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arXiv 2312.03772cs.CV

DiffusionAtlas:高保真一致的扩散视频编辑

DiffusionAtlas: High-Fidelity Consistent Diffusion Video Editing

Academia Sinica(中央研究院);National Tsing Hua University(国立清华大学)

Shao-Yu Chang, Hwann-Tzong Chen, Tyng-Luh Liu

AI总结:

提出 DiffusionAtlas 框架,通过在扩散图集上直接编辑并结合图集约束损失与像素级扩散引导,实现高保真且帧间一致的视频对象外观编辑。

摘要:

我们提出了一个基于扩散模型的视频编辑框架,名为 DiffusionAtlas,它能够在编辑视频对象外观时同时实现帧间一致性和高保真度。尽管扩散模型在图像编辑方面取得了成功,但由于难以在各帧之间保持对象外观的时空一致性,其在视频编辑中仍面临显著障碍。另一方面,基于图集(atlas)的技术能够将分层表示上的编辑一致地传播回各帧。然而,由于在固定 UV 映射场上编辑纹理图集存在局限,这些方法通常难以生成能够正确遵循用户提供的文本或视觉条件的编辑效果。我们的方法利用视觉-文本扩散模型直接在扩散图集上编辑对象,从而确保跨帧对象身份的连贯性。我们设计了一个带有基于图集约束的损失项,并构建了一个预训练的文本驱动扩散模型作为像素级引导,用于细化形状扭曲并纠正纹理偏差。定性和定量实验表明,我们的方法在实现一致的高保真视频对象编辑方面优于最先进的方法。

英文摘要:

We present a diffusion-based video editing framework, namely DiffusionAtlas, which can achieve both frame consistency and high fidelity in editing video object appearance. Despite the success in image editing, diffusion models still encounter significant hindrances when it comes to video editing due to the challenge of maintaining spatiotemporal consistency in the object's appearance across frames. On the other hand, atlas-based techniques allow propagating edits on the layered representations consistently back to frames. However, they often struggle to create editing effects that adhere correctly to the user-provided textual or visual conditions due to the limitation of editing the texture atlas on a fixed UV mapping field. Our method leverages a visual-textual diffusion model to edit objects directly on the diffusion atlases, ensuring coherent object identity across frames. We design a loss term with atlas-based constraints and build a pretrained text-driven diffusion model as pixel-wise guidance for refining shape distortions and correcting texture deviations. Qualitative and quantitative experiments show that our method outperforms state-of-the-art methods in achieving consistent high-fidelity video-object editing.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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