based on 3D color decomposition. Our method decomposes the appearance of each 3D point into a linear combination of palette-based bases (i.e., 3D segmentations defined by a group of NeRF-type functions) tha…
Institute of Computing Technology, Chinese Academy of Sciences(中国科学院计算技术研究所);Beijing Jiaotong University(北京交通大学);University of Chinese Academy of Sciences(中国科学院大学);City University of Hong Kong(香港城市大学)
Recent methods for synthesizing 3D-aware face images have achieved rapid development thanks to neural radiance fields, allowing for high quality and fast inference speed. However, existing solutions for editing facial geometry and appearance independently usually require retraining and are not optimized for the recent work of generation, thus tending to lag behind the generation process. To address these issues, we introduce NeRFFaceEditing, which enables editing and decoupling geometry and appearance in the pretrained tri-plane-based neural radiance field while retaining its high quality and …
Neural Radiance Field (NeRF) is a powerful tool to faithfully generate novel views for scenes with only sparse captured images. Despite its strong capability for representing 3D scenes and their appearance, its editing ability is very limited. In this paper, we propose a simple but effective extension of vanilla NeRF, named PaletteNeRF, to enable efficient color editing on NeRF-represented scenes. Motivated by recent palette-based image decomposition works, we approximate each pixel color as a sum of palette colors modulated by additive weights. Instead of predicting pixel colors as in vanilla…
PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations
Simon Fraser University(西蒙菲莎大学);Google DeepMind(谷歌DeepMind);Alberta Machine Intelligence Institute (Amii)(阿尔伯塔机器智能研究所);Canadian Institute for Advanced Research (CIFAR)(加拿大高级研究院)
We present a neural rendering framework for simultaneous view synthesis and appearance editing of a scene from multi-view images captured under known environment illumination. Existing approaches either achieve view synthesis alone or view synthesis along with relighting, without direct control over the scene's appearance. Our approach explicitly disentangles the appearance and learns a lighting representation that is independent of it. Specifically, we independently estimate the BRDF and use it to learn a lighting-only representation of the scene. Such disentanglement allows our approach to g…
Neural Radiance Fields (NeRF) is a popular view synthesis technique that represents a scene as a continuous volumetric function, parameterized by multilayer perceptrons that provide the volume density and view-dependent emitted radiance at each location. While NeRF-based techniques excel at representing fine geometric structures with smoothly varying view-dependent appearance, they often fail to accurately capture and reproduce the appearance of glossy surfaces. We address this limitation by introducing Ref-NeRF, which replaces NeRF's parameterization of view-dependent outgoing radiance with a…
A neural radiance field (NeRF) is a scene model supporting high-quality view synthesis, optimized per scene. In this paper, we explore enabling user editing of a category-level NeRF - also known as a conditional radiance field - trained on a shape category. Specifically, we introduce a method for propagating coarse 2D user scribbles to the 3D space, to modify the color or shape of a local region. First, we propose a conditional radiance field that incorporates new modular network components, including a shape branch that is shared across object instances. Observing multiple instances of the sa…
DriveEditor: A Unified 3D Information-Guided Framework for Controllable Object Editing in Driving Scenes
Huazhong University of Science and Technology(华中科技大学);National Key Laboratory of Multispectral Information Intelligent Processing Technology(多光谱信息智能处理技术国家重点实验室);Wangxuan Institute of Computer Technology, Peking University(北京大学王选计算机研究所)
College of Information Science and Engineering, NorthEastern Universerty(东北大学信息科学与工程学院);Neusoft Reach Automotive Technology Company(东软睿驰汽车技术公司)
In a Simultaneous Localization and Mapping (SLAM) system, a loop-closure can eliminate accumulated errors, which is accomplished by Visual Place Recognition (VPR), a task that retrieves the current scene from a set of pre-stored sequential images through matching specific scene-descriptors. In urban scenes, the appearance variation caused by seasons and illumination has brought great challenges to the robustness of scene descriptors. Semantic segmentation images can not only deliver the shape information of objects but also their categories and spatial relations that will not be affected by th…
MotionFollower: Editing Video Motion via Lightweight Score-Guided Diffusion
Fudan University(复旦大学);Shanghai Collaborative Innovation Center of Intelligent Visual Computing(上海智能视觉计算协同创新中心);Microsoft Research Asia(微软亚洲研究院);Carnegie Mellon University(卡内基梅隆大学);Huya Inc.(虎牙公司)
Edit-Your-Motion: Space-Time Diffusion Decoupling Learning for Video Motion Editing
Xidian University(西安电子科技大学);School of Artificial Intelligence(人工智能学院);Key Laboratory of Intelligent Perception and Image Understanding of the Ministry of Education of China(智能感知与图像理解教育部重点实验室);International Research Center of Intelligent Perception and Computation(智能感知与计算国际研究中心)
Recently, a surge of advanced facial editing techniques have been proposed that leverage the generative power of a pre-trained StyleGAN. To successfully edit an image this way, one must first project (or invert) the image into the pre-trained generator's domain. As it turns out, however, StyleGAN's latent space induces an inherent tradeoff between distortion and editability, i.e. between maintaining the original appearance and convincingly altering some of its attributes. Practically, this means it is still challenging to apply ID-preserving facial latent-space editing to faces which are out o…
Recently, a surge of face editing techniques have been proposed to employ the pretrained StyleGAN for semantic manipulation. To successfully edit a real image, one must first convert the input image into StyleGAN's latent variables. However, it is still challenging to find latent variables, which have the capacity for preserving the appearance of the input subject (e.g., identity, lighting, hairstyles) as well as enabling meaningful manipulations. In this paper, we present a method to expand the latent space of StyleGAN with additional content features to break down the trade-off between low-d…