Millimeter wave (mmWave) sensing is an emerging technology with applications in 3D object characterization and environment mapping. However, realizing precise 3D reconstruction from sparse mmWave signals remains challenging. Existing methods rely on data-driven learning, constrained by dataset availability and difficulty in generalization. We propose DiffSBR, a differentiable framework for mmWave-based 3D reconstruction. DiffSBR incorporates a differentiable ray tracing engine to simulate radar point clouds from virtual 3D models. A gradient-based optimizer refines the model parameters to minimize the discrepancy between simulated and real point clouds. Experiments using various radar hardware validate DiffSBR's capability for fine-grained 3D reconstruction, even for novel objects unseen by the radar previously. By integrating physics-based simulation with gradient optimization, DiffSBR transcends the limitations of data-driven approaches and pioneers a new paradigm for mmWave sensing.
Differentiable High-Performance Ray Tracing-Based Simulation of Radio Propagation with Point Clouds
Center for Machine Vision and Signal Analysis, Faculty of Information Technology and Electrical Engineering, University of Oulu(机器视觉与信号分析中心,信息科技与电气工程学院,奥卢大学)
The amount and quality of datasets and tools available in the research field of hand pose and shape estimation act as evidence to the significant progress that has been made.However, even the datasets of the highest quality, reported to date, have shortcomings in annotation. We propose a refinement approach, based on differentiable ray tracing,and demonstrate how a high-quality publicly available, multi-camera dataset of hands(InterHand2.6M) can become an even better dataset, with respect to annotation quality. Differentiable ray tracing has not been employed so far to relevant problems and is…
Reconstructing object geometry and material from multiple views typically requires optimization. Differentiable path tracing is an appealing framework as it can reproduce complex appearance effects. However, it is difficult to use due to high computational cost. In this paper, we explore how to use differentiable ray tracing to refine an initial coarse mesh and per-mesh-facet material representation. In simulation, we find that it is possible to reconstruct fine geometric and material detail from low resolution input views, allowing high-quality reconstructions in a few hours despite the expen…
Indoor scenes typically exhibit complex, spatially-varying appearance from global illumination, making inverse rendering a challenging ill-posed problem. This work presents an end-to-end, learning-based inverse rendering framework incorporating differentiable Monte Carlo raytracing with importance sampling. The framework takes a single image as input to jointly recover the underlying geometry, spatially-varying lighting, and photorealistic materials. Specifically, we introduce a physically-based differentiable rendering layer with screen-space ray tracing, resulting in more realistic specular …
We present a novel strategy to automatically reconstruct 3D faces from monocular images with explicitly disentangled facial geometry (pose, identity and expression), reflectance (diffuse and specular albedo), and self-shadows. The scene lights are modeled as a virtual light stage with pre-oriented area lights used in conjunction with differentiable Monte-Carlo ray tracing to optimize the scene and face parameters. With correctly disentangled self-shadows and specular reflection parameters, we can not only obtain robust facial geometry reconstruction, but also gain explicit control over these p…
Current differentiable renderers provide light transport gradients with respect to arbitrary scene parameters. However, the mere existence of these gradients does not guarantee useful update steps in an optimization. Instead, inverse rendering might not converge due to inherent plateaus, i.e., regions of zero gradient, in the objective function. We propose to alleviate this by convolving the high-dimensional rendering function that maps scene parameters to images with an additional kernel that blurs the parameter space. We describe two Monte Carlo estimators to compute plateau-free gradients e…
ETH Zurich(苏黎世联邦理工学院);Tsinghua University(清华大学);Google(谷歌);Peking University(北京大学);Peng Cheng Laboratory(鹏城实验室);Microsoft(微软)
We propose a differentiable sphere tracing algorithm to bridge the gap between inverse graphics methods and the recently proposed deep learning based implicit signed distance function. Due to the nature of the implicit function, the rendering process requires tremendous function queries, which is particularly problematic when the function is represented as a neural network. We optimize both the forward and backward passes of our rendering layer to make it run efficiently with affordable memory consumption on a commodity graphics card. Our rendering method is fully differentiable such that loss…
We present a differentiable ray-tracing based novel face reconstruction approach where scene attributes - 3D geometry, reflectance (diffuse, specular and roughness), pose, camera parameters, and scene illumination - are estimated from unconstrained monocular images. The proposed method models scene illumination via a novel, parameterized virtual light stage, which in-conjunction with differentiable ray-tracing, introduces a coarse-to-fine optimization formulation for face reconstruction. Our method can not only handle unconstrained illumination and self-shadows conditions, but also estimates d…
University of Maryland, College Park(马里兰大学帕克分校);Google Research(谷歌研究院)
We introduce a new implicit shape representation called Primary Ray-based Implicit Function (PRIF). In contrast to most existing approaches based on the signed distance function (SDF) which handles spatial locations, our representation operates on oriented rays. Specifically, PRIF is formulated to directly produce the surface hit point of a given input ray, without the expensive sphere-tracing operations, hence enabling efficient shape extraction and differentiable rendering. We demonstrate that neural networks trained to encode PRIF achieve successes in various tasks including single shape re…
InterDigital R&I(InterDigital研究与创研中心);Max-Planck-Institute for Informatics(马克斯·普朗克信息学研究所)
Robust face reconstruction from monocular image in general lighting conditions is challenging. Methods combining deep neural network encoders with differentiable rendering have opened up the path for very fast monocular reconstruction of geometry, lighting and reflectance. They can also be trained in self-supervised manner for increased robustness and better generalization. However, their differentiable rasterization based image formation models, as well as underlying scene parameterization, limit them to Lambertian face reflectance and to poor shape details. More recently, ray tracing was int…
Technical University of Munich(慕尼黑工业大学);MIT CSAIL(麻省理工学院计算机科学与人工智能实验室);Facebook Reality Labs(Facebook现实实验室)
Modern computer vision algorithms have brought significant advancement to 3D geometry reconstruction. However, illumination and material reconstruction remain less studied, with current approaches assuming very simplified models for materials and illumination. We introduce Inverse Path Tracing, a novel approach to jointly estimate the material properties of objects and light sources in indoor scenes by using an invertible light transport simulation. We assume a coarse geometry scan, along with corresponding images and camera poses. The key contribution of this work is an accurate and simultane…
LightFuse: Relightable Interactive Gaussian Scene Reconstruction via Multi-Scan Fusion and 2D Gaussian Ray Tracing
ZJU-UIUC Institute, Zhejiang University(浙江大学ZJU-UIUC学院);College of Mathematics, Sichuan University(四川大学数学学院);College of Computer Science and Technology, Zhejiang University(浙江大学计算机科学与技术学院);Chengdu Minto Tech(成都敏途科技)
UltraRay: Introducing Full-Path Ray Tracing in Physics-Based Ultrasound Simulation
Chair for Computer-Aided Medical Procedures and Augmented Reality, School of Computation, Information and Technology, Technical University of Munich(计算机辅助医疗程序与增强现实教研室,计算、信息与技术学院,慕尼黑技术大学);Munich Center for Machine Learning (MCML)(慕尼黑机器学习中心);Chair of Biological Imaging, Central Institute for Translational Cancer Research (TranslaTUM), School of Medicine and Health, Technical University of Munich(生物成像教研室,转化癌症研究中央研究所(TranslaTUM),医学与健康学院,慕尼黑技术大学);Institute of Biological and Medical Imaging, Bioengineering Center, Helmholtz Zentrum München(生物与医学成像研究所,生物工程中心,海德堡中心慕尼黑)
calibfusion: Transformer-Based Differentiable Calibration for Radar-Camera Fusion Detection in Water-Surface Environments
School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所)