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arXiv 2311.01734cs.CV

在对比语言-图像-3D预训练中塑造整体3D表示

Sculpting Holistic 3D Representation in Contrastive Language-Image-3D Pre-training

University of California, Santa Cruz(加利福尼亚大学圣克鲁兹分校);Sun Yat-sen University(中山大学)

Yipeng Gao, Zeyu Wang, Wei-Shi Zheng, Cihang Xie, Yuyin Zhou

AI总结:

本文提出MixCon3D方法,通过融合点云与多视图渲染图像构建整体3D表示并进行语言-3D对比学习,在Objaverse-LVIS等基准上超越先前最优性能5.7%,并展示了在检索和字幕任务中的通用性。

摘要:

对比学习已成为3D开放世界理解的一种有前景的范式,即分别将点云表示对齐到图像和文本嵌入空间。本文提出MixCon3D,一种简单而有效的方法,旨在对比语言-图像-3D预训练中塑造整体3D表示。与仅使用点云不同,我们从互补视角构建3D对象级表示,例如多视图渲染图像与点云。然后,MixCon3D执行语言-3D对比学习,全面刻画真实世界3D对象并增强文本对齐。此外,我们率先对3D对比学习范式的各种训练配方进行了首次全面研究,构建了具有改进性能的坚实基线。在三个代表性基准上开展的大量实验表明,我们的方法显著优于基线,在具有挑战性的1,156类Objaverse-LVIS数据集上超过先前最先进性能5.7%。MixCon3D的多功能性在文本到3D检索和点云字幕等应用中得到了展示,进一步证明了其在多样场景中的有效性。代码可在https://github.com/UCSC-VLAA/MixCon3D获取。

英文摘要:

Contrastive learning has emerged as a promising paradigm for 3D open-world understanding, i.e., aligning point cloud representation to image and text embedding space individually. In this paper, we introduce MixCon3D, a simple yet effective method aiming to sculpt holistic 3D representation in contrastive language-image-3D pre-training. In contrast to point cloud only, we develop the 3D object-level representation from complementary perspectives, e.g., multi-view rendered images with the point cloud. Then, MixCon3D performs language-3D contrastive learning, comprehensively depicting real-world 3D objects and bolstering text alignment. Additionally, we pioneer the first thorough investigation of various training recipes for the 3D contrastive learning paradigm, building a solid baseline with improved performance. Extensive experiments conducted on three representative benchmarks reveal that our method significantly improves over the baseline, surpassing the previous state-of-the-art performance on the challenging 1,156-category Objaverse-LVIS dataset by 5.7%. The versatility of MixCon3D is showcased in applications such as text-to-3D retrieval and point cloud captioning, further evidencing its efficacy in diverse scenarios. The code is available at https://github.com/UCSC-VLAA/MixCon3D.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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