arXivDaily arXiv每日学术速递 周一至周五更新
arXiv周末暂无论文更新,休息一下吧,周末愉快~~
arXiv 2309.09472cs.CVcs.LG

通过关卡修复重建现有关卡

Reconstructing Existing Levels through Level Inpainting

University of Alberta(阿尔伯塔大学);Alberta Machine Intelligence Institute(阿尔伯塔机器智能研究所)

Johor Jara Gonzalez, Matthew Guzdial

AI总结:

本文聚焦电子游戏关卡修复子问题,借鉴图像修复提出基于自编码器和U-net的两种关卡修复方法,经案例研究验证其性能优于基线方法,并完成实际应用演示。

摘要:

过程式内容生成(PCG)与基于机器学习的过程式内容生成(PCGML)已在过往研究中用于生成各类游戏的关卡。本文提出内容增强概念,并聚焦关卡修复这一子问题,该问题涉及电子游戏关卡的重建与扩展。受图像修复启发,我们改编了该领域的两种技术以适配我们的特定应用场景。我们提出了两种关卡修复方法:Autoencoder(自编码器)和U-net。通过全面的案例研究,我们证明了它们相较于基线方法的更优性能,并讨论了二者的相对优势。此外,我们对两种方法在关卡修复任务中的应用进行了实际演示,并对未来研究的潜在方向提出了见解。

英文摘要:

Procedural Content Generation (PCG) and Procedural Content Generation via Machine Learning (PCGML) have been used in prior work for generating levels in various games. This paper introduces Content Augmentation and focuses on the subproblem of level inpainting, which involves reconstructing and extending video game levels. Drawing inspiration from image inpainting, we adapt two techniques from this domain to address our specific use case. We present two approaches for level inpainting: an Autoencoder and a U-net. Through a comprehensive case study, we demonstrate their superior performance compared to a baseline method and discuss their relative merits. Furthermore, we provide a practical demonstration of both approaches for the level inpainting task and offer insights into potential directions for future research.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑