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arXiv 2312.03428cs.HCcs.GR

打造逼真的虚拟人类:揭示人类感知、人群与具身对话智能体的视角

Crafting Realistic Virtual Humans: Unveiling Perspectives on Human Perception, Crowds, and Embodied Conversational Agents

Rubens Montanha, Victor Araujo, Paulo Knob, Greice Pinho, Gabriel Fonseca, Vitor Peres, Soraia Raupp Musse

AI总结:

本文回顾虚拟人类技术50年发展,探讨其在人类感知、人群模拟与具身对话智能体三个领域中的逼真角色及其深远影响。

摘要:

虚拟人类(VHs)最早于50多年前开发,此后经历了显著的发展。在过去,创建和动画化虚拟人类是一项复杂的任务。然而,当代商业和免费可用的技术如今使用户、程序员和设计师能够相对轻松地创建和动画化虚拟人类。这些技术甚至已达到能够复现真实演员的真实特征和行为的程度,从而产生视觉上令人信服且行为上栩栩如生的虚拟人类。本文探讨了虚拟人类背景下三个密切相关的研究领域,并讨论了高度逼真角色在这些领域中的深远影响。

英文摘要:

Virtual Humans (VHs) were first developed more than 50 years ago and have undergone significant advancements since then. In the past, creating and animating VHs was a complex task. However, contemporary commercial and freely available technology now empowers users, programmers, and designers to create and animate VHs with relative ease. These technologies have even reached a point where they can replicate the authentic characteristics and behaviors of real actors, resulting in VHs that are visually convincing and behaviorally lifelike. This paper explores three closely related research areas in the context of virtual humans and discusses the far-reaching implications of highly realistic characters within these domains.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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